Player Matchup

Sobek
Sobek
Klatschtot
Sobek
Level 52
God Stats
2W - 1L
1,283 SR
Queue Stats
74W - 95L
1,498 Elo+
Solo
Rama
Rama
Psych012
Rama
Level 85
God Stats
10W - 21L
1,266 SR
Queue Stats
264W - 435L
1,362 Elo+
Solo
Neith
Neith
Viliko
Neith
Level 85
God Stats
4W - 4L
1,836 SR
Queue Stats
197W - 175L
1,496 Elo+
Solo
Chang'e
Chang'e
leozlion
Chang'e
Level 105
God Stats
28W - 36L
1,458 SR
Queue Stats
311W - 334L
1,435 Elo+
Solo
Camazotz
Camazotz
n0ckS39
Camazotz
Level 84
God Stats
2W - 1L
1,744 SR
Queue Stats
42W - 30L
1,662 Elo+
Solo
Team Averages
Level 82
1,518 SR
1,490 Elo+

VS

Team Averages
Level 97
1,485 SR
1,520 Elo+
Hel
Hel
Highlender12
Hel
Level 57
God Stats
2W - 7L
1,346 SR
Queue Stats
23W - 20L
1,551 Elo+
Solo
Erlang Shen
Erlang Shen
Kallumasaurus
Erlang Shen
Level 119
God Stats
1W - 3L
1,270 SR
Queue Stats
131W - 116L
1,457 Elo+
Solo
Medusa
Medusa
MIHNEAtheBOSS
Medusa
Level 75
God Stats
2W - 2L
1,632 SR
Queue Stats
250W - 242L
1,494 Elo+
Party 1
Kuzenbo
Kuzenbo
Metrix2030
Kuzenbo
Level 87
God Stats
31W - 23L
1,500 SR
Queue Stats
335W - 350L
1,528 Elo+
Party 1
Mercury
Mercury
tianger
Mercury
Level 149
God Stats
1W - 1L
1,680 SR
Queue Stats
9W - 12L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
1 / 2 / 13
9,172
483
9,577
17,521
15,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
14
2 / 5 / 9
8,823
464
8,936
16,185
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Neith
Viliko
Neith
18
5 / 3 / 4
11,089
584
15,836
12,098
5,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
leozlion
Chang'e
18
11 / 2 / 5
10,838
570
12,777
10,880
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Camazotz
n0ckS39
Camazotz
16
9 / 1 / 12
10,180
536
12,433
16,976
6,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 3
9,056
477
5,948
12,594
5,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Kallumasaurus
Erlang Shen
14
2 / 8 / 4
8,842
465
11,333
18,120
13,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 5 / 6
9,698
510
13,156
11,186
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Metrix2030
Kuzenbo
11
1 / 4 / 4
7,818
411
9,948
19,695
19,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mercury
tianger
Mercury
16
4 / 3 / 3
9,630
507
9,153
14,129
5,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
28
Kills
13
13
Deaths
28
43
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
L
Erlang Shen
Kallumasaurus
Erlang Shen
2
8
4
0.5
W
Sobek
1
2
13
3.75
L
3
5
6
1.2
L
Kuzenbo
Metrix2030
Kuzenbo
1
4
4
0.75
W
Rama
2
5
9
1.3
W
Neith
Viliko
Neith
5
3
4
2.33
W
Chang'e
leozlion
Chang'e
11
2
5
6.75
W
Camazotz
n0ckS39
Camazotz
9
1
12
15
L
Mercury
tianger
Mercury
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,559
Damage
49,538
73,660
Taken
75,724
38,489
Mitigated
49,984
38,934
Healing
18,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,948
898
1,929
3,505
12,594
5,317
726
6,654
5,940
44,450
0
L
Erlang Shen
Kallumasaurus
Erlang Shen
11,333
4,435
0
4,155
18,120
13,765
0
3,356
14,764
3,720
40,975
W
Sobek
9,577
802
0
6,842
17,521
15,871
120
5,823
11,698
27,726
0
L
13,156
5,028
0
560
11,186
6,054
420
3,879
7,307
4,936
43,642
L
Kuzenbo
Metrix2030
Kuzenbo
9,948
2,534
0
3,071
19,695
19,051
271
6,335
13,360
23,941
0
W
Rama
8,936
7,021
0
6,930
16,185
5,743
737
3,720
12,465
0
48,466
W
Neith
Viliko
Neith
15,836
7,131
0
5,359
12,098
5,834
1,835
918
11,180
0
77,319
W
Chang'e
leozlion
Chang'e
12,777
922
4,114
6,427
10,880
4,328
348
3,567
7,313
66,413
0
W
Camazotz
n0ckS39
Camazotz
12,433
3,679
0
9,262
16,976
6,713
186
3,604
13,372
0
61,513
L
Mercury
tianger
Mercury
9,153
2,348
0
5,434
14,129
5,797
0
2,130
11,999
0
73,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
45,044
499
Minions Killed
412
0
Camps Cleared
0
1,797,712
Distance Traveled
1,751,269
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,056
477
99
5
0
330,823
2
L
Erlang Shen
8,842
465
88
5
0
331,137
6
W
Sobek
9,172
483
40
2
0
370,144
0
L
Medusa
9,698
510
77
4
0
322,740
8
L
Kuzenbo
7,818
411
29
2
0
370,390
0
W
Rama
8,823
464
100
5
0
278,664
2
W
Neith
11,089
584
156
8
0
355,021
6
W
Chang'e
10,838
570
117
6
0
371,687
4
W
Camazotz
10,180
536
86
5
0
422,196
7
L
Mercury
9,630
507
119
6
0
396,179
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role