Player Matchup

Ymir
Ymir
Daryl123az
Ymir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,375 Elo+
Party 2
Nemesis
Nemesis
Kemori
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,180 Elo+
Party 1
Cupid
Cupid
Nyexus
Cupid
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
TreCappin
Scylla
Level 28
God Stats
2W - 1L
1,159 SR
Queue Stats
168W - 111L
1,550 Elo+
Solo
Odin
Odin
tcgjake
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,180 Elo+
Party 1
Team Averages
Level 16
1,432 SR
1,357 Elo+

VS

Team Averages
Level 16
1,442 SR
1,488 Elo+
Odin
Odin
DarkAwakenin
Odin
Level 21
God Stats
6W - 1L
1,500 SR
Queue Stats
177W - 196L
1,607 Elo+
Party 3
Ymir
Ymir
Fecalbender
Ymir
Level 21
God Stats
1W - 7L
1,249 SR
Queue Stats
173W - 208L
1,607 Elo+
Party 3
Aphrodite
Aphrodite
Futanaryy
Aphrodite
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,467 Elo+
Solo
Loki
Loki
KuBIK20
Loki
Level 6
God Stats
1W - 3L
1,461 SR
Queue Stats
11W - 18L
1,169 Elo+
Solo
King Arthur
King Arthur
RandomGamer67
King Arthur
Level 27
God Stats
15W - 26L
1,500 SR
Queue Stats
459W - 455L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 8
9,462
591
5,990
8,757
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Kemori
Nemesis
14
3 / 2 / 7
8,627
539
7,915
11,454
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cupid
Nyexus
Cupid
15
7 / 1 / 8
9,517
595
10,446
10,469
3,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
TreCappin
Scylla
14
5 / 0 / 2
8,676
542
7,702
5,460
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
tcgjake
Odin
14
5 / 4 / 5
8,713
545
7,693
8,753
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,089
381
1,796
7,474
4,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 4 / 4
7,367
460
1,605
11,545
8,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Futanaryy
Aphrodite
14
1 / 4 / 1
8,496
531
6,789
11,301
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
KuBIK20
Loki
11
1 / 5 / 0
6,988
437
2,787
6,865
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
RandomGamer67
King Arthur
12
4 / 8 / 3
8,104
507
8,003
14,528
9,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
27
Kills
8
8
Deaths
27
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
7
1
8
11
L
1
4
4
0.75
L
Aphrodite
Futanaryy
Aphrodite
1
4
1
0.38
W
Nemesis
Kemori
Nemesis
3
2
7
3.25
L
Loki
KuBIK20
Loki
1
5
0
0.2
W
Cupid
Nyexus
Cupid
7
1
8
11
L
King Arthur
RandomGamer67
King Arthur
4
8
3
0.69
W
Scylla
TreCappin
Scylla
5
0
2
6
W
Odin
tcgjake
Odin
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,746
Damage
20,980
44,893
Taken
51,713
20,844
Mitigated
28,446
15,422
Healing
9,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,796
340
0
250
7,474
4,053
0
3,147
4,327
1,374
11,348
W
5,990
1,355
0
1,537
8,757
5,308
901
634
8,050
20,695
0
L
1,605
355
0
976
11,545
8,616
161
2,688
8,478
11,480
0
L
Aphrodite
Futanaryy
Aphrodite
6,789
2,013
351
5,375
11,301
4,180
346
3,232
7,909
50,958
0
W
Nemesis
Kemori
Nemesis
7,915
3,525
0
3,993
11,454
4,180
0
2,141
9,263
0
53,866
L
Loki
KuBIK20
Loki
2,787
620
0
184
6,865
1,652
0
2,097
4,728
0
22,294
W
Cupid
Nyexus
Cupid
10,446
5,640
2,200
6,964
10,469
3,777
4,521
1,935
8,534
0
70,526
L
King Arthur
RandomGamer67
King Arthur
8,003
2,303
0
2,315
14,528
9,945
122
2,173
11,938
0
36,027
W
Scylla
TreCappin
Scylla
7,702
1,538
0
125
5,460
1,857
0
2,716
2,744
37,012
0
W
Odin
tcgjake
Odin
7,693
3,408
0
603
8,753
5,722
773
1,024
7,384
0
26,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,995
Gold Earned
37,044
346
Minions Killed
265
0
Camps Cleared
0
1,448,913
Distance Traveled
1,356,343
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,089
381
21
1
0
224,527
0
W
Ymir
9,462
591
27
2
0
312,205
0
L
Ymir
7,367
460
23
1
0
261,949
3
L
Aphrodite
8,496
531
104
7
0
268,179
4
W
Nemesis
8,627
539
84
5
0
338,043
0
L
Loki
6,988
437
49
3
0
310,750
1
W
Cupid
9,517
595
110
7
0
208,733
7
L
King Arthur
8,104
507
68
4
0
290,938
2
W
Scylla
8,676
542
79
5
0
284,582
2
W
Odin
8,713
545
46
3
0
305,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role