Player Matchup

Terra
Terra
Antonnovas13
Terra
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 47L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Critical-BuyatE
Tsukuyomi
Level 5
God Stats
1W - 2L
1,513 SR
Queue Stats
7W - 7L
1,785 Elo+
Party 1
Fenrir
Fenrir
Eryk221
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,667 Elo+
Solo
Freya
Freya
TailsTheBloody
Freya
Level 7
God Stats
3W - 3L
1,733 SR
Queue Stats
6W - 14L
1,863 Elo+
Solo
Anhur
Anhur
oOoSiLvRoOo
Anhur
Level 26
God Stats
16W - 25L
1,200 SR
Queue Stats
429W - 411L
1,598 Elo+
Solo
Team Averages
Level 18
1,489 SR
1,666 Elo+

VS

Team Averages
Level 23
1,460 SR
1,547 Elo+
Yemoja
Yemoja
FlyingSteps1
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,635 Elo+
Solo
Janus
Janus
Mrvillar
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Promisenotasmurf
Chronos
Level 26
God Stats
1W - 1L
1,300 SR
Queue Stats
102W - 79L
1,599 Elo+
Party 2
Hercules
Hercules
SaltGurkanRock
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Wardaddy
Thanatos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,612
401
338
7,758
3,642
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tsukuyomi
Critical-BuyatE
Tsukuyomi
8
0 / 4 / 0
5,689
406
1,715
7,072
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Eryk221
Fenrir
11
2 / 4 / 0
6,407
458
5,826
10,042
5,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 6 / 0
6,144
439
1,364
7,874
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 4 / 0
7,377
527
6,767
10,790
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 5
6,691
478
4,147
5,277
2,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Mrvillar
Janus
15
9 / 1 / 2
9,742
696
8,516
4,635
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 1 / 2
7,424
530
6,809
6,023
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
13
5 / 1 / 3
7,935
567
8,175
9,450
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Wardaddy
Thanatos
12
3 / 1 / 1
7,446
532
2,068
9,992
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
20
20
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Tsukuyomi
Critical-BuyatE
Tsukuyomi
0
4
0
0
L
Fenrir
Eryk221
Fenrir
2
4
0
0.5
W
Yemoja
0
1
5
2.5
W
Janus
Mrvillar
Janus
9
1
2
10
W
3
1
2
4
W
Hercules
5
1
3
6.5
L
0
6
0
0
W
Thanatos
Wardaddy
Thanatos
3
1
1
3.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,010
Damage
29,715
43,536
Taken
35,377
18,736
Mitigated
17,068
11,511
Healing
21,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
338
82
1,039
2,208
7,758
3,642
0
5,644
2,077
5,627
0
L
Tsukuyomi
Critical-BuyatE
Tsukuyomi
1,715
462
0
2,493
7,072
2,207
0
1,326
5,628
0
25,534
L
Fenrir
Eryk221
Fenrir
5,826
2,023
0
1,613
10,042
5,834
0
566
9,177
0
22,236
W
Yemoja
4,147
826
764
1,529
5,277
2,197
234
259
5,018
19,012
0
W
Janus
Mrvillar
Janus
8,516
806
0
2,041
4,635
1,356
0
1,037
3,598
63,787
0
W
6,809
2,951
0
1,574
6,023
2,874
508
79
5,944
49,923
0
W
Hercules
8,175
3,463
0
5,202
9,450
7,484
602
0
9,151
2,414
30,349
L
1,364
629
0
1,333
7,874
3,684
0
3,994
3,647
28,225
0
W
Thanatos
Wardaddy
Thanatos
2,068
793
0
10,137
9,992
3,157
0
327
9,640
0
41,147
L
6,767
3,077
0
2,825
10,790
3,369
292
7,878
2,842
0
51,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,229
Gold Earned
39,238
283
Minions Killed
417
0
Camps Cleared
0
1,129,527
Distance Traveled
1,295,154
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,612
401
8
1
0
251,352
3
L
Tsukuyomi
5,689
406
64
5
0
209,388
3
L
Fenrir
6,407
458
41
3
0
261,007
4
W
Yemoja
6,691
478
28
2
0
237,964
2
W
Janus
9,742
696
127
9
0
289,586
9
W
Chronos
7,424
530
106
8
0
249,572
4
W
Hercules
7,935
567
65
5
0
267,932
2
L
Freya
6,144
439
68
5
0
193,658
0
W
Thanatos
7,446
532
91
7
0
250,100
1
L
Anhur
7,377
527
102
7
0
214,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role