Player Matchup

Olorun
Olorun
DodaModa
Olorun
Level 22
God Stats
1W - 1L
1,325 SR
Queue Stats
18W - 34L
1,422 Elo+
Party 1
Anhur
Anhur
Garen1010
Anhur
Level 31
God Stats
7W - 9L
1,433 SR
Queue Stats
36W - 50L
1,434 Elo+
Party 1
Fenrir
Fenrir
Jackyboi94
Fenrir
Level 21
God Stats
3W - 5L
1,537 SR
Queue Stats
16W - 29L
1,446 Elo+
Party 1
Merlin
Merlin
PatrickB8
Merlin
Level 32
God Stats
14W - 26L
1,534 SR
Queue Stats
16W - 31L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
Sev109
Cthulhu
Level 6
God Stats
6W - 10L
1,437 SR
Queue Stats
6W - 10L
1,339 Elo+
Party 1
Team Averages
Level 22
1,453 SR
1,416 Elo+

VS

Team Averages
Level 14
1,505 SR
1,402 Elo+
Loki
Loki
KuBIK20
Loki
Level 6
God Stats
1W - 3L
1,735 SR
Queue Stats
11W - 18L
1,195 Elo+
Solo
Ares
Ares
Yayhio
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Izanami
Izanami
drippys
Izanami
Level 25
God Stats
2W - 3L
1,303 SR
Queue Stats
42W - 34L
1,442 Elo+
Solo
Arachne
Arachne
farmel
Arachne
Level 23
God Stats
7W - 13L
1,488 SR
Queue Stats
13W - 20L
1,412 Elo+
Solo
Nemesis
Nemesis
齐潇洒讠
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DodaModa
Olorun
11
8 / 0 / 5
6,936
631
8,382
5,510
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Garen1010
Anhur
10
3 / 1 / 1
6,015
547
2,843
3,873
1,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Jackyboi94
Fenrir
11
5 / 1 / 4
6,972
634
3,288
6,443
2,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
PatrickB8
Merlin
10
3 / 3 / 5
6,277
571
6,372
4,895
1,288
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Sev109
Cthulhu
10
1 / 3 / 3
6,135
558
1,536
6,441
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
KuBIK20
Loki
9
3 / 2 / 1
5,561
506
2,699
4,494
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Yayhio
Ares
7
0 / 8 / 0
4,600
418
462
10,170
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
drippys
Izanami
10
2 / 4 / 2
5,776
525
3,712
6,981
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
farmel
Arachne
10
2 / 3 / 0
5,840
531
4,672
10,065
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
齐潇洒讠
Nemesis
8
1 / 3 / 2
5,055
460
2,154
6,526
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
8
8
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
DodaModa
Olorun
8
0
5
10.5
W
Anhur
Garen1010
Anhur
3
1
1
3.5
W
Fenrir
Jackyboi94
Fenrir
5
1
4
7
L
Loki
KuBIK20
Loki
3
2
1
1.75
W
Merlin
PatrickB8
Merlin
3
3
5
1.83
W
Cthulhu
Sev109
Cthulhu
1
3
3
0.83
L
Ares
Yayhio
Ares
0
8
0
0
L
Izanami
drippys
Izanami
2
4
2
0.75
L
Arachne
farmel
Arachne
2
3
0
0.67
L
Nemesis
齐潇洒讠
Nemesis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
13,699
27,162
Taken
38,236
11,103
Mitigated
13,003
6,373
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DodaModa
Olorun
8,382
5,458
0
2,453
5,510
3,246
1,243
185
5,325
28,351
0
W
Anhur
Garen1010
Anhur
2,843
809
0
0
3,873
1,003
236
0
3,873
0
26,223
W
Fenrir
Jackyboi94
Fenrir
3,288
1,138
0
1,404
6,443
2,711
436
121
6,322
0
23,685
L
Loki
KuBIK20
Loki
2,699
383
0
123
4,494
1,264
0
2,097
2,397
0
11,865
W
Merlin
PatrickB8
Merlin
6,372
719
0
1,909
4,895
1,288
458
156
4,739
31,195
0
W
Cthulhu
Sev109
Cthulhu
1,536
320
0
607
6,441
2,855
269
0
6,441
17,704
0
L
Ares
Yayhio
Ares
462
284
0
228
10,170
4,338
140
5,290
4,880
5,788
0
L
Izanami
drippys
Izanami
3,712
2,064
0
1,449
6,981
2,237
0
3,643
3,338
0
30,599
L
Arachne
farmel
Arachne
4,672
2,761
0
4,380
10,065
3,436
0
1,978
8,087
0
32,405
L
Nemesis
齐潇洒讠
Nemesis
2,154
892
0
1,407
6,526
1,728
0
3,282
3,244
0
15,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
26,832
259
Minions Killed
194
0
Camps Cleared
0
1,030,735
Distance Traveled
1,012,986
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,936
631
50
5
0
191,670
1
W
Anhur
6,015
547
51
5
0
200,805
1
W
Fenrir
6,972
634
53
5
0
222,586
3
L
Loki
5,561
506
20
2
0
229,756
2
W
Merlin
6,277
571
68
6
0
202,003
3
W
Cthulhu
6,135
558
37
3
0
213,671
1
L
Ares
4,600
418
6
1
0
187,843
2
L
Izanami
5,776
525
62
6
0
195,468
0
L
Arachne
5,840
531
75
7
0
196,837
1
L
Nemesis
5,055
460
31
3
0
203,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role