Player Matchup

Olorun
Olorun
DodaModa
Olorun
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 34L
1,439 Elo+
Party 1
Anhur
Anhur
Garen1010
Anhur
Level 31
God Stats
7W - 9L
1,492 SR
Queue Stats
36W - 50L
1,453 Elo+
Party 1
Fenrir
Fenrir
Jackyboi94
Fenrir
Level 21
God Stats
3W - 5L
1,634 SR
Queue Stats
16W - 29L
1,466 Elo+
Party 1
Merlin
Merlin
PatrickB8
Merlin
Level 31
God Stats
14W - 26L
1,561 SR
Queue Stats
16W - 31L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
Sev109
Cthulhu
Level 6
God Stats
6W - 10L
1,474 SR
Queue Stats
6W - 10L
1,396 Elo+
Party 1
Team Averages
Level 22
1,532 SR
1,442 Elo+

VS

Team Averages
Level 14
1,625 SR
1,535 Elo+
Ra
Ra
KrypteinSoul
Ra
Level 28
God Stats
3W - 3L
1,466 SR
Queue Stats
71W - 61L
1,591 Elo+
Solo
Cernunnos
Cernunnos
SIMBAAHH
Cernunnos
Level 17
God Stats
1W - 7L
1,500 SR
Queue Stats
50W - 48L
1,500 Elo+
Solo
Ravana
Ravana
SkeletalLove
Ravana
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 20L
1,257 Elo+
Solo
Ares
Ares
YeerBoy
Ares
Level 10
God Stats
5W - 1L
1,922 SR
Queue Stats
26W - 31L
1,729 Elo+
Solo
Achilles
Achilles
anonimezz
Achilles
Level 9
God Stats
2W - 1L
1,735 SR
Queue Stats
264W - 204L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DodaModa
Olorun
11
0 / 2 / 0
6,159
411
1,646
7,175
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Garen1010
Anhur
10
0 / 4 / 4
5,910
394
5,660
6,131
1,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jackyboi94
Fenrir
10
5 / 5 / 0
6,562
437
7,046
10,878
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
PatrickB8
Merlin
11
1 / 4 / 0
6,392
426
5,358
8,649
2,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Sev109
Cthulhu
9
0 / 5 / 0
5,970
398
2,351
8,490
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 4
11,014
734
8,990
9,011
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
SIMBAAHH
Cernunnos
10
0 / 4 / 3
6,404
427
3,954
6,574
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ravana
16
5 / 0 / 4
9,622
641
4,001
5,371
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
YeerBoy
Ares
10
2 / 2 / 2
7,123
475
2,870
9,558
6,418
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
anonimezz
Achilles
15
7 / 0 / 3
9,036
602
9,621
11,127
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
20
20
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
DodaModa
Olorun
0
2
0
0
L
Anhur
Garen1010
Anhur
0
4
4
0.5
L
Fenrir
Jackyboi94
Fenrir
5
5
0
1
W
6
0
4
8
L
Merlin
PatrickB8
Merlin
1
4
0
0.25
W
Cernunnos
SIMBAAHH
Cernunnos
0
4
3
0.38
L
Cthulhu
Sev109
Cthulhu
0
5
0
0
W
Ravana
5
0
4
7
W
Ares
YeerBoy
Ares
2
2
2
1.5
W
Achilles
anonimezz
Achilles
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,061
Damage
29,436
41,323
Taken
41,641
15,091
Mitigated
24,016
6,123
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DodaModa
Olorun
1,646
448
0
2,007
7,175
3,672
1,058
3,811
3,166
30,175
0
L
Anhur
Garen1010
Anhur
5,660
2,032
0
0
6,131
1,756
0
2,146
3,949
0
23,980
L
Fenrir
Jackyboi94
Fenrir
7,046
1,183
0
869
10,878
3,713
0
3,095
7,717
0
24,875
W
8,990
785
454
6,345
9,011
4,223
1,317
2,103
6,908
101,629
0
L
Merlin
PatrickB8
Merlin
5,358
601
0
2,816
8,649
2,404
404
765
7,624
34,495
0
W
Cernunnos
SIMBAAHH
Cernunnos
3,954
1,410
92
1,272
6,574
1,998
336
680
5,894
0
22,884
L
Cthulhu
Sev109
Cthulhu
2,351
208
0
431
8,490
3,546
132
1,787
6,437
12,943
0
W
Ravana
4,001
942
0
3,064
5,371
2,627
0
195
5,176
0
70,932
W
Ares
YeerBoy
Ares
2,870
116
0
1,599
9,558
6,418
165
850
8,708
18,161
0
W
Achilles
anonimezz
Achilles
9,621
2,878
0
4,922
11,127
8,750
204
5,527
5,600
92
44,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,993
Gold Earned
43,199
226
Minions Killed
488
0
Camps Cleared
0
1,328,130
Distance Traveled
1,515,460
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,159
411
67
4
0
238,783
1
L
Anhur
5,910
394
36
2
0
252,082
1
L
Fenrir
6,562
437
40
3
0
308,765
2
W
Ra
11,014
734
203
14
0
330,915
3
L
Merlin
6,392
426
63
4
0
254,723
5
W
Cernunnos
6,404
427
44
3
0
195,409
1
L
Cthulhu
5,970
398
20
1
0
273,777
4
W
Ravana
9,622
641
133
9
0
347,016
6
W
Ares
7,123
475
29
2
0
298,141
3
W
Achilles
9,036
602
79
5
0
343,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role