Player Matchup

Fenrir
Fenrir
CampingFatHippo
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,488 Elo+
Party 1
Mercury
Mercury
Mujikk
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,484 Elo+
Party 1
Thor
Thor
RG frenzi
Thor
Level 69
God Stats
2W - 3L
1,869 SR
Queue Stats
15W - 12L
1,588 Elo+
Party 1
Hun Batz
Hun Batz
agentlan13
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,477 Elo+
Party 1
Bastet
Bastet
its Bohn
Bastet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,569 Elo+
Party 1
Team Averages
Level 89
1,574 SR
1,521 Elo+

VS

Team Averages
Level 115
1,632 SR
1,544 Elo+
Merlin
Merlin
Crazed Fail
Merlin
Level 123
God Stats
6W - 7L
1,402 SR
Queue Stats
6W - 8L
1,424 Elo+
Solo
Odin
Odin
Lilbuddy89
Odin
Level 147
God Stats
65W - 45L
1,715 SR
Queue Stats
639W - 642L
1,559 Elo+
Solo
Cernunnos
Cernunnos
RedPillars
Cernunnos
Level 79
God Stats
5W - 1L
1,753 SR
Queue Stats
61W - 55L
1,573 Elo+
Solo
Cthulhu
Cthulhu
XxEchoxX572
Cthulhu
Level 140
God Stats
1W - 0L
1,788 SR
Queue Stats
18W - 14L
1,714 Elo+
Solo
Thanatos
Thanatos
therealmje
Thanatos
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
142W - 122L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
9,593
799
10,833
14,047
6,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Mujikk
Mercury
12
0 / 7 / 3
7,044
587
4,870
10,047
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
14
2 / 5 / 1
8,062
672
5,174
13,319
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
agentlan13
Hun Batz
13
0 / 4 / 1
6,885
574
3,517
12,397
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bastet
its Bohn
Bastet
16
3 / 4 / 3
9,177
765
9,971
12,429
5,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 1 / 10
10,396
866
8,387
6,608
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 1 / 18
9,581
798
6,568
9,037
10,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
RedPillars
Cernunnos
15
4 / 3 / 12
9,873
823
8,026
10,095
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
XxEchoxX572
Cthulhu
18
14 / 0 / 10
12,375
1,031
17,322
13,710
14,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
therealmje
Thanatos
17
4 / 4 / 13
10,097
841
8,857
10,342
8,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
9
Kills
29
29
Deaths
9
11
Assists
63
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
W
Merlin
4
1
10
9
W
3
1
18
12
L
Mercury
Mujikk
Mercury
0
7
3
0.21
L
Thor
2
5
1
0.5
W
Cernunnos
RedPillars
Cernunnos
4
3
12
3.33
W
Cthulhu
XxEchoxX572
Cthulhu
14
0
10
19
L
Hun Batz
agentlan13
Hun Batz
0
4
1
0.13
L
Bastet
its Bohn
Bastet
3
4
3
1.13
W
Thanatos
therealmje
Thanatos
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,365
Damage
49,160
62,239
Taken
49,792
26,610
Mitigated
41,992
3,545
Healing
21,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,833
2,106
0
1,502
14,047
6,155
0
3,656
10,250
0
28,504
W
Merlin
8,387
899
92
990
6,608
2,944
1,100
362
6,246
39,726
0
W
6,568
2,166
822
2,532
9,037
10,005
1,649
0
9,037
0
22,234
L
Mercury
Mujikk
Mercury
4,870
2,016
0
374
10,047
4,277
0
5,134
4,763
0
14,142
L
Thor
5,174
909
0
533
13,319
5,377
0
6,517
6,727
0
19,007
W
Cernunnos
RedPillars
Cernunnos
8,026
3,860
0
2,126
10,095
6,232
999
0
10,095
1,667
20,836
W
Cthulhu
XxEchoxX572
Cthulhu
17,322
1,312
1,591
7,509
13,710
14,516
217
0
13,710
40,276
0
L
Hun Batz
agentlan13
Hun Batz
3,517
200
0
687
12,397
5,694
0
4,718
7,504
0
16,696
L
Bastet
its Bohn
Bastet
9,971
2,063
0
449
12,429
5,107
0
6,237
5,992
0
31,651
W
Thanatos
therealmje
Thanatos
8,857
2,167
0
6,268
10,342
8,295
112
0
10,342
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
52,322
189
Minions Killed
262
7
Camps Cleared
9
1,001,686
Distance Traveled
1,149,331
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,593
799
30
3
3
190,388
4
W
Merlin
10,396
866
78
7
3
215,848
1
W
Odin
9,581
798
32
3
0
237,355
1
L
Mercury
7,044
587
22
2
1
160,654
0
L
Thor
8,062
672
46
4
0
186,589
0
W
Cernunnos
9,873
823
36
3
2
215,041
6
W
Cthulhu
12,375
1,031
75
6
0
254,316
3
L
Hun Batz
6,885
574
32
3
0
208,634
1
L
Bastet
9,177
765
59
5
3
255,421
2
W
Thanatos
10,097
841
41
3
4
226,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role