Player Matchup

Bacchus
Bacchus
R-as_p
Bacchus
Level 29
God Stats
55W - 52L
1,604 SR
Queue Stats
623W - 643L
1,527 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
gaymer_guy7
Ah Muzen Cab
Level 12
God Stats
4W - 5L
1,346 SR
Queue Stats
7W - 9L
1,225 Elo+
Solo
Vamana
Vamana
navetxo
Vamana
Level 8
God Stats
4W - 4L
1,481 SR
Queue Stats
5W - 5L
1,495 Elo+
Party 2
Team Averages
Level 16
1,477 SR
1,416 Elo+

VS

Team Averages
Level 60
1,480 SR
1,577 Elo+
He Bo
He Bo
Doogie1434
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 30L
1,700 Elo+
Party 1
Tyr
Tyr
T14G0 22
Tyr
Level 28
God Stats
12W - 16L
1,439 SR
Queue Stats
28W - 26L
1,539 Elo+
Solo
Loki
Loki
camero1969
Loki
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 52L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
R-as_p
Bacchus
20
13 / 7 / 4
22,826
736
25,155
28,936
49,272
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
gaymer_guy7
Ah Muzen Cab
20
3 / 17 / 9
19,016
613
17,548
34,634
13,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
navetxo
Vamana
20
6 / 8 / 9
20,396
658
30,337
42,986
54,927
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
17 / 8 / 10
21,023
678
46,522
28,882
13,027
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 6 / 14
19,778
638
24,619
38,473
42,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 8 / 18
19,465
628
16,111
26,259
12,198
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
73
22
Kills
31
32
Deaths
22
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
He Bo
17
8
10
2.75
W
Bacchus
R-as_p
Bacchus
13
7
4
2.14
L
10
6
14
2.83
L
4
8
18
1.63
W
Ah Muzen Cab
gaymer_guy7
Ah Muzen Cab
3
17
9
0.44
W
Vamana
navetxo
Vamana
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,040
Damage
87,252
106,556
Taken
93,614
117,402
Mitigated
68,180
33,810
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
46,522
2,275
0
2,094
28,882
13,027
856
9,312
19,124
147,492
0
W
Bacchus
R-as_p
Bacchus
25,155
1,183
1,176
5,228
28,936
49,272
788
11,415
15,974
74,644
0
L
24,619
3,130
260
10,452
38,473
42,955
250
16,033
21,276
154
75,508
L
16,111
6,420
0
0
26,259
12,198
0
8,772
16,722
0
116,605
W
Ah Muzen Cab
gaymer_guy7
Ah Muzen Cab
17,548
8,661
189
9,652
34,634
13,203
768
15,422
18,864
0
99,683
W
Vamana
navetxo
Vamana
30,337
8,056
512
17,053
42,986
54,927
1,295
18,686
23,822
23,706
78,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,238
Gold Earned
60,266
235
Minions Killed
354
0
Camps Cleared
0
1,543,645
Distance Traveled
1,638,344
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
21,023
678
182
6
0
474,641
3
W
Bacchus
22,826
736
55
2
0
564,458
1
L
Tyr
19,778
638
65
2
0
622,512
0
L
Loki
19,465
628
107
3
0
541,191
2
W
Ah Muzen Cab
19,016
613
84
3
0
409,263
0
W
Vamana
20,396
658
96
3
0
569,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role