Player Matchup

Izanami
Izanami
AceMAiny
Izanami
Level 17
God Stats
38W - 45L
1,390 SR
Queue Stats
128W - 170L
1,280 Elo+
Party 2
Sol
Sol
Wailaboo
Sol
Level 100
God Stats
2W - 8L
1,459 SR
Queue Stats
4W - 9L
1,556 Elo+
Party 3
Hercules
Hercules
Wizplaya70
Hercules
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 37L
1,502 Elo+
Party 3
Poseidon
Poseidon
jsk53
Poseidon
Level 46
God Stats
0W - 2L
1,480 SR
Queue Stats
5W - 9L
1,617 Elo+
Party 3
Susano
Susano
ΔCΣ5814
Susano
Level 65
God Stats
0W - 2L
1,261 SR
Queue Stats
52W - 86L
1,275 Elo+
Party 2
Team Averages
Level 59
1,418 SR
1,446 Elo+

VS

Team Averages
Level 96
1,509 SR
1,498 Elo+
Neith
Neith
ITakeYourVitals
Neith
Level 124
God Stats
6W - 5L
1,679 SR
Queue Stats
197W - 215L
1,479 Elo+
Party 1
Cu Chulainn
Cu Chulainn
I_AM_ANT_MAN_
Cu Chulainn
Level 128
God Stats
25W - 21L
1,492 SR
Queue Stats
186W - 221L
1,439 Elo+
Party 1
Cupid
Cupid
KehalineNA
Cupid
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nemesis
Nemesis
Rxcord
Nemesis
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
354W - 254L
1,561 Elo+
Party 4
Cerberus
Cerberus
Spuddle
Cerberus
Level 122
God Stats
4W - 3L
1,372 SR
Queue Stats
54W - 55L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AceMAiny
Izanami
8
2 / 2 / 0
5,128
513
3,995
3,968
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 0
5,518
552
3,622
5,342
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Wizplaya70
Hercules
8
0 / 3 / 2
5,215
522
2,079
7,502
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
jsk53
Poseidon
10
1 / 1 / 0
5,638
564
2,385
4,143
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Susano
ΔCΣ5814
Susano
8
0 / 2 / 2
4,915
492
1,365
5,420
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,462
546
1,703
1,944
1,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
I_AM_ANT_MAN_
Cu Chulainn
11
0 / 0 / 4
6,248
625
2,609
7,490
4,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
10
1 / 1 / 2
5,718
572
1,717
3,465
779
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Rxcord
Nemesis
9
3 / 1 / 4
5,553
555
3,178
4,344
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Spuddle
Cerberus
10
5 / 1 / 2
6,106
611
3,655
8,401
2,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
10
10
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
AceMAiny
Izanami
2
2
0
1
W
1
0
1
1.5
W
Cu Chulainn
I_AM_ANT_MAN_
Cu Chulainn
0
0
4
2
W
Cupid
1
1
2
2
W
Nemesis
Rxcord
Nemesis
3
1
4
5
W
Cerberus
Spuddle
Cerberus
5
1
2
6
L
0
2
0
0
L
Hercules
Wizplaya70
Hercules
0
3
2
0.33
L
Poseidon
jsk53
Poseidon
1
1
0
1
L
Susano
ΔCΣ5814
Susano
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,446
Damage
12,862
26,375
Taken
25,644
7,909
Mitigated
11,802
7,979
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AceMAiny
Izanami
3,995
2,433
0
983
3,968
1,094
19
834
3,134
0
26,295
W
1,703
871
555
1,505
1,944
1,085
553
680
1,190
3,628
22,983
W
Cu Chulainn
I_AM_ANT_MAN_
Cu Chulainn
2,609
208
0
2,435
7,490
4,492
146
3,543
3,909
0
37,457
W
Cupid
1,717
929
55
1,950
3,465
779
138
0
3,465
0
29,119
W
Nemesis
Rxcord
Nemesis
3,178
1,134
0
805
4,344
2,474
16
1,101
3,207
5,483
19,841
W
Cerberus
Spuddle
Cerberus
3,655
306
0
3,692
8,401
2,972
0
511
7,866
19,420
0
L
3,622
1,254
0
2,606
5,342
1,325
1,102
90
5,152
31,493
0
L
Hercules
Wizplaya70
Hercules
2,079
669
0
1,581
7,502
3,011
0
2,018
5,484
0
14,712
L
Poseidon
jsk53
Poseidon
2,385
140
0
1,150
4,143
928
456
912
3,206
31,458
0
L
Susano
ΔCΣ5814
Susano
1,365
202
0
1,659
5,420
1,551
140
102
5,293
0
17,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,414
Gold Earned
29,087
268
Minions Killed
319
0
Camps Cleared
0
824,815
Distance Traveled
980,593
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,128
513
45
5
0
134,891
1
W
Neith
5,462
546
56
6
0
177,187
0
W
Cu Chulainn
6,248
625
92
9
0
215,960
1
W
Cupid
5,718
572
78
8
0
167,927
1
W
Nemesis
5,553
555
53
5
0
214,490
4
W
Cerberus
6,106
611
40
4
0
205,029
3
L
Sol
5,518
552
76
8
0
122,805
2
L
Hercules
5,215
522
38
4
0
184,849
4
L
Poseidon
5,638
564
68
7
0
182,325
5
L
Susano
4,915
492
41
4
0
199,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role