Player Matchup

Merlin
Merlin
DarthDemarcus
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,228 Elo+
Party 1
Hercules
Hercules
G R 1 L L zZz
Hercules
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,339 Elo+
Party 1
Ares
Ares
NecroZama
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
inyourmomsdreams
Erlang Shen
Level 27
God Stats
24W - 29L
1,387 SR
Queue Stats
276W - 322L
1,365 Elo+
Solo
Cupid
Cupid
xSLURx
Cupid
Level 29
God Stats
0W - 5L
1,580 SR
Queue Stats
0W - 7L
1,019 Elo+
Solo
Team Averages
Level 18
1,493 SR
1,290 Elo+

VS

Team Averages
Level 22
1,717 SR
1,510 Elo+
Apollo
Apollo
BrockSamson1717
Apollo
Level 26
God Stats
1W - 1L
1,730 SR
Queue Stats
129W - 147L
1,351 Elo+
Solo
Arachne
Arachne
SpiderMonky2003
Arachne
Level 27
God Stats
27W - 13L
1,643 SR
Queue Stats
416W - 370L
1,644 Elo+
Solo
Anubis
Anubis
SwiftFawn481085
Anubis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Jormungandr
Jormungandr
iWillTbAgYoU00
Jormungandr
Level 26
God Stats
11W - 5L
1,785 SR
Queue Stats
490W - 632L
1,630 Elo+
Solo
Cu Chulainn
Cu Chulainn
jduhgr8
Cu Chulainn
Level 28
God Stats
7W - 3L
1,927 SR
Queue Stats
109W - 111L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,631
386
1,070
5,151
1,909
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
G R 1 L L zZz
Hercules
7
1 / 5 / 0
4,617
385
1,400
6,049
3,254
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
7
0 / 6 / 2
5,064
422
707
7,400
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
inyourmomsdreams
Erlang Shen
10
1 / 5 / 0
5,696
475
3,226
7,982
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cupid
xSLURx
Cupid
9
2 / 5 / 1
5,936
495
5,437
8,535
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,692
558
1,863
4,031
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
7 / 1 / 2
6,931
578
6,340
6,103
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 1 / 7
7,340
612
4,236
7,726
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
iWillTbAgYoU00
Jormungandr
12
6 / 1 / 2
7,723
644
3,198
5,703
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
jduhgr8
Cu Chulainn
12
9 / 0 / 1
7,855
655
6,620
5,785
4,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
27
27
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
6
0
0
L
Hercules
G R 1 L L zZz
Hercules
1
5
0
0.2
L
Ares
0
6
2
0.17
W
7
1
2
8
W
3
1
7
6.5
W
Jormungandr
iWillTbAgYoU00
Jormungandr
6
1
2
7
L
Erlang Shen
inyourmomsdreams
Erlang Shen
1
5
0
0.2
W
Cu Chulainn
jduhgr8
Cu Chulainn
9
0
1
9.5
L
Cupid
xSLURx
Cupid
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,840
Damage
22,257
35,117
Taken
29,348
17,427
Mitigated
12,971
3,874
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,863
1,279
0
2,053
4,031
1,287
3,862
324
3,707
0
31,151
L
1,070
522
0
458
5,151
1,909
66
703
4,448
9,551
0
L
Hercules
G R 1 L L zZz
Hercules
1,400
908
0
968
6,049
3,254
0
1,964
4,025
0
10,230
L
Ares
707
200
0
364
7,400
5,311
265
962
6,364
5,036
0
W
6,340
5,193
0
880
6,103
1,843
811
264
5,814
0
26,965
W
4,236
516
0
4,906
7,726
2,933
0
349
7,327
39,545
0
W
Jormungandr
iWillTbAgYoU00
Jormungandr
3,198
744
111
858
5,703
2,456
240
0
5,628
32,746
0
L
Erlang Shen
inyourmomsdreams
Erlang Shen
3,226
1,579
0
1,098
7,982
4,764
511
2,348
5,621
5,694
24,692
W
Cu Chulainn
jduhgr8
Cu Chulainn
6,620
1,490
0
1,607
5,785
4,452
420
1,125
4,660
6,391
28,283
L
Cupid
xSLURx
Cupid
5,437
3,311
135
851
8,535
2,189
90
2,051
6,364
0
27,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,944
Gold Earned
36,541
157
Minions Killed
316
0
Camps Cleared
0
930,649
Distance Traveled
1,097,666
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,692
558
62
5
0
206,328
4
L
Merlin
4,631
386
16
1
0
157,928
0
L
Hercules
4,617
385
12
1
0
165,422
0
L
Ares
5,064
422
9
1
0
199,689
3
W
Arachne
6,931
578
55
5
0
248,268
0
W
Anubis
7,340
612
70
6
0
180,219
2
W
Jormungandr
7,723
644
66
6
0
229,457
1
L
Erlang Shen
5,696
475
71
6
0
196,021
1
W
Cu Chulainn
7,855
655
63
5
0
233,394
2
L
Cupid
5,936
495
49
4
0
211,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role