Player Matchup

Mercury
Mercury
 
Mercury
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Cookie Colonel
Ah Muzen Cab
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
555W - 554L
1,599 Elo+
Party 1
Sobek
Sobek
Djid
Sobek
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kitoyuri
Baron Samedi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
UnkwnownDemon25
Hercules
Level 129
God Stats
26W - 13L
1,500 SR
Queue Stats
525W - 383L
1,650 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,550 Elo+

VS

Team Averages
Level 26
1,420 SR
1,194 Elo+
Nemesis
Nemesis
Its_pptime
Nemesis
Level 5
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 4L
1,244 Elo+
Party 3
Tyr
Tyr
Muggins2462
Tyr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 229L
1,311 Elo+
Party 2
Odin
Odin
TEQ Crimpy
Odin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,098 Elo+
Party 3
Sol
Sol
YT nugget2533
Sol
Level 27
God Stats
0W - 3L
1,285 SR
Queue Stats
22W - 70L
1,031 Elo+
Party 2
Tsukuyomi
Tsukuyomi
fluff ball1254
Tsukuyomi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 114L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
4 / 1 / 2
4,431
886
1,175
3,385
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Muzen Cab
Cookie Colonel
Ah Muzen Cab
7
3 / 1 / 2
4,129
826
1,548
2,247
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Djid
Sobek
6
2 / 0 / 1
4,086
817
438
2,634
1,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Kitoyuri
Baron Samedi
7
1 / 0 / 5
4,023
805
1,614
1,127
337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
7
6 / 0 / 3
4,678
936
3,478
2,994
1,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Its_pptime
Nemesis
3
0 / 5 / 0
2,753
551
410
3,599
687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

3
1 / 2 / 0
2,946
589
883
2,041
998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

3
0 / 5 / 0
2,790
558
1,255
4,010
2,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 2 / 0
2,739
548
370
1,115
259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
fluff ball1254
Tsukuyomi
5
1 / 2 / 1
3,413
683
1,166
2,674
1,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
16
Kills
2
2
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
2
5
W
Ah Muzen Cab
Cookie Colonel
Ah Muzen Cab
3
1
2
4
W
Sobek
Djid
Sobek
2
0
1
2.5
L
Nemesis
Its_pptime
Nemesis
0
5
0
0
W
Baron Samedi
Kitoyuri
Baron Samedi
1
0
5
3.5
L
1
2
0
0.5
L
0
5
0
0
W
Hercules
6
0
3
7.5
L
0
2
0
0
L
Tsukuyomi
fluff ball1254
Tsukuyomi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,253
Damage
4,084
12,387
Taken
13,439
5,609
Mitigated
5,402
6,513
Healing
1,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,175
753
0
1,554
3,385
727
0
12
3,273
0
12,213
W
Ah Muzen Cab
Cookie Colonel
Ah Muzen Cab
1,548
793
0
1,103
2,247
1,444
1,435
36
2,167
2,155
12,091
W
Sobek
Djid
Sobek
438
76
0
1,317
2,634
1,346
99
0
2,634
8,990
0
L
Nemesis
Its_pptime
Nemesis
410
221
0
85
3,599
687
0
479
2,999
0
4,426
W
Baron Samedi
Kitoyuri
Baron Samedi
1,614
321
82
628
1,127
337
900
300
757
14,800
0
L
883
225
0
434
2,041
998
0
23
1,926
0
2,831
L
1,255
603
0
200
4,010
2,035
0
693
3,195
0
3,076
W
Hercules
3,478
1,309
0
1,829
2,994
1,755
0
4
2,829
0
10,959
L
370
122
0
10
1,115
259
491
583
498
2,752
0
L
Tsukuyomi
fluff ball1254
Tsukuyomi
1,166
368
0
301
2,674
1,423
0
248
2,426
1,366
6,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,347
Gold Earned
14,641
126
Minions Killed
44
0
Camps Cleared
0
485,616
Distance Traveled
416,110
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,431
886
34
7
0
103,181
1
W
Ah Muzen Cab
4,129
826
37
7
0
82,978
0
W
Sobek
4,086
817
16
3
0
108,393
0
L
Nemesis
2,753
551
10
2
0
123,963
0
W
Baron Samedi
4,023
805
21
4
0
88,502
1
L
Tyr
2,946
589
8
2
0
45,224
0
L
Odin
2,790
558
1
0
0
105,578
0
W
Hercules
4,678
936
18
4
0
102,562
0
L
Sol
2,739
548
7
1
0
36,731
0
L
Tsukuyomi
3,413
683
18
4
0
104,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role