Player Matchup

Ne Zha
Ne Zha
LunarEspada
Ne Zha
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Terra
Terra
Marpos_
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
QueenShikimi
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
XxEndOfFatexX
Cthulhu
Level 159
God Stats
2W - 4L
1,285 SR
Queue Stats
434W - 446L
1,417 Elo+
Solo
Chaac
Chaac
meowshine
Chaac
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 107
1,457 SR
1,483 Elo+

VS

Team Averages
Level 123
1,512 SR
1,517 Elo+
Ao Kuang
Ao Kuang
AHJOOMAH
Ao Kuang
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
667W - 697L
1,502 Elo+
Solo
Bellona
Bellona
Lupeys
Bellona
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Yemoja
Yemoja
McWance665
Yemoja
Level 136
God Stats
5W - 5L
1,500 SR
Queue Stats
419W - 432L
1,465 Elo+
Solo
Scylla
Scylla
Tehrabyte2p0
Scylla
Level 120
God Stats
10W - 13L
1,560 SR
Queue Stats
617W - 635L
1,694 Elo+
Party 2
Hou Yi
Hou Yi
XxEchoXOnexX
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
2 / 4 / 11
9,914
708
9,591
11,267
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Terra
Marpos_
Terra
18
1 / 1 / 17
10,687
763
8,170
17,112
16,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
18
7 / 3 / 10
10,348
739
15,232
20,349
15,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
19
8 / 2 / 12
11,038
788
22,620
13,645
7,100
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
meowshine
Chaac
18
4 / 2 / 12
10,417
744
12,389
15,063
13,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AHJOOMAH
Ao Kuang
14
4 / 5 / 4
9,691
692
8,501
10,803
4,820
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Lupeys
Bellona
14
1 / 5 / 6
8,494
607
9,510
23,961
20,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
McWance665
Yemoja
14
0 / 5 / 8
8,207
586
7,899
15,059
15,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
20
5 / 3 / 4
11,720
837
20,738
11,781
5,365
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
16
2 / 4 / 7
9,351
668
18,205
12,673
6,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
22
Kills
12
12
Deaths
22
62
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AHJOOMAH
Ao Kuang
4
5
4
1.2
W
Ne Zha
2
4
11
1.88
L
Bellona
Lupeys
Bellona
1
5
6
0.8
W
Terra
Marpos_
Terra
1
1
17
9.5
L
Yemoja
McWance665
Yemoja
0
5
8
0.8
W
Fenrir
7
3
10
4
L
Scylla
5
3
4
2.33
L
Hou Yi
2
4
7
1.38
W
Cthulhu
8
2
12
7
W
Chaac
meowshine
Chaac
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,002
Damage
64,853
77,436
Taken
74,277
58,487
Mitigated
52,749
47,295
Healing
28,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AHJOOMAH
Ao Kuang
8,501
1,651
606
2,221
10,803
4,820
0
5,130
5,420
11,421
0
W
Ne Zha
9,591
4,277
693
1,747
11,267
5,763
496
5,980
5,287
0
22,286
L
Bellona
Lupeys
Bellona
9,510
3,000
0
4,936
23,961
20,859
288
8,968
13,950
0
12,303
W
Terra
Marpos_
Terra
8,170
654
13,661
7,847
17,112
16,560
625
8,112
9,000
12,378
0
L
Yemoja
McWance665
Yemoja
7,899
2,128
12,976
4,473
15,059
15,253
204
6,699
7,761
12,155
0
W
Fenrir
15,232
5,201
2,435
3,496
20,349
15,861
629
8,181
12,168
0
22,712
L
Scylla
20,738
3,002
620
1,245
11,781
5,365
0
3,625
7,760
61,079
0
L
Hou Yi
18,205
7,005
717
772
12,673
6,452
0
4,805
7,340
0
26,634
W
Cthulhu
22,620
773
7,139
1,971
13,645
7,100
962
6,235
7,410
41,631
0
W
Chaac
meowshine
Chaac
12,389
1,669
2,956
5,350
15,063
13,203
829
8,630
6,433
0
24,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,404
Gold Earned
47,463
123
Minions Killed
130
0
Camps Cleared
0
1,230,976
Distance Traveled
1,038,466
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,691
692
4
0
0
250,158
0
W
Ne Zha
9,914
708
20
1
0
258,382
1
L
Bellona
8,494
607
6
0
0
181,707
0
W
Terra
10,687
763
17
1
0
210,673
0
L
Yemoja
8,207
586
4
0
0
178,129
0
W
Fenrir
10,348
739
19
1
0
258,980
0
L
Scylla
11,720
837
96
7
0
213,007
0
L
Hou Yi
9,351
668
20
1
0
215,465
0
W
Cthulhu
11,038
788
50
4
0
257,981
3
W
Chaac
10,417
744
17
1
0
244,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role