Player Matchup

Thanatos
Thanatos
Silver I
BabyDaddyIthan
Thanatos
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,552 MMR
Solo
Chronos
Chronos
Bronze III
KagisoJyoti
Chronos
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Silver I
Kelowkey
Osiris
Silver I
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 74L
1,562 MMR
Solo
Ra
Ra
Gold V
arcanê
Ra
Gold V
Level 67
God Stats
2W - 0L
1,762 SR
Queue Stats
69W - 42L
1,578 MMR
Party 2
Guan Yu
Guan Yu
Platinum V
bapbop
Guan Yu
Platinum V
Level 151
God Stats
19W - 16L
1,566 SR
Queue Stats
381W - 351L
1,561 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,566 SR
1,551 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,656 SR
1,551 MMR
Mercury
Mercury
Gold III
Atiyav
Mercury
Gold III
Level 155
God Stats
6W - 7L
1,728 SR
Queue Stats
333W - 325L
1,557 MMR
Solo
Heimdallr
Heimdallr
Gold II
Khastik
Heimdallr
Gold II
Level 160
God Stats
239W - 258L
1,386 SR
Queue Stats
1,598W - 1,625L
1,551 MMR
Solo
Ymir
Ymir
Gold V
Ryuzor
Ymir
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Silver I
Xero
The Morrigan
Silver I
Level 143
God Stats
6W - 3L
1,932 SR
Queue Stats
7W - 3L
1,542 MMR
Party 1
Scylla
Scylla
Silver I
prospectgamma
Scylla
Silver I
Level 115
God Stats
0W - 1L
1,733 SR
Queue Stats
6W - 4L
1,603 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
6 / 10 / 8
12,800
533
9,054
23,062
8,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
KagisoJyoti
Chronos
20
7 / 2 / 9
15,552
648
14,348
26,578
12,521
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Kelowkey
Osiris
20
0 / 8 / 1
13,803
575
7,053
16,827
14,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
13 / 0 / 11
16,700
696
21,310
15,126
9,151
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
bapbop
Guan Yu
18
4 / 3 / 12
13,171
549
7,401
15,526
19,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
SetPersephoneErlang ShenYemojaNemesis

VS

Bans
DanzaburouCupidSobekHachimanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Atiyav
Mercury
17
2 / 7 / 8
11,334
472
9,228
15,731
9,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Khastik
Heimdallr
20
8 / 8 / 3
13,752
573
19,165
17,650
8,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Ryuzor
Ymir
16
2 / 6 / 5
9,939
414
7,108
17,703
10,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Morrigan
Xero
The Morrigan
20
10 / 2 / 2
13,727
572
17,064
14,053
7,108
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 7 / 4
10,717
447
6,302
12,577
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
30
Kills
23
23
Deaths
30
41
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
Atiyav
Mercury
2
7
8
0.86
W
Thanatos
6
10
8
1
W
Chronos
KagisoJyoti
Chronos
7
2
9
5.75
W
Osiris
Kelowkey
Osiris
0
8
1
0.06
L
Heimdallr
Khastik
Heimdallr
8
8
3
1.19
L
Ymir
Ryuzor
Ymir
2
6
5
0.75
L
The Morrigan
Xero
The Morrigan
10
2
2
5.5
W
13
0
11
18.5
W
Guan Yu
bapbop
Guan Yu
4
3
12
3.33
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,166
Damage
58,867
97,119
Taken
77,714
63,971
Mitigated
39,844
49,797
Healing
12,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Atiyav
Mercury
9,228
4,784
0
250
15,731
9,502
2,281
7,614
7,965
4,127
60,901
W
Thanatos
9,054
1,213
0
14,475
23,062
8,705
811
7,146
15,801
0
69,891
W
Chronos
KagisoJyoti
Chronos
14,348
5,874
0
11,352
26,578
12,521
6,201
6,110
20,420
129,218
0
W
Osiris
Kelowkey
Osiris
7,053
2,654
0
1,163
16,827
14,535
1,628
6,872
9,955
9,571
91,359
L
Heimdallr
Khastik
Heimdallr
19,165
13,753
0
3,087
17,650
8,634
0
10,498
7,087
10,491
107,003
L
Ymir
Ryuzor
Ymir
7,108
1,374
423
1,695
17,703
10,909
0
9,611
7,901
44,385
0
L
The Morrigan
Xero
The Morrigan
17,064
2,013
0
5,823
14,053
7,108
102
3,404
9,839
96,323
5,129
W
21,310
1,128
6,201
8,882
15,126
9,151
1,815
4,508
10,506
155,635
0
W
Guan Yu
bapbop
Guan Yu
7,401
226
2,119
5,605
15,526
19,059
572
5,059
10,287
946
47,968
L
6,302
703
0
1,377
12,577
3,691
0
4,849
7,656
69,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,026
Gold Earned
59,469
752
Minions Killed
660
0
Camps Cleared
0
2,504,946
Distance Traveled
2,301,333
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,334
472
112
5
0
511,835
6
W
Thanatos
12,800
533
102
4
0
486,967
3
W
Chronos
15,552
648
173
7
0
494,040
10
W
Osiris
13,803
575
169
7
0
426,046
4
L
Heimdallr
13,752
573
179
7
0
414,113
2
L
Ymir
9,939
414
52
2
0
444,278
9
L
The Morrigan
13,727
572
161
7
0
506,232
2
W
Ra
16,700
696
255
11
0
545,621
7
W
Guan Yu
13,171
549
53
2
0
552,272
7
L
Scylla
10,717
447
156
7
0
424,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role