Player Matchup

Jormungandr
Jormungandr
I2Turbo1I
Jormungandr
Level 17
God Stats
6W - 3L
1,374 SR
Queue Stats
10W - 8L
1,387 Elo+
Party 1
Poseidon
Poseidon
OffWhtPriest
Poseidon
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 5L
1,396 Elo+
Party 1
Pele
Pele
chan game4
Pele
Level 39
God Stats
22W - 16L
1,566 SR
Queue Stats
45W - 54L
1,425 Elo+
Party 1
Odin
Odin
colossal-curl9
Odin
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Apollo
Apollo
moneykb143
Apollo
Level 27
God Stats
8W - 4L
1,648 SR
Queue Stats
176W - 131L
1,521 Elo+
Party 1
Team Averages
Level 21
1,518 SR
1,446 Elo+

VS

Team Averages
Level 16
1,486 SR
1,535 Elo+
Hera
Hera
ElijahTR3
Hera
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 51L
1,586 Elo+
Party 2
Thanatos
Thanatos
Nocturnal-_-Echo
Thanatos
Level 18
God Stats
0W - 2L
1,429 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 3
Vulcan
Vulcan
REEEEEEEEE77
Vulcan
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
237W - 194L
1,586 Elo+
Party 2
Chaac
Chaac
RTS_lovble
Chaac
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 52L
1,500 Elo+
Party 3
Thor
Thor
tredhistory
Thor
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
I2Turbo1I
Jormungandr
18
8 / 2 / 14
13,495
450
15,279
30,639
26,253
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Poseidon
OffWhtPriest
Poseidon
20
4 / 4 / 1
13,673
456
6,878
9,948
3,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
13 / 1 / 2
15,143
505
14,144
16,478
10,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 0 / 1
8,300
277
0
891
316
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
moneykb143
Apollo
20
16 / 3 / 14
16,506
550
33,375
23,619
13,305
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
1 / 9 / 3
12,191
406
8,691
13,646
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 16 / 4
11,003
367
13,026
26,665
10,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
20
5 / 2 / 0
14,481
483
22,235
14,530
9,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
18
4 / 14 / 1
12,888
430
16,298
34,282
34,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 0 / 0
7,778
259
570
1,699
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
41
Kills
10
10
Deaths
41
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
1
9
3
0.28
W
Jormungandr
I2Turbo1I
Jormungandr
8
2
14
7.5
L
0
16
4
0.13
W
Poseidon
OffWhtPriest
Poseidon
4
4
1
1.13
L
Vulcan
5
2
0
2.5
L
Chaac
4
14
1
0.32
W
13
1
2
14
W
0
0
1
0.5
W
Apollo
moneykb143
Apollo
16
3
14
7.67
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,676
Damage
60,820
81,575
Taken
90,822
54,140
Mitigated
59,517
21,747
Healing
30,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
8,691
3,153
0
484
13,646
5,094
138
4,343
9,303
53,572
0
W
Jormungandr
I2Turbo1I
Jormungandr
15,279
2,780
0
8,823
30,639
26,253
742
7,538
22,803
51,254
0
L
13,026
4,790
223
12,857
26,665
10,164
1,636
7,112
19,553
0
48,477
W
Poseidon
OffWhtPriest
Poseidon
6,878
875
0
0
9,948
3,557
2,634
7,144
2,545
82,696
0
L
Vulcan
22,235
3,328
178
4,973
14,530
9,524
548
3,821
10,709
116,175
0
L
Chaac
16,298
3,799
349
10,833
34,282
34,386
797
8,971
25,311
0
70,258
W
14,144
4,111
0
5,783
16,478
10,709
662
5,520
10,757
8,299
111,133
W
0
0
0
0
891
316
0
760
91
0
0
W
Apollo
moneykb143
Apollo
33,375
24,760
0
7,141
23,619
13,305
8,320
9,006
14,453
6,003
133,507
L
570
52
0
799
1,699
349
0
76
1,623
0
5,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,117
Gold Earned
58,341
580
Minions Killed
467
0
Camps Cleared
0
2,337,974
Distance Traveled
2,030,929
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,191
406
94
3
0
470,793
0
W
Jormungandr
13,495
450
58
2
0
499,610
0
L
Thanatos
11,003
367
77
3
0
392,928
5
W
Poseidon
13,673
456
152
5
0
531,958
0
L
Vulcan
14,481
483
182
6
0
557,742
0
L
Chaac
12,888
430
95
3
0
553,195
3
W
Pele
15,143
505
167
6
0
638,449
2
W
Odin
8,300
277
0
0
0
127,999
0
W
Apollo
16,506
550
203
7
0
539,958
0
L
Thor
7,778
259
19
1
0
56,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role