Player Matchup

Chaac
Chaac
IndominusSage
Chaac
Level 44
God Stats
2W - 6L
1,500 SR
Queue Stats
11W - 22L
1,361 Elo+
Party 1
Raijin
Raijin
ShineDivine
Raijin
Level 120
God Stats
3W - 2L
1,765 SR
Queue Stats
21W - 28L
1,483 Elo+
Party 1
Odin
Odin
scottyHtown
Odin
Level 48
God Stats
6W - 7L
1,500 SR
Queue Stats
22W - 32L
1,543 Elo+
Party 1
Team Averages
Level 71
1,588 SR
1,462 Elo+

VS

Team Averages
Level 81
1,594 SR
1,552 Elo+
Vamana
Vamana
Axsifs
Vamana
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 61L
1,537 Elo+
Solo
Hel
Hel
MarbleizeR-
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,709 Elo+
Solo
Sobek
Sobek
alexboy
Sobek
Level 68
God Stats
5W - 2L
1,781 SR
Queue Stats
91W - 104L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 10
8,101
736
5,853
12,628
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
12
8 / 4 / 4
9,091
826
17,076
7,651
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 1 / 7
7,793
708
5,450
9,291
5,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Axsifs
Vamana
10
2 / 7 / 4
7,516
683
6,412
13,386
8,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 5
7,319
665
5,039
9,564
5,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sobek
alexboy
Sobek
11
6 / 1 / 3
8,360
760
9,762
13,098
7,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
9
9
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vamana
Axsifs
Vamana
2
7
4
0.57
W
1
4
10
1.5
L
1
4
5
0.88
W
Raijin
8
4
4
2.5
L
Sobek
alexboy
Sobek
6
1
3
7.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
21,213
29,570
Taken
36,048
14,555
Mitigated
21,996
6,838
Healing
13,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Axsifs
Vamana
6,412
3,218
0
2,387
13,386
8,674
0
5,818
7,089
0
23,801
W
5,853
1,967
644
3,891
12,628
6,876
79
5,642
6,786
0
15,000
L
5,039
1,481
3,433
3,485
9,564
5,358
228
4,622
4,614
26,687
0
W
Raijin
17,076
1,176
513
788
7,651
2,534
575
4,187
3,414
37,300
0
L
Sobek
alexboy
Sobek
9,762
611
123
4,334
13,098
7,964
21
5,492
7,206
21,059
0
W
5,450
1,767
108
894
9,291
5,145
271
4,996
4,170
0
13,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,985
Gold Earned
23,195
85
Minions Killed
91
0
Camps Cleared
0
557,681
Distance Traveled
611,054
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,516
683
30
3
0
199,649
2
W
Chaac
8,101
736
20
2
0
192,276
1
L
Hel
7,319
665
35
3
0
176,108
2
W
Raijin
9,091
826
44
4
0
170,738
2
L
Sobek
8,360
760
26
2
0
235,297
1
W
Odin
7,793
708
21
2
0
194,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role