Player Matchup

Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
BACKWOODSELFIE
Nu Wa
Gold IV
Level 146
God Stats
3W - 5L
1,542 SR
Queue Stats
12W - 12L
1,680 MMR
Party 3
Sylvanus
Sylvanus
Bronze III
Mrbrent10
Sylvanus
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,541 MMR
Party 2
Medusa
Medusa
Bronze III
THA_PLUG_LOWKEY
Medusa
Bronze III
Level 101
God Stats
1W - 2L
1,539 SR
Queue Stats
2W - 3L
1,495 MMR
Party 3
Ymir
Ymir
Silver I
death_riot_
Ymir
Silver I
Level 124
God Stats
0W - 2L
1,162 SR
Queue Stats
55W - 51L
1,589 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,449 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,560 SR
1,559 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver I
RACE710
Artemis
Silver I
Level 124
God Stats
23W - 18L
1,732 SR
Queue Stats
117W - 121L
1,634 MMR
Party 4
Baron Samedi
Baron Samedi
Silver II
Roundther121
Baron Samedi
Silver II
Level 121
God Stats
25W - 20L
1,583 SR
Queue Stats
119W - 124L
1,540 MMR
Party 4
Fenrir
Fenrir
Gold V
clutchgonzalez
Fenrir
Gold V
Level 127
God Stats
9W - 12L
1,588 SR
Queue Stats
885W - 876L
1,559 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
llBaptismsll
Ao Kuang
Gold I
Level 158
God Stats
9W - 15L
1,396 SR
Queue Stats
246W - 245L
1,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 5 / 0
8,278
436
2,015
11,982
4,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 0
8,359
440
8,790
8,009
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Mrbrent10
Sylvanus
10
0 / 6 / 1
6,460
340
6,057
15,306
9,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 3 / 1
8,068
425
4,465
8,823
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 6 / 0
8,937
470
8,940
15,464
11,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
NemesisThe MorriganCu ChulainnCthulhuTsukuyomi

VS

Bans
BakasuraArachneErlang ShenHun BatzHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
3 / 0 / 4
10,820
569
10,647
15,614
11,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
RACE710
Artemis
18
5 / 0 / 2
11,537
607
6,342
7,882
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Roundther121
Baron Samedi
17
6 / 1 / 5
11,017
580
11,398
10,105
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 9
9,266
488
3,883
13,784
9,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
llBaptismsll
Ao Kuang
18
8 / 1 / 6
11,565
609
11,951
16,129
6,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
3
Kills
23
23
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
5
0
0.2
W
Cerberus
 
Cerberus
3
0
4
5
L
2
3
0
0.67
L
Sylvanus
Mrbrent10
Sylvanus
0
6
1
0.08
W
Artemis
RACE710
Artemis
5
0
2
6
W
Baron Samedi
Roundther121
Baron Samedi
6
1
5
8.5
L
0
3
1
0.17
W
1
1
9
5.5
L
0
6
0
0
W
Ao Kuang
llBaptismsll
Ao Kuang
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,267
Damage
44,221
59,584
Taken
63,514
33,118
Mitigated
35,168
10,873
Healing
24,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,015
957
0
540
11,982
4,417
0
4,499
7,483
0
57,039
W
Cerberus
 
Cerberus
10,647
1,514
0
7,630
15,614
11,717
0
6,596
8,301
72,185
0
L
8,790
1,635
0
1,059
8,009
2,673
0
4,910
3,099
53,719
0
L
Sylvanus
Mrbrent10
Sylvanus
6,057
1,042
1,796
3,905
15,306
9,860
266
8,726
6,580
18,610
0
W
Artemis
RACE710
Artemis
6,342
3,901
0
554
7,882
2,765
6,527
2,031
5,687
0
85,623
W
Baron Samedi
Roundther121
Baron Samedi
11,398
1,309
390
4,453
10,105
4,812
1,706
4,416
5,445
79,034
0
L
4,465
1,687
0
1,517
8,823
4,430
558
3,292
5,531
3,816
43,942
W
3,883
1,218
0
1,946
13,784
9,756
174
3,564
9,942
0
19,698
L
8,940
2,564
0
2,056
15,464
11,738
376
12,569
2,895
55,691
0
W
Ao Kuang
llBaptismsll
Ao Kuang
11,951
2,423
0
9,651
16,129
6,118
382
6,797
9,144
85,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,102
Gold Earned
54,205
447
Minions Killed
594
0
Camps Cleared
0
1,502,841
Distance Traveled
1,808,095
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,278
436
95
5
0
305,634
2
W
Cerberus
10,820
569
172
9
0
363,895
3
L
Nu Wa
8,359
440
108
6
0
298,539
5
L
Sylvanus
6,460
340
27
1
0
283,059
2
W
Artemis
11,537
607
142
7
0
310,348
4
W
Baron Samedi
11,017
580
139
7
0
357,640
0
L
Medusa
8,068
425
95
5
0
341,389
4
W
Fenrir
9,266
488
20
1
0
409,870
9
L
Ymir
8,937
470
122
6
0
274,220
5
W
Ao Kuang
11,565
609
121
6
0
366,342
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role