Player Matchup

Eset
Eset
Bronze III
HaRdScOpEr2000
Eset
Bronze III
Level 81
God Stats
1W - 0L
1,800 SR
Queue Stats
8W - 7L
1,436 MMR
Party 1
Hachiman
Hachiman
Bronze III
embor14
Hachiman
Bronze III
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,436 MMR
Party 1
King Arthur
King Arthur
Bronze III
iFish6
King Arthur
Bronze III
Level 125
God Stats
1W - 1L
1,357 SR
Queue Stats
9W - 7L
1,436 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,552 SR
1,436 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,600 SR
1,378 MMR
Zeus
Zeus
Silver I
Limelighter3
Zeus
Silver I
Level 144
God Stats
13W - 16L
1,612 SR
Queue Stats
311W - 421L
1,377 MMR
Solo
Fenrir
Fenrir
Bronze III
Samuz069
Fenrir
Bronze III
Level 129
God Stats
1W - 8L
1,280 SR
Queue Stats
65W - 62L
1,449 MMR
Party 2
Hercules
Hercules
Silver I
SheikGrind
Hercules
Silver I
Level 125
God Stats
3W - 2L
1,906 SR
Queue Stats
98W - 105L
1,309 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 9 / 8
17,728
591
17,453
18,221
6,771
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
embor14
Hachiman
20
6 / 11 / 8
20,206
674
20,578
26,758
9,337
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
iFish6
King Arthur
20
18 / 7 / 8
22,102
737
47,079
39,663
56,634
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
ChaacKumbhakarnaCthulhuHeraDanzaburou

VS

Bans
HadesCerberusBacchusCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 11 / 15
17,971
599
23,781
21,358
13,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
Samuz069
Fenrir
20
14 / 10 / 8
19,972
666
23,637
27,082
18,823
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
SheikGrind
Hercules
20
10 / 5 / 16
20,642
688
23,065
60,194
37,810
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
66
26
Kills
27
27
Deaths
26
24
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
9
8
0.67
L
3
11
15
0.95
L
Fenrir
Samuz069
Fenrir
14
10
8
1.8
L
Hercules
SheikGrind
Hercules
10
5
16
3.6
W
Hachiman
embor14
Hachiman
6
11
8
0.91
W
King Arthur
iFish6
King Arthur
18
7
8
3.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,110
Damage
70,483
84,642
Taken
108,634
72,742
Mitigated
70,061
16,563
Healing
35,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,453
746
2,838
2,775
18,221
6,771
248
4,677
13,118
107,028
0
L
23,781
2,030
0
1,505
21,358
13,428
936
1,737
18,647
128,680
0
L
Fenrir
Samuz069
Fenrir
23,637
4,375
0
3,486
27,082
18,823
784
3,634
22,742
0
76,974
L
Hercules
SheikGrind
Hercules
23,065
9,926
0
30,659
60,194
37,810
1,973
11,136
47,142
0
94,015
W
Hachiman
embor14
Hachiman
20,578
12,437
0
4,072
26,758
9,337
2,585
4,434
21,907
0
127,163
W
King Arthur
iFish6
King Arthur
47,079
6,799
0
6,878
39,663
56,634
0
14,005
25,039
0
107,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,036
Gold Earned
58,585
336
Minions Killed
297
0
Camps Cleared
0
1,464,735
Distance Traveled
1,406,059
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
17,728
591
147
5
0
490,117
7
L
Zeus
17,971
599
134
4
0
416,870
4
L
Fenrir
19,972
666
68
2
0
492,333
6
L
Hercules
20,642
688
95
3
0
496,856
1
W
Hachiman
20,206
674
123
4
0
453,055
8
W
King Arthur
22,102
737
66
2
0
521,563
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role