Player Matchup

Ymir
Ymir
Bronze IV
Anarchduke
Ymir
Bronze IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Bulbolt
Anhur
Gold IV
Level 125
God Stats
7W - 13L
1,390 SR
Queue Stats
280W - 293L
1,418 MMR
Party 1
Merlin
Merlin
Gold V
Dryno
Merlin
Gold V
Level 149
God Stats
35W - 21L
1,484 SR
Queue Stats
205W - 209L
1,333 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
Pxjy
Cu Chulainn
Bronze III
Level 126
God Stats
5W - 5L
1,452 SR
Queue Stats
40W - 40L
1,302 MMR
Party 3
Mercury
Mercury
Silver III
Sicsniper
Mercury
Silver III
Level 127
God Stats
23W - 23L
1,348 SR
Queue Stats
196W - 183L
1,440 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,435 SR
1,399 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,484 SR
1,437 MMR
Apollo
Apollo
Silver III
DarthXolo
Apollo
Silver III
Level 157
God Stats
2W - 1L
1,547 SR
Queue Stats
41W - 29L
1,403 MMR
Party 2
King Arthur
King Arthur
Bronze III
Gryph0nTM
King Arthur
Bronze III
Level 119
God Stats
8W - 8L
1,136 SR
Queue Stats
132W - 118L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver IV
OnixG
Sylvanus
Silver IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
byGolo
Nu Wa
Gold IV
Level 160
God Stats
2W - 2L
1,734 SR
Queue Stats
162W - 155L
1,407 MMR
Party 2
Awilix
Awilix
Bronze III
steezyasfvvcck
Awilix
Bronze III
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 51L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 3
7,662
365
8,794
22,084
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Bulbolt
Anhur
18
3 / 0 / 0
10,386
495
7,867
10,758
3,752
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Dryno
Merlin
18
1 / 1 / 2
10,577
504
8,994
6,858
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Pxjy
Cu Chulainn
16
2 / 6 / 0
9,412
448
12,676
17,629
14,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
Sicsniper
Mercury
8
0 / 5 / 1
6,856
326
2,886
9,642
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
CthulhuPersephoneNemesisSetScylla

VS

Bans
TsukuyomiThe MorriganPeleYemojaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DarthXolo
Apollo
18
6 / 0 / 5
11,811
562
8,318
12,215
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Gryph0nTM
King Arthur
19
7 / 1 / 6
12,007
572
14,912
19,085
22,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
OnixG
Sylvanus
14
2 / 2 / 14
9,408
448
6,472
12,055
11,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
byGolo
Nu Wa
19
2 / 2 / 10
11,676
556
11,962
9,129
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 1 / 7
10,775
513
8,124
15,312
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
6
Kills
23
23
Deaths
6
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
11
3
0.14
L
Anhur
Bulbolt
Anhur
3
0
0
3
W
Apollo
DarthXolo
Apollo
6
0
5
8.5
L
Merlin
Dryno
Merlin
1
1
2
2
W
King Arthur
Gryph0nTM
King Arthur
7
1
6
10
W
Sylvanus
OnixG
Sylvanus
2
2
14
4.5
L
Cu Chulainn
Pxjy
Cu Chulainn
2
6
0
0.33
L
Mercury
Sicsniper
Mercury
0
5
1
0.1
W
Nu Wa
byGolo
Nu Wa
2
2
10
3.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,217
Damage
49,788
66,971
Taken
67,796
36,296
Mitigated
48,435
14,964
Healing
30,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,794
2,594
0
3,167
22,084
13,293
186
5,866
15,476
31,238
0
L
Anhur
Bulbolt
Anhur
7,867
2,771
0
6,258
10,758
3,752
1,270
2,157
8,447
0
79,132
W
Apollo
DarthXolo
Apollo
8,318
5,416
0
6,103
12,215
6,115
949
1,694
10,498
9,973
95,592
L
Merlin
Dryno
Merlin
8,994
539
0
1,640
6,858
2,588
0
2,797
3,929
86,407
0
W
King Arthur
Gryph0nTM
King Arthur
14,912
2,060
0
6,734
19,085
22,477
80
5,749
13,189
0
78,716
W
Sylvanus
OnixG
Sylvanus
6,472
1,687
3,532
4,764
12,055
11,104
376
6,264
5,731
31,166
0
L
Cu Chulainn
Pxjy
Cu Chulainn
12,676
2,298
0
3,399
17,629
14,125
0
5,075
11,795
11,555
51,703
L
Mercury
Sicsniper
Mercury
2,886
1,495
0
500
9,642
2,538
0
2,708
6,673
0
27,613
W
Nu Wa
byGolo
Nu Wa
11,962
1,548
0
2,471
9,129
3,200
843
2,566
6,257
97,885
0
W
8,124
2,593
0
6,811
15,312
5,539
270
2,879
12,197
0
75,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,893
Gold Earned
55,677
520
Minions Killed
693
0
Camps Cleared
0
1,724,707
Distance Traveled
2,024,459
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,662
365
31
1
0
349,622
4
L
Anhur
10,386
495
153
7
0
370,366
3
W
Apollo
11,811
562
169
8
0
401,267
7
L
Merlin
10,577
504
173
8
0
381,238
7
W
King Arthur
12,007
572
154
7
0
437,686
4
W
Sylvanus
9,408
448
52
2
0
369,423
5
L
Cu Chulainn
9,412
448
114
5
0
364,320
0
L
Mercury
6,856
326
49
2
0
259,161
1
W
Nu Wa
11,676
556
190
9
0
379,884
2
W
Awilix
10,775
513
128
6
0
436,199
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role