Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Blightin
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
Hyoukaii
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Hyper Shaggy
Kali
Level 160
God Stats
21W - 13L
1,713 SR
Queue Stats
714W - 572L
1,708 Elo+
Party 3
Apollo
Apollo
LordMarkquad69
Apollo
Level 145
God Stats
3W - 2L
1,759 SR
Queue Stats
210W - 199L
1,397 Elo+
Solo
Team Averages
Level 154
1,594 SR
1,521 Elo+

VS

Team Averages
Level 121
1,490 SR
1,678 Elo+
Bellona
Bellona
Magatsuu-
Bellona
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,654 Elo+
Party 2
Olorun
Olorun
Suigetsuma
Olorun
Level 69
God Stats
17W - 14L
1,611 SR
Queue Stats
121W - 95L
1,663 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Upheave
Tsukuyomi
Level 157
God Stats
0W - 2L
1,291 SR
Queue Stats
58W - 36L
1,672 Elo+
Party 1
Merlin
Merlin
freshness56
Merlin
Level 160
God Stats
2W - 4L
1,311 SR
Queue Stats
260W - 267L
1,671 Elo+
Party 1
Athena
Athena
mirk1131
Athena
Level 160
God Stats
0W - 3L
1,734 SR
Queue Stats
367W - 348L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 5
6,155
560
4,128
7,372
4,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 2
7,314
665
5,400
7,947
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
3 / 1 / 2
7,176
652
6,047
6,825
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 1
7,073
643
3,978
9,257
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 2 / 1
6,628
603
1,473
6,364
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Magatsuu-
Bellona
11
1 / 4 / 0
6,032
548
4,913
7,873
6,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Suigetsuma
Olorun
12
2 / 0 / 0
7,129
648
5,165
5,715
2,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Upheave
Tsukuyomi
11
1 / 1 / 1
6,357
578
4,524
6,820
2,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
11
2 / 2 / 1
6,149
559
4,241
4,599
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
mirk1131
Athena
10
0 / 2 / 4
6,030
548
3,284
8,583
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
9
Kills
6
6
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
5
3.5
W
2
0
2
3
W
3
1
2
4
W
3
2
1
1.75
W
0
2
1
0.25
L
Bellona
Magatsuu-
Bellona
1
4
0
0.25
L
Olorun
Suigetsuma
Olorun
2
0
0
2
L
Tsukuyomi
Upheave
Tsukuyomi
1
1
1
1.5
L
Merlin
2
2
1
1.25
L
Athena
mirk1131
Athena
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,026
Damage
22,127
37,765
Taken
33,590
17,868
Mitigated
17,952
17,554
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,128
448
0
2,470
7,372
4,211
0
3,985
3,294
11,204
0
W
5,400
2,023
0
5,032
7,947
2,390
3,224
2,369
5,374
46,489
0
W
6,047
3,291
0
3,084
6,825
2,396
740
1,891
4,850
0
46,880
W
3,978
1,506
0
4,915
9,257
5,797
0
1,389
7,540
4,175
29,647
W
1,473
825
0
2,053
6,364
3,074
480
2,683
3,681
4,433
36,295
L
Bellona
Magatsuu-
Bellona
4,913
1,650
0
1,416
7,873
6,933
0
2,172
5,701
0
30,606
L
Olorun
Suigetsuma
Olorun
5,165
2,169
81
4,144
5,715
2,514
31
1,568
4,147
50,330
0
L
Tsukuyomi
Upheave
Tsukuyomi
4,524
1,105
0
3,508
6,820
2,504
0
1,354
5,466
0
34,303
L
Merlin
4,241
276
0
670
4,599
1,786
0
1,775
2,824
33,780
0
L
Athena
mirk1131
Athena
3,284
1,337
0
1,104
8,583
4,215
35
3,303
5,280
18,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
31,697
390
Minions Killed
353
0
Camps Cleared
0
1,149,343
Distance Traveled
1,095,372
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,155
560
14
1
0
257,846
3
W
Sol
7,314
665
104
9
0
224,910
3
W
Set
7,176
652
102
9
0
263,219
3
W
Kali
7,073
643
73
7
0
206,281
3
W
Apollo
6,628
603
97
9
0
197,087
3
L
Bellona
6,032
548
64
6
0
197,325
0
L
Olorun
7,129
648
101
9
0
211,414
6
L
Tsukuyomi
6,357
578
76
7
0
236,998
2
L
Merlin
6,149
559
80
7
0
208,744
0
L
Athena
6,030
548
32
3
0
240,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role