Player Matchup

Neith
Neith
Adderley_0812
Neith
Level 88
God Stats
2W - 2L
1,540 SR
Queue Stats
113W - 74L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
EpicMiyagi
Cthulhu
Level 87
God Stats
5W - 7L
1,553 SR
Queue Stats
137W - 95L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
kamomuro
Jormungandr
Level 82
God Stats
3W - 2L
1,480 SR
Queue Stats
114W - 89L
1,521 Elo+
Party 2
The Morrigan
The Morrigan
okocchi
The Morrigan
Level 100
God Stats
3W - 3L
1,618 SR
Queue Stats
170W - 111L
1,455 Elo+
Party 2
Artemis
Artemis
speace34
Artemis
Level 69
God Stats
7W - 3L
1,494 SR
Queue Stats
54W - 43L
1,464 Elo+
Party 2
Team Averages
Level 85
1,537 SR
1,476 Elo+

VS

Team Averages
Level 72
1,515 SR
1,509 Elo+
Kukulkan
Kukulkan
Abasticon
Kukulkan
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Anny02
Merlin
Level 127
God Stats
38W - 42L
1,278 SR
Queue Stats
418W - 391L
1,552 Elo+
Party 1
Camazotz
Camazotz
CoryoRhinehart01
Camazotz
Level 50
God Stats
30W - 30L
1,466 SR
Queue Stats
70W - 72L
1,440 Elo+
Solo
Ares
Ares
Headlockbl0wjob
Ares
Level 60
God Stats
4W - 0L
1,968 SR
Queue Stats
21W - 19L
1,500 Elo+
Solo
Neith
Neith
joseph484
Neith
Level 66
God Stats
22W - 26L
1,362 SR
Queue Stats
283W - 302L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
8,822
802
6,543
11,350
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
EpicMiyagi
Cthulhu
15
0 / 4 / 0
9,034
821
9,033
11,235
8,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
kamomuro
Jormungandr
15
1 / 5 / 0
10,186
926
8,718
16,478
8,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
okocchi
The Morrigan
15
0 / 3 / 1
9,009
819
5,016
6,739
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
speace34
Artemis
15
0 / 4 / 1
9,034
821
3,447
7,433
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

166

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abasticon
Kukulkan
17
6 / 0 / 7
11,252
1,023
14,431
3,586
1,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Anny02
Merlin
17
2 / 0 / 11
10,425
948
12,496
6,610
3,182
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 1 / 9
9,554
869
5,793
8,625
5,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 0 / 12
10,290
935
12,600
13,589
14,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
joseph484
Neith
16
6 / 0 / 7
10,510
955
6,031
3,581
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
63
1
Kills
17
17
Deaths
1
2
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Abasticon
Kukulkan
6
0
7
9.5
L
0
1
0
0
W
Merlin
Anny02
Merlin
2
0
11
7.5
W
1
1
9
5.5
L
Cthulhu
EpicMiyagi
Cthulhu
0
4
0
0
W
2
0
12
8
W
Neith
joseph484
Neith
6
0
7
9.5
L
Jormungandr
kamomuro
Jormungandr
1
5
0
0.2
L
The Morrigan
okocchi
The Morrigan
0
3
1
0.17
L
Artemis
speace34
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,757
Damage
51,351
53,235
Taken
35,991
27,619
Mitigated
25,743
3,600
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Abasticon
Kukulkan
14,431
664
0
0
3,586
1,628
0
2,611
943
47,269
0
L
6,543
2,983
0
1,464
11,350
4,168
0
8,957
2,318
0
18,207
W
Merlin
Anny02
Merlin
12,496
233
0
603
6,610
3,182
0
4,632
1,916
43,705
0
W
5,793
359
625
4,566
8,625
5,330
0
5,405
3,162
0
13,229
L
Cthulhu
EpicMiyagi
Cthulhu
9,033
0
0
0
11,235
8,989
0
8,005
3,067
26,036
0
W
12,600
418
0
720
13,589
14,027
0
7,398
6,073
27,269
0
W
Neith
joseph484
Neith
6,031
2,935
231
1,905
3,581
1,576
0
2,411
1,130
0
17,656
L
Jormungandr
kamomuro
Jormungandr
8,718
1,004
0
1,301
16,478
8,733
0
11,004
5,277
29,695
0
L
The Morrigan
okocchi
The Morrigan
5,016
620
0
464
6,739
2,649
0
5,729
985
28,098
0
L
Artemis
speace34
Artemis
3,447
859
0
371
7,433
3,080
0
5,809
1,624
0
21,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
52,031
219
Minions Killed
235
3
Camps Cleared
7
1,014,646
Distance Traveled
1,022,785
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,252
1,023
88
8
1
214,962
0
L
Neith
8,822
802
26
2
0
191,074
0
W
Merlin
10,425
948
78
7
2
220,700
0
W
Camazotz
9,554
869
24
2
1
181,552
0
L
Cthulhu
9,034
821
40
4
1
219,405
0
W
Ares
10,290
935
17
2
2
233,570
0
W
Neith
10,510
955
28
3
1
172,001
3
L
Jormungandr
10,186
926
27
2
1
201,023
2
L
The Morrigan
9,009
819
78
7
0
207,854
2
L
Artemis
9,034
821
48
4
1
195,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role