Player Matchup

Yemoja
Yemoja
Awakened-Osiris
Yemoja
Level 26
God Stats
0W - 4L
1,109 SR
Queue Stats
1W - 6L
1,164 Elo+
Solo
Amaterasu
Amaterasu
Cutestzoey
Amaterasu
Level 22
God Stats
41W - 65L
1,311 SR
Queue Stats
41W - 70L
1,275 Elo+
Solo
Nu Wa
Nu Wa
Gotta-iso
Nu Wa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 148L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
Samirplay1
Sun Wukong
Level 11
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
truthful-seal8
Thor
Level 5
God Stats
0W - 2L
1,313 SR
Queue Stats
0W - 4L
1,106 Elo+
Solo
Team Averages
Level 17
1,394 SR
1,302 Elo+

VS

Team Averages
Level 24
1,466 SR
1,438 Elo+
Cerberus
Cerberus
Jelloneck
Cerberus
Level 24
God Stats
11W - 4L
1,700 SR
Queue Stats
22W - 30L
1,366 Elo+
Party 1
Janus
Janus
KatzeMaster
Janus
Level 29
God Stats
16W - 14L
1,411 SR
Queue Stats
101W - 112L
1,392 Elo+
Solo
Neith
Neith
MrLahey90
Neith
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
29W - 22L
1,851 Elo+
Solo
Mercury
Mercury
Only_Isaac
Mercury
Level 23
God Stats
2W - 2L
1,480 SR
Queue Stats
16W - 11L
1,250 Elo+
Solo
Anubis
Anubis
UNCLE RUCKUS716
Anubis
Level 15
God Stats
4W - 14L
1,241 SR
Queue Stats
24W - 43L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 9 / 5
11,098
528
12,574
19,449
17,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
Cutestzoey
Amaterasu
15
2 / 9 / 2
9,485
452
8,087
17,385
6,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Gotta-iso
Nu Wa
5
2 / 6 / 0
6,452
307
2,460
3,854
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Samirplay1
Sun Wukong
13
1 / 14 / 4
8,837
421
10,547
21,014
11,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 15 / 2
6,953
331
719
16,758
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jelloneck
Cerberus
18
15 / 4 / 14
12,778
608
15,895
18,019
16,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 2 / 1
13,363
636
9,887
14,765
6,233
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
MrLahey90
Neith
17
6 / 5 / 6
12,016
572
10,843
14,901
6,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Only_Isaac
Mercury
15
1 / 1 / 13
10,279
489
4,965
16,726
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
15 / 3 / 14
11,373
542
17,493
14,549
9,052
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
93
12
Kills
45
53
Deaths
15
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
7
9
5
1.06
L
Amaterasu
Cutestzoey
Amaterasu
2
9
2
0.33
L
Nu Wa
Gotta-iso
Nu Wa
2
6
0
0.33
W
Cerberus
Jelloneck
Cerberus
15
4
14
5.5
W
8
2
1
4.25
W
Neith
MrLahey90
Neith
6
5
6
1.8
W
Mercury
Only_Isaac
Mercury
1
1
13
7.5
L
Sun Wukong
Samirplay1
Sun Wukong
1
14
4
0.21
W
15
3
14
7.33
L
0
15
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
59,083
78,460
Taken
78,960
40,756
Mitigated
43,398
8,276
Healing
33,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,574
798
287
2,825
19,449
17,672
0
9,903
9,546
38,313
0
L
Amaterasu
Cutestzoey
Amaterasu
8,087
4,194
0
1,685
17,385
6,303
283
9,505
7,880
0
43,741
L
Nu Wa
Gotta-iso
Nu Wa
2,460
299
0
41
3,854
620
0
1,940
1,914
5,649
0
W
Cerberus
Jelloneck
Cerberus
15,895
1,405
1,163
6,757
18,019
16,059
2,373
5,316
12,200
71,773
0
W
9,887
1,191
0
5,472
14,765
6,233
5,872
753
13,905
101,370
0
W
Neith
MrLahey90
Neith
10,843
6,433
0
5,050
14,901
6,080
5,231
2,293
12,418
0
73,845
W
Mercury
Only_Isaac
Mercury
4,965
1,981
0
7,814
16,726
5,974
764
394
16,217
0
66,950
L
Sun Wukong
Samirplay1
Sun Wukong
10,547
3,153
0
3,330
21,014
11,580
30
11,405
9,609
0
31,209
W
17,493
2,374
493
6,580
14,549
9,052
2,579
5,792
8,461
47,234
0
L
719
387
0
108
16,758
4,581
40
10,522
6,236
0
7,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
59,809
176
Minions Killed
616
0
Camps Cleared
0
1,409,236
Distance Traveled
1,818,130
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,098
528
48
2
0
291,228
0
L
Amaterasu
9,485
452
74
4
0
374,495
0
L
Nu Wa
6,452
307
6
0
0
118,923
0
W
Cerberus
12,778
608
151
7
0
353,429
0
W
Janus
13,363
636
207
10
0
346,230
0
W
Neith
12,016
572
123
6
0
334,166
2
W
Mercury
10,279
489
87
4
0
461,705
2
L
Sun Wukong
8,837
421
37
2
0
312,858
0
W
Anubis
11,373
542
48
2
0
322,600
0
L
Thor
6,953
331
11
1
0
311,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role