Player Matchup

Danzaburou
Danzaburou
Piyeongblu
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Shad0w IV
Ares
Level 131
God Stats
5W - 6L
1,500 SR
Queue Stats
403W - 379L
1,444 Elo+
Party 3
Chaac
Chaac
Symbaloo
Chaac
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,713 Elo+
Solo
Xbalanque
Xbalanque
SyntheticSway
Xbalanque
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
instinctsftw
Mercury
Level 65
God Stats
10W - 10L
1,713 SR
Queue Stats
138W - 104L
1,588 Elo+
Solo
Team Averages
Level 95
1,543 SR
1,549 Elo+

VS

Team Averages
Level 92
1,558 SR
1,623 Elo+
Medusa
Medusa
Aidenokea
Medusa
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
292W - 237L
1,682 Elo+
Party 2
Hun Batz
Hun Batz
JRkid47
Hun Batz
Level 106
God Stats
26W - 22L
1,619 SR
Queue Stats
172W - 141L
1,649 Elo+
Party 1
Kukulkan
Kukulkan
Keeg43
Kukulkan
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 100L
1,666 Elo+
Party 1
Yemoja
Yemoja
SpatialChemist
Yemoja
Level 41
God Stats
7W - 9L
1,454 SR
Queue Stats
119W - 113L
1,490 Elo+
Party 2
Ratatoskr
Ratatoskr
gladiaturx
Ratatoskr
Level 83
God Stats
16W - 15L
1,715 SR
Queue Stats
173W - 123L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Piyeongblu
Danzaburou
10
1 / 1 / 2
5,950
496
3,973
4,466
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
8
0 / 4 / 2
4,853
404
1,079
8,459
3,199
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Symbaloo
Chaac
11
1 / 3 / 0
5,997
500
4,272
10,224
5,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
SyntheticSway
Xbalanque
9
0 / 4 / 0
5,537
461
4,164
5,384
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
instinctsftw
Mercury
11
2 / 1 / 1
6,157
513
2,702
6,446
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aidenokea
Medusa
12
7 / 1 / 1
7,496
625
6,098
7,107
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
JRkid47
Hun Batz
12
5 / 1 / 2
7,200
600
3,918
6,558
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Keeg43
Kukulkan
11
0 / 1 / 2
6,134
511
3,117
3,428
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 7
6,050
504
2,245
5,192
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ratatoskr
gladiaturx
Ratatoskr
13
1 / 0 / 2
7,200
600
6,762
6,181
4,211
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aidenokea
Medusa
7
1
1
7.5
W
Hun Batz
JRkid47
Hun Batz
5
1
2
6
W
Kukulkan
Keeg43
Kukulkan
0
1
2
1
L
Danzaburou
Piyeongblu
Danzaburou
1
1
2
2
L
Ares
0
4
2
0.25
W
0
1
7
3.5
L
Chaac
Symbaloo
Chaac
1
3
0
0.33
L
Xbalanque
SyntheticSway
Xbalanque
0
4
0
0
W
Ratatoskr
gladiaturx
Ratatoskr
1
0
2
2
L
Mercury
instinctsftw
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,190
Damage
22,140
34,979
Taken
28,466
16,068
Mitigated
15,375
8,700
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aidenokea
Medusa
6,098
3,234
0
2,380
7,107
4,322
0
620
6,487
4,105
39,614
W
Hun Batz
JRkid47
Hun Batz
3,918
855
0
3,544
6,558
2,544
0
21
6,537
0
41,723
W
Kukulkan
Keeg43
Kukulkan
3,117
102
0
114
3,428
1,290
0
96
3,332
35,052
0
L
Danzaburou
Piyeongblu
Danzaburou
3,973
1,452
0
1,403
4,466
2,539
720
2,176
2,290
3,254
31,740
L
Ares
1,079
39
160
1,778
8,459
3,199
234
2,441
6,018
12,472
0
W
2,245
614
855
1,235
5,192
3,008
58
800
4,392
10,921
0
L
Chaac
Symbaloo
Chaac
4,272
683
0
4,893
10,224
5,615
342
0
9,787
0
28,345
L
Xbalanque
SyntheticSway
Xbalanque
4,164
1,525
0
160
5,384
2,706
0
387
4,997
3,234
28,385
W
Ratatoskr
gladiaturx
Ratatoskr
6,762
1,337
0
3,446
6,181
4,211
0
0
5,836
0
43,771
L
Mercury
instinctsftw
Mercury
2,702
580
0
306
6,446
2,009
0
867
5,579
0
36,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,494
Gold Earned
34,080
295
Minions Killed
358
0
Camps Cleared
0
1,099,111
Distance Traveled
1,145,641
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,496
625
84
7
0
214,401
3
W
Hun Batz
7,200
600
82
7
0
254,086
2
W
Kukulkan
6,134
511
77
6
0
213,499
1
L
Danzaburou
5,950
496
72
6
0
228,071
5
L
Ares
4,853
404
25
2
0
211,959
2
W
Yemoja
6,050
504
19
2
0
216,435
3
L
Chaac
5,997
500
56
5
0
207,929
0
L
Xbalanque
5,537
461
67
6
0
181,382
2
W
Ratatoskr
7,200
600
96
8
0
247,220
0
L
Mercury
6,157
513
75
6
0
269,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role