Player Matchup

Geb
Geb
Bronze III
AvonBlackheart
Geb
Bronze III
Level 157
God Stats
1W - 0L
1,550 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Calobski
Scylla
Gold III
Level 125
God Stats
21W - 19L
1,423 SR
Queue Stats
145W - 138L
1,501 MMR
Solo
Skadi
Skadi
Bronze III
Double_KILL_02
Skadi
Bronze III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
GenuinMan2475
Bakasura
Silver II
Level 124
God Stats
20W - 12L
1,732 SR
Queue Stats
132W - 116L
1,503 MMR
Solo
Bellona
Bellona
Bronze III
nick08X
Bellona
Bronze III
Level 148
God Stats
1W - 2L
1,290 SR
Queue Stats
14W - 12L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,499 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 106
1,526 SR
1,501 MMR
Osiris
Osiris
Bronze III
AA Rhyno AA
Osiris
Bronze III
Level 120
God Stats
1W - 3L
1,487 SR
Queue Stats
25W - 39L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
Lanixete
Hun Batz
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver II
Rokerd1999
Nu Wa
Silver II
Level 143
God Stats
2W - 1L
1,740 SR
Queue Stats
20W - 20L
1,505 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Sl-leWasOnly12
Cernunnos
Bronze III
Level 111
God Stats
1W - 3L
1,403 SR
Queue Stats
76W - 74L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
lordtylili
Kuzenbo
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 5
6,525
502
4,608
9,678
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Calobski
Scylla
14
6 / 1 / 0
7,951
612
7,839
4,480
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 3
6,583
506
10,630
7,543
2,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bakasura
GenuinMan2475
Bakasura
14
3 / 1 / 4
8,259
635
3,544
9,946
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
nick08X
Bellona
14
3 / 1 / 4
7,889
607
6,073
8,650
8,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TsukuyomiCthulhuCu ChulainnPersephoneHeimdallr

VS

Bans
NemesisAchillesCupidYemojaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
1 / 2 / 2
6,720
517
3,256
6,544
7,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
Lanixete
Hun Batz
11
1 / 3 / 2
6,543
503
4,489
9,085
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
12
2 / 4 / 1
7,131
549
5,623
7,668
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Sl-leWasOnly12
Cernunnos
10
0 / 3 / 0
5,385
414
4,593
10,368
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
lordtylili
Kuzenbo
9
0 / 3 / 1
5,569
428
3,982
10,800
6,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
4
4
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
2
2
1
W
1
0
5
3.5
W
Scylla
Calobski
Scylla
6
1
0
6
W
2
1
3
3.5
W
Bakasura
GenuinMan2475
Bakasura
3
1
4
5
L
Hun Batz
Lanixete
Hun Batz
1
3
2
0.67
L
Nu Wa
2
4
1
0.63
L
Cernunnos
Sl-leWasOnly12
Cernunnos
0
3
0
0
L
Kuzenbo
lordtylili
Kuzenbo
0
3
1
0.17
W
Bellona
nick08X
Bellona
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,694
Damage
21,943
40,297
Taken
44,465
24,020
Mitigated
22,298
13,183
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,256
669
0
2,110
6,544
7,286
0
766
5,745
7,798
21,326
W
4,608
804
453
2,725
9,678
7,296
72
3,693
5,985
13,807
0
W
Scylla
Calobski
Scylla
7,839
265
0
750
4,480
1,475
458
1,724
2,756
50,892
0
W
10,630
3,843
0
500
7,543
2,585
790
1,438
6,105
0
41,812
W
Bakasura
GenuinMan2475
Bakasura
3,544
2,468
0
5,830
9,946
4,055
705
1,956
7,990
0
48,459
L
Hun Batz
Lanixete
Hun Batz
4,489
1,113
0
3,013
9,085
2,725
625
2,964
5,743
0
42,757
L
Nu Wa
5,623
731
0
1,592
7,668
2,388
0
4,075
3,139
37,504
0
L
Cernunnos
Sl-leWasOnly12
Cernunnos
4,593
1,550
663
5,341
10,368
2,932
190
1,868
8,375
0
31,612
L
Kuzenbo
lordtylili
Kuzenbo
3,982
1,472
0
1,794
10,800
6,967
297
2,877
7,718
13,714
0
W
Bellona
nick08X
Bellona
6,073
2,331
0
2,925
8,650
8,609
523
2,178
6,472
4,319
39,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,207
Gold Earned
31,348
407
Minions Killed
286
0
Camps Cleared
0
1,248,687
Distance Traveled
1,141,263
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,720
517
66
5
0
215,346
3
W
Geb
6,525
502
18
1
0
249,784
2
W
Scylla
7,951
612
92
7
0
235,789
5
W
Skadi
6,583
506
72
6
0
214,641
3
W
Bakasura
8,259
635
127
10
0
289,488
3
L
Hun Batz
6,543
503
87
7
0
260,405
4
L
Nu Wa
7,131
549
68
5
0
222,649
2
L
Cernunnos
5,385
414
45
3
0
189,571
0
L
Kuzenbo
5,569
428
20
2
0
253,292
4
W
Bellona
7,889
607
98
8
0
258,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role