Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Botmotius
Apollo
Level 127
God Stats
9W - 6L
1,793 SR
Queue Stats
282W - 224L
1,487 Elo+
Party 1
He Bo
He Bo
Magatsuu-
He Bo
Level 58
God Stats
2W - 1L
1,781 SR
Queue Stats
30W - 34L
1,629 Elo+
Party 3
Bakasura
Bakasura
RomanMyth
Bakasura
Level 155
God Stats
4W - 1L
1,823 SR
Queue Stats
264W - 211L
1,699 Elo+
Party 1
Ares
Ares
Suigetsuma
Ares
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 95L
1,644 Elo+
Party 3
Team Averages
Level 108
1,679 SR
1,592 Elo+

VS

Team Averages
Level 117
1,837 SR
1,611 Elo+
Geb
Geb
LaRoccas
Geb
Level 125
God Stats
4W - 8L
1,859 SR
Queue Stats
514W - 370L
1,676 Elo+
Party 2
Heimdallr
Heimdallr
Lag or Nahh
Heimdallr
Level 128
God Stats
13W - 5L
1,936 SR
Queue Stats
463W - 459L
1,684 Elo+
Solo
Ares
Ares
MRMARIO24
Ares
Level 108
God Stats
2W - 2L
1,756 SR
Queue Stats
147W - 138L
1,617 Elo+
Solo
Thanatos
Thanatos
Mikaylv
Thanatos
Level 122
God Stats
12W - 14L
1,826 SR
Queue Stats
182W - 163L
1,642 Elo+
Party 2
Janus
Janus
WhyMeer
Janus
Level 100
God Stats
0W - 1L
1,807 SR
Queue Stats
2W - 8L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
1 / 0 / 3
8,136
581
6,260
5,078
3,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Botmotius
Apollo
13
2 / 1 / 6
7,684
549
5,868
10,731
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
Magatsuu-
He Bo
13
3 / 2 / 5
7,311
522
7,636
7,621
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RomanMyth
Bakasura
17
6 / 0 / 3
9,083
649
7,753
8,593
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
8 / 1 / 4
7,947
568
7,959
11,351
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,281
520
4,018
12,650
5,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Lag or Nahh
Heimdallr
11
0 / 2 / 1
6,329
452
5,670
7,610
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
1 / 7 / 0
5,967
426
8,539
13,469
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Mikaylv
Thanatos
11
2 / 3 / 0
6,720
480
4,520
9,226
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
WhyMeer
Janus
13
0 / 4 / 2
7,441
532
4,475
8,337
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
20
Kills
4
4
Deaths
20
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
3
2.5
W
Apollo
Botmotius
Apollo
2
1
6
5
L
1
4
0
0.25
L
Heimdallr
Lag or Nahh
Heimdallr
0
2
1
0.25
L
Ares
1
7
0
0.14
W
He Bo
Magatsuu-
He Bo
3
2
5
2.75
L
Thanatos
Mikaylv
Thanatos
2
3
0
0.67
W
Bakasura
RomanMyth
Bakasura
6
0
3
7.5
W
8
1
4
10
L
Janus
WhyMeer
Janus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,476
Damage
27,222
43,374
Taken
51,292
24,389
Mitigated
21,317
16,895
Healing
20,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,260
1,267
0
2,434
5,078
3,644
22
1,632
3,446
5,386
48,681
W
Apollo
Botmotius
Apollo
5,868
2,997
0
6,162
10,731
4,007
0
3,895
6,836
0
47,961
L
4,018
546
0
4,536
12,650
5,851
0
3,663
7,963
44,109
0
L
Heimdallr
Lag or Nahh
Heimdallr
5,670
2,525
0
3,236
7,610
2,908
0
1,178
6,432
0
39,857
L
Ares
8,539
556
0
2,638
13,469
6,640
0
5,242
7,547
27,708
0
W
He Bo
Magatsuu-
He Bo
7,636
266
0
2,256
7,621
2,611
0
3,417
4,007
40,252
0
L
Thanatos
Mikaylv
Thanatos
4,520
1,333
0
7,721
9,226
3,090
0
1,841
6,928
0
35,134
W
Bakasura
RomanMyth
Bakasura
7,753
4,691
0
3,465
8,593
5,878
0
2,746
5,792
9,928
62,084
W
7,959
803
0
2,578
11,351
8,249
0
5,002
6,261
18,779
0
L
Janus
WhyMeer
Janus
4,475
0
0
2,128
8,337
2,828
0
4,216
3,440
47,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,161
Gold Earned
33,738
454
Minions Killed
392
0
Camps Cleared
0
1,426,291
Distance Traveled
1,354,702
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,136
581
120
9
0
277,822
8
W
Apollo
7,684
549
90
6
0
298,002
2
L
Geb
7,281
520
95
7
0
308,107
0
L
Heimdallr
6,329
452
71
5
0
237,999
3
L
Ares
5,967
426
33
2
0
271,640
2
W
He Bo
7,311
522
71
5
0
261,829
2
L
Thanatos
6,720
480
80
6
0
278,334
2
W
Bakasura
9,083
649
147
11
0
312,225
0
W
Ares
7,947
568
26
2
0
276,413
4
L
Janus
7,441
532
113
8
0
258,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role