Player Matchup

Danzaburou
Danzaburou
EpialesAbyss
Danzaburou
Level 27
God Stats
35W - 23L
1,605 SR
Queue Stats
51W - 42L
1,468 Elo+
Party 2
Guan Yu
Guan Yu
ImaBeastxx23xx
Guan Yu
Level 27
God Stats
15W - 11L
1,716 SR
Queue Stats
82W - 74L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
JayLuce315
Cthulhu
Level 14
God Stats
7W - 2L
1,958 SR
Queue Stats
7W - 9L
1,604 Elo+
Party 2
Ra
Ra
Mckle
Ra
Level 24
God Stats
8W - 4L
1,925 SR
Queue Stats
72W - 64L
1,449 Elo+
Party 2
Fenrir
Fenrir
xXcrackedxX2712
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 65L
1,476 Elo+
Solo
Team Averages
Level 23
1,741 SR
1,491 Elo+

VS

Team Averages
Level 26
1,493 SR
1,524 Elo+
Kukulkan
Kukulkan
Gagebeast14
Kukulkan
Level 17
God Stats
21W - 16L
1,545 SR
Queue Stats
57W - 59L
1,438 Elo+
Party 1
Fenrir
Fenrir
Sceptile
Fenrir
Level 14
God Stats
1W - 1L
1,318 SR
Queue Stats
20W - 10L
1,584 Elo+
Party 1
Aphrodite
Aphrodite
Stemster
Aphrodite
Level 29
God Stats
5W - 12L
1,503 SR
Queue Stats
24W - 24L
1,418 Elo+
Party 1
Bellona
Bellona
ThePat AG
Bellona
Level 28
God Stats
6W - 0L
1,822 SR
Queue Stats
8W - 4L
1,744 Elo+
Solo
Skadi
Skadi
luv ur meat
Skadi
Level 42
God Stats
11W - 15L
1,276 SR
Queue Stats
296W - 299L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EpialesAbyss
Danzaburou
12
2 / 5 / 1
8,149
429
14,296
11,428
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 4 / 3
9,505
500
8,143
14,521
14,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
JayLuce315
Cthulhu
13
0 / 3 / 3
8,093
426
4,635
14,140
8,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
17
6 / 4 / 3
10,541
555
14,057
12,686
7,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 5 / 1
7,127
375
3,410
16,174
7,714
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gagebeast14
Kukulkan
15
2 / 6 / 1
9,316
490
5,208
11,719
6,187
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
Sceptile
Fenrir
17
4 / 1 / 7
10,618
559
10,055
15,803
7,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Stemster
Aphrodite
16
5 / 1 / 5
10,353
545
8,621
12,944
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ThePat AG
Bellona
17
5 / 2 / 2
10,985
578
11,126
12,002
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 2 / 5
9,520
501
10,107
14,157
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
12
Kills
21
21
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
EpialesAbyss
Danzaburou
2
5
1
0.5
W
Kukulkan
Gagebeast14
Kukulkan
2
6
1
0.42
L
4
4
3
1.38
L
Cthulhu
JayLuce315
Cthulhu
0
3
3
0.5
L
Ra
6
4
3
1.88
W
Fenrir
Sceptile
Fenrir
4
1
7
7.5
W
Aphrodite
Stemster
Aphrodite
5
1
5
7.5
W
Bellona
ThePat AG
Bellona
5
2
2
3
W
5
2
5
3.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,541
Damage
45,117
68,949
Taken
66,625
42,295
Mitigated
35,288
22,385
Healing
28,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
EpialesAbyss
Danzaburou
14,296
5,243
660
1,591
11,428
3,947
0
2,301
9,127
0
49,819
W
Kukulkan
Gagebeast14
Kukulkan
5,208
1,843
0
1,340
11,719
6,187
616
6,937
4,367
41,293
0
L
8,143
933
1,564
6,442
14,521
14,674
0
445
13,731
0
46,981
L
Cthulhu
JayLuce315
Cthulhu
4,635
525
0
942
14,140
8,201
0
4,426
9,689
35,052
0
L
Ra
14,057
2,422
1,112
5,485
12,686
7,759
290
4,787
7,499
83,564
0
W
Fenrir
Sceptile
Fenrir
10,055
3,140
0
6,754
15,803
7,400
0
5,419
10,182
0
73,717
W
Aphrodite
Stemster
Aphrodite
8,621
1,418
6,644
7,501
12,944
4,984
1,532
2,121
10,731
36,326
0
W
Bellona
ThePat AG
Bellona
11,126
4,030
0
2,297
12,002
12,205
3,328
441
11,170
0
64,624
W
10,107
5,140
1,317
3,096
14,157
4,512
2,454
3,142
10,948
0
49,401
L
3,410
1,168
111
4,478
16,174
7,714
0
1,495
14,379
0
26,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,415
Gold Earned
50,792
394
Minions Killed
477
0
Camps Cleared
0
1,773,837
Distance Traveled
1,795,930
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,149
429
68
4
0
330,044
3
W
Kukulkan
9,316
490
84
4
0
292,032
1
L
Guan Yu
9,505
500
86
5
0
408,907
0
L
Cthulhu
8,093
426
46
2
0
396,968
1
L
Ra
10,541
555
142
7
0
380,804
0
W
Fenrir
10,618
559
113
6
0
428,757
6
W
Aphrodite
10,353
545
68
4
0
343,963
5
W
Bellona
10,985
578
124
7
0
382,316
3
W
Skadi
9,520
501
88
5
0
348,862
1
L
Fenrir
7,127
375
52
3
0
257,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role