Player Matchup

Hercules
Hercules
DfwHxxpz
Hercules
Level 26
God Stats
2W - 3L
1,743 SR
Queue Stats
184W - 167L
1,411 Elo+
Party 2
Hachiman
Hachiman
Ghengis_Juuls37
Hachiman
Level 102
God Stats
6W - 3L
1,500 SR
Queue Stats
103W - 96L
1,461 Elo+
Party 3
Hun Batz
Hun Batz
KRlSCO
Hun Batz
Level 108
God Stats
5W - 5L
1,500 SR
Queue Stats
613W - 535L
1,533 Elo+
Party 2
Anubis
Anubis
MrCowboyGator
Anubis
Level 27
God Stats
1W - 3L
1,370 SR
Queue Stats
73W - 93L
1,429 Elo+
Party 3
Ares
Ares
MrMacanroe11
Ares
Level 46
God Stats
17W - 15L
1,705 SR
Queue Stats
398W - 368L
1,439 Elo+
Party 2
Team Averages
Level 62
1,564 SR
1,454 Elo+

VS

Team Averages
Level 65
1,560 SR
1,601 Elo+
Mercury
Mercury
 
Mercury
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CESMonkey
Chaac
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
174W - 126L
1,598 Elo+
Party 1
Baron Samedi
Baron Samedi
Graphic_Cyanide
Baron Samedi
Level 67
God Stats
54W - 37L
1,589 SR
Queue Stats
96W - 80L
1,571 Elo+
Party 1
Vulcan
Vulcan
The-Swag-King-69
Vulcan
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 175L
1,608 Elo+
Party 1
Janus
Janus
creamybalIs72
Janus
Level 10
God Stats
11W - 6L
1,712 SR
Queue Stats
15W - 7L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DfwHxxpz
Hercules
13
0 / 2 / 0
7,611
448
2,658
11,346
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
12
2 / 6 / 3
7,623
448
9,368
12,250
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
KRlSCO
Hun Batz
14
8 / 2 / 1
9,127
537
8,107
12,544
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 2
6,972
410
3,509
13,545
6,715
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 5
7,268
428
2,979
15,968
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 4 / 4
10,138
596
3,799
13,794
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
CESMonkey
Chaac
17
5 / 0 / 4
10,364
610
10,122
9,375
9,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Graphic_Cyanide
Baron Samedi
15
4 / 1 / 6
9,462
557
9,812
10,793
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 7
9,134
537
14,050
5,852
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 3 / 6
9,797
576
13,056
8,481
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
10
Kills
24
24
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
4
4
1.25
W
Chaac
CESMonkey
Chaac
5
0
4
7
L
Hercules
DfwHxxpz
Hercules
0
2
0
0
L
Hachiman
2
6
3
0.58
W
Baron Samedi
Graphic_Cyanide
Baron Samedi
4
1
6
7
L
Hun Batz
KRlSCO
Hun Batz
8
2
1
4.25
L
0
8
2
0.13
L
0
6
5
0.42
W
4
2
7
3.75
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
50,839
65,653
Taken
48,295
38,421
Mitigated
23,601
11,361
Healing
15,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,799
2,183
0
4,596
13,794
5,186
2,278
1,078
12,666
0
65,839
W
Chaac
CESMonkey
Chaac
10,122
2,412
0
4,645
9,375
9,754
280
1,352
7,844
4,312
65,280
L
Hercules
DfwHxxpz
Hercules
2,658
335
0
2,813
11,346
12,520
80
2,218
9,090
0
39,929
L
Hachiman
9,368
3,389
99
1,468
12,250
5,284
0
9,693
2,266
4,448
46,159
W
Baron Samedi
Graphic_Cyanide
Baron Samedi
9,812
589
74
3,817
10,793
4,328
511
3,428
7,365
54,162
0
L
Hun Batz
KRlSCO
Hun Batz
8,107
2,049
0
3,174
12,544
4,889
0
4,407
7,963
0
53,347
L
3,509
107
0
2,212
13,545
6,715
283
7,824
5,358
25,583
0
L
2,979
220
0
1,595
15,968
9,013
0
11,692
3,760
21,680
0
W
14,050
6,709
0
639
5,852
1,985
403
550
5,302
50,747
0
W
13,056
1,087
0
2,090
8,481
2,348
720
788
7,693
56,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
48,895
328
Minions Killed
543
0
Camps Cleared
0
1,604,060
Distance Traveled
1,775,826
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,138
596
120
7
0
390,875
1
W
Chaac
10,364
610
141
8
0
358,699
1
L
Hercules
7,611
448
75
4
0
357,141
1
L
Hachiman
7,623
448
74
4
0
285,948
0
W
Baron Samedi
9,462
557
93
5
0
321,554
1
L
Hun Batz
9,127
537
97
6
0
365,881
2
L
Anubis
6,972
410
58
3
0
265,814
0
L
Ares
7,268
428
24
1
0
329,276
0
W
Vulcan
9,134
537
92
5
0
367,066
0
W
Janus
9,797
576
97
6
0
337,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role