Player Matchup

Ymir
Ymir
DaMilton
Ymir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Fablitz
Cupid
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,340 Elo+
Party 2
Scylla
Scylla
Garra124
Scylla
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 54L
1,529 Elo+
Party 3
Pele
Pele
Nightfox_27
Pele
Level 110
God Stats
2W - 5L
1,500 SR
Queue Stats
21W - 26L
1,340 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mrgoldduck
Cu Chulainn
Level 126
God Stats
3W - 2L
1,961 SR
Queue Stats
28W - 23L
1,516 Elo+
Party 3
Team Averages
Level 100
1,592 SR
1,445 Elo+

VS

Team Averages
Level 109
1,586 SR
1,521 Elo+
Thor
Thor
BigbearOG
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,523 Elo+
Party 1
Olorun
Olorun
Boogney
Olorun
Level 100
God Stats
15W - 14L
1,775 SR
Queue Stats
183W - 188L
1,572 Elo+
Solo
Kali
Kali
Gay Wizard Cat
Kali
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
Verifyd
Danzaburou
Level 152
God Stats
1W - 1L
1,652 SR
Queue Stats
19W - 26L
1,504 Elo+
Party 1
Sobek
Sobek
ZAPAPOPTART
Sobek
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 38L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 6 / 14
9,032
753
5,629
11,951
10,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cupid
Fablitz
Cupid
16
4 / 4 / 10
10,052
838
7,914
8,741
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
Garra124
Scylla
18
9 / 0 / 10
11,852
988
16,306
4,571
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 4 / 10
10,366
864
8,402
10,230
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cu Chulainn
mrgoldduck
Cu Chulainn
17
4 / 2 / 12
10,841
903
12,309
13,571
12,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
1 / 7 / 6
8,200
683
3,343
12,417
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Boogney
Olorun
15
1 / 7 / 5
8,368
697
3,750
12,741
5,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 2 / 3
11,052
921
14,120
14,762
10,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Verifyd
Danzaburou
16
4 / 3 / 8
9,713
809
12,642
10,988
4,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 5 / 9
9,649
804
7,498
17,041
17,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
47
24
Kills
16
16
Deaths
24
56
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thor
1
7
6
0.57
L
Olorun
Boogney
Olorun
1
7
5
0.5
W
Ymir
1
6
14
1.33
W
Cupid
Fablitz
Cupid
4
4
10
2.25
W
Scylla
Garra124
Scylla
9
0
10
14
L
8
2
3
4.75
W
6
4
10
2.75
L
Danzaburou
Verifyd
Danzaburou
4
3
8
2.67
L
2
5
9
1.3
W
Cu Chulainn
mrgoldduck
Cu Chulainn
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,560
Damage
41,353
49,064
Taken
67,949
32,104
Mitigated
42,365
5,935
Healing
15,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,343
696
0
586
12,417
4,625
0
4,536
7,783
0
14,471
L
Olorun
Boogney
Olorun
3,750
1,370
1,070
2,926
12,741
5,328
913
5,665
6,926
31,481
0
W
Ymir
5,629
1,436
0
0
11,951
10,587
0
2,935
9,016
18,927
0
W
Cupid
Fablitz
Cupid
7,914
4,508
862
1,051
8,741
3,320
2,007
1,804
6,937
0
30,617
W
Scylla
Garra124
Scylla
16,306
2,884
0
762
4,571
1,672
261
746
3,825
38,905
0
L
14,120
7,853
0
5,094
14,762
10,409
93
3,319
11,311
2,385
30,781
W
8,402
1,614
0
104
10,230
4,070
1
3,278
6,952
0
19,979
L
Danzaburou
Verifyd
Danzaburou
12,642
5,242
0
1,865
10,988
4,932
0
5,142
5,742
0
32,930
L
7,498
457
0
3,924
17,041
17,071
1
5,112
11,725
23,364
0
W
Cu Chulainn
mrgoldduck
Cu Chulainn
12,309
1,994
0
3,156
13,571
12,455
50
3,460
10,111
4,349
30,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,143
Gold Earned
46,982
275
Minions Killed
226
4
Camps Cleared
10
1,128,254
Distance Traveled
1,069,335
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,200
683
20
2
3
194,829
0
L
Olorun
8,368
697
63
5
5
194,690
3
W
Ymir
9,032
753
35
3
0
205,695
0
W
Cupid
10,052
838
67
6
0
204,450
1
W
Scylla
11,852
988
70
6
2
235,352
4
L
Kali
11,052
921
48
4
2
252,455
0
W
Pele
10,366
864
38
3
0
244,441
0
L
Danzaburou
9,713
809
63
5
0
201,147
3
L
Sobek
9,649
804
32
3
0
226,214
2
W
Cu Chulainn
10,841
903
65
5
2
238,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role