Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver I
Hyper Shaggy
King Arthur
Silver I
Level 160
God Stats
7W - 10L
1,854 SR
Queue Stats
138W - 115L
1,540 MMR
Party 1
Bakasura
Bakasura
Bronze III
Metal Rain
Bakasura
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 75L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
hobohunter169
Skadi
Bronze III
Level 107
God Stats
2W - 1L
1,506 SR
Queue Stats
96W - 108L
1,500 MMR
Solo
Terra
Terra
Bronze III
insanep0tter
Terra
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,572 SR
1,508 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,543 SR
1,500 MMR
Janus
Janus
Bronze III
Cte Qw0p III
Janus
Bronze III
Level 125
God Stats
0W - 1L
1,713 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Sobek
Sobek
Gold III
Dankiewicz
Sobek
Gold III
Level 133
God Stats
6W - 11L
1,500 SR
Queue Stats
468W - 475L
1,499 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Roonik-
Erlang Shen
Silver I
Level 114
God Stats
10W - 6L
1,500 SR
Queue Stats
55W - 47L
1,499 MMR
Solo
Anhur
Anhur
Bronze III
TTV PapiG33
Anhur
Bronze III
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Set
Set
Bronze III
Yuqii 60fps1199
Set
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
5 / 0 / 4
8,372
644
7,803
5,840
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Hyper Shaggy
King Arthur
12
1 / 0 / 4
6,891
530
9,072
10,411
6,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Metal Rain
Bakasura
14
6 / 2 / 1
8,174
629
3,512
8,102
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
6,194
476
3,665
5,786
1,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
0 / 0 / 4
6,613
509
2,727
9,878
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
TsukuyomiCu ChulainnNemesisAphroditeCthulhu

VS

Bans
HelSylvanusDanzaburouCerberusRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,561
505
2,409
6,978
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
10
0 / 3 / 0
6,208
478
3,952
12,453
8,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Erlang Shen
Roonik-
Erlang Shen
9
0 / 1 / 2
5,986
460
5,504
5,926
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 0
6,074
467
6,143
8,666
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 2 / 0
4,723
363
2,836
5,786
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
4
7
L
2
5
0
0.4
L
Sobek
0
3
0
0
W
King Arthur
Hyper Shaggy
King Arthur
1
0
4
3
W
Bakasura
Metal Rain
Bakasura
6
2
1
3.25
L
Erlang Shen
Roonik-
Erlang Shen
0
1
2
1
L
1
1
0
1
L
0
2
0
0
W
0
1
1
0.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,779
Damage
20,844
40,017
Taken
39,809
18,118
Mitigated
18,617
19,419
Healing
13,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,803
1,482
713
2,789
5,840
2,158
201
1,227
4,605
59,581
0
L
2,409
54
0
815
6,978
2,362
0
3,246
3,373
43,974
0
L
Sobek
3,952
710
0
7,052
12,453
8,389
0
1,662
10,119
31,575
0
W
King Arthur
Hyper Shaggy
King Arthur
9,072
1,535
0
5,399
10,411
6,984
0
3,775
6,636
0
34,741
W
Bakasura
Metal Rain
Bakasura
3,512
2,290
0
3,940
8,102
2,685
233
1,195
6,871
0
39,545
L
Erlang Shen
Roonik-
Erlang Shen
5,504
2,300
0
1,357
5,926
3,943
99
1,572
4,259
7,674
26,331
L
6,143
3,994
0
4,063
8,666
2,345
0
1,262
7,152
0
33,042
L
2,836
881
0
326
5,786
1,578
0
2,284
3,343
0
8,198
W
3,665
1,584
0
1,601
5,786
1,368
542
68
5,718
0
36,565
W
2,727
1,456
991
3,986
9,878
4,923
322
601
9,223
14,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,244
Gold Earned
29,552
353
Minions Killed
303
0
Camps Cleared
0
1,291,664
Distance Traveled
1,132,983
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,372
644
108
8
0
272,343
5
L
Janus
6,561
505
96
7
0
234,840
3
L
Sobek
6,208
478
63
5
0
197,175
3
W
King Arthur
6,891
530
58
4
0
268,288
4
W
Bakasura
8,174
629
94
7
0
256,117
1
L
Erlang Shen
5,986
460
73
6
0
211,895
3
L
Anhur
6,074
467
58
4
0
207,406
3
L
Set
4,723
363
13
1
0
281,667
1
W
Skadi
6,194
476
66
5
0
222,890
1
W
Terra
6,613
509
27
2
0
272,026
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role