Player Matchup

Ra
Ra
Silver II
ElCine23
Ra
Silver II
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 131L
1,518 MMR
Party 3
Pele
Pele
Bronze III
SmellierBlock16
Pele
Bronze III
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 173L
1,473 MMR
Solo
Osiris
Osiris
Silver II
TommyW-N9NE
Osiris
Silver II
Level 155
God Stats
2W - 2L
1,283 SR
Queue Stats
132W - 113L
1,484 MMR
Solo
Apollo
Apollo
Silver I
UltraBigfoot
Apollo
Silver I
Level 155
God Stats
9W - 12L
1,516 SR
Queue Stats
323W - 309L
1,485 MMR
Solo
Jormungandr
Jormungandr
Silver II
maxx2us
Jormungandr
Silver II
Level 104
God Stats
21W - 24L
1,723 SR
Queue Stats
184W - 181L
1,427 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,504 SR
1,477 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,572 SR
1,480 MMR
Hera
Hera
Gold V
 
Hera
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver II
BlueLos_
Achilles
Silver II
Level 107
God Stats
2W - 2L
1,574 SR
Queue Stats
49W - 33L
1,513 MMR
Party 2
Skadi
Skadi
Gold V
PTK mrTBE
Skadi
Gold V
Level 82
God Stats
0W - 1L
1,571 SR
Queue Stats
8W - 14L
1,447 MMR
Party 1
Bellona
Bellona
Bronze III
Tornadash
Bellona
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,460 MMR
Party 2
Sylvanus
Sylvanus
Gold V
antutolaba
Sylvanus
Gold V
Level 155
God Stats
0W - 1L
1,715 SR
Queue Stats
126W - 109L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 10
13,682
526
17,510
15,234
7,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
11 / 3 / 10
16,604
639
21,441
22,512
10,000
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
20
4 / 3 / 4
14,793
569
16,950
25,008
29,436
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
20
8 / 6 / 4
14,826
570
15,304
23,737
11,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
maxx2us
Jormungandr
17
1 / 6 / 12
13,562
522
14,917
26,685
30,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DanzaburouSetCthulhuErlang ShenScylla

VS

Bans
Cu ChulainnNu WaTsukuyomiAphroditeChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
2 / 7 / 6
10,858
418
7,595
14,588
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
BlueLos_
Achilles
20
7 / 2 / 6
13,701
527
17,896
25,103
40,130
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
PTK mrTBE
Skadi
18
5 / 7 / 9
11,893
457
15,061
21,404
9,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Tornadash
Bellona
20
7 / 3 / 9
13,021
501
15,504
26,096
26,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
antutolaba
Sylvanus
15
1 / 7 / 16
10,828
416
12,826
25,038
25,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
68
26
Kills
22
22
Deaths
26
40
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
7
6
0.71
L
Achilles
BlueLos_
Achilles
7
2
6
5
W
2
4
10
1.75
L
Skadi
PTK mrTBE
Skadi
5
7
9
1.36
W
11
3
10
5.33
W
Osiris
4
3
4
2
L
Bellona
Tornadash
Bellona
7
3
9
3.83
W
Apollo
8
6
4
1.67
L
Sylvanus
antutolaba
Sylvanus
1
7
16
1.29
W
Jormungandr
maxx2us
Jormungandr
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,122
Damage
68,882
113,176
Taken
112,229
88,742
Mitigated
107,228
44,940
Healing
30,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,595
1,594
0
1,559
14,588
5,606
0
4,736
9,560
77,252
0
L
Achilles
BlueLos_
Achilles
17,896
3,817
0
7,968
25,103
40,130
292
7,538
17,246
0
79,882
W
17,510
871
5,533
7,447
15,234
7,452
1,809
4,474
10,710
77,774
0
L
Skadi
PTK mrTBE
Skadi
15,061
7,431
0
4,510
21,404
9,518
681
4,554
16,820
0
70,554
W
21,441
3,798
0
9,153
22,512
10,000
2,418
4,942
17,420
0
122,653
W
Osiris
16,950
6,126
0
7,766
25,008
29,436
2,322
3,518
20,991
9,885
86,301
L
Bellona
Tornadash
Bellona
15,504
7,390
0
2,462
26,096
26,198
623
7,144
18,713
10,481
84,359
W
Apollo
15,304
7,167
0
10,507
23,737
11,699
8,931
3,263
20,424
0
114,365
L
Sylvanus
antutolaba
Sylvanus
12,826
2,562
6,847
7,365
25,038
25,776
220
8,189
16,549
31,428
0
W
Jormungandr
maxx2us
Jormungandr
14,917
1,371
0
4,534
26,685
30,155
846
6,492
20,018
59,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,467
Gold Earned
60,301
646
Minions Killed
519
0
Camps Cleared
0
2,376,200
Distance Traveled
2,428,139
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,858
418
113
4
0
470,627
4
L
Achilles
13,701
527
129
5
0
517,844
2
W
Ra
13,682
526
113
4
0
474,262
8
L
Skadi
11,893
457
103
4
0
448,886
1
W
Pele
16,604
639
145
6
0
546,477
4
W
Osiris
14,793
569
149
6
0
488,299
1
L
Bellona
13,021
501
139
5
0
521,862
7
W
Apollo
14,826
570
159
6
0
447,355
4
L
Sylvanus
10,828
416
35
1
0
468,920
8
W
Jormungandr
13,562
522
80
3
0
419,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role