Player Matchup

King Arthur
King Arthur
ComeBakKid
King Arthur
Level 3
God Stats
0W - 2L
1,168 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JediPlagueis
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
NeeCee
Nu Wa
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 33L
1,500 Elo+
Party 1
Yemoja
Yemoja
Raycramon
Yemoja
Level 21
God Stats
3W - 4L
1,397 SR
Queue Stats
92W - 97L
1,271 Elo+
Solo
Medusa
Medusa
TheKryptoniteX
Medusa
Level 13
God Stats
3W - 3L
1,376 SR
Queue Stats
13W - 10L
1,146 Elo+
Solo
Team Averages
Level 10
1,388 SR
1,383 Elo+

VS

Team Averages
Level 21
1,565 SR
1,333 Elo+
Anhur
Anhur
AirlessPlayer
Anhur
Level 26
God Stats
8W - 4L
1,675 SR
Queue Stats
121W - 111L
1,336 Elo+
Party 2
Achilles
Achilles
EREINIES
Achilles
Level 23
God Stats
8W - 4L
1,694 SR
Queue Stats
53W - 53L
1,307 Elo+
Party 2
Ymir
Ymir
Kuty87
Ymir
Level 22
God Stats
12W - 13L
1,588 SR
Queue Stats
104W - 115L
1,382 Elo+
Solo
Ra
Ra
TCGkai12
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,296 Elo+
Solo
Pele
Pele
itsjusttyson
Pele
Level 24
God Stats
23W - 17L
1,369 SR
Queue Stats
455W - 460L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ComeBakKid
King Arthur
11
4 / 7 / 1
7,408
463
8,344
17,212
11,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
JediPlagueis
Tsukuyomi
10
5 / 4 / 5
7,615
476
7,588
7,958
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
NeeCee
Nu Wa
12
1 / 4 / 7
7,510
469
11,622
9,912
3,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Raycramon
Yemoja
10
0 / 4 / 8
6,527
408
3,467
7,753
5,960
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
8 / 3 / 1
9,045
565
12,085
10,280
3,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 6 / 7
7,884
493
9,123
12,728
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
EREINIES
Achilles
13
6 / 4 / 8
8,194
512
8,578
17,038
11,781
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
Kuty87
Ymir
12
3 / 3 / 10
8,404
525
7,518
13,285
11,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 3 / 8
9,159
572
10,904
9,796
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 4
6,884
430
2,583
10,725
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
18
Kills
22
22
Deaths
19
22
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
6
7
1.58
L
King Arthur
ComeBakKid
King Arthur
4
7
1
0.64
W
Achilles
EREINIES
Achilles
6
4
8
2.5
L
Tsukuyomi
JediPlagueis
Tsukuyomi
5
4
5
1.88
W
Ymir
Kuty87
Ymir
3
3
10
2.67
L
Nu Wa
NeeCee
Nu Wa
1
4
7
1.13
L
Yemoja
Raycramon
Yemoja
0
4
8
1
W
6
3
8
3.33
L
8
3
1
2.83
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
38,706
53,115
Taken
63,572
27,742
Mitigated
33,633
13,488
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,123
4,245
0
4,605
12,728
3,615
451
3,278
9,450
0
30,147
L
King Arthur
ComeBakKid
King Arthur
8,344
2,091
0
4,326
17,212
11,505
560
5,379
11,686
0
26,085
W
Achilles
EREINIES
Achilles
8,578
2,254
0
3,404
17,038
11,781
430
2,070
14,518
0
29,554
L
Tsukuyomi
JediPlagueis
Tsukuyomi
7,588
2,507
0
1,264
7,958
3,225
0
1,373
6,549
0
25,451
W
Ymir
Kuty87
Ymir
7,518
1,194
0
2,065
13,285
11,573
344
3,725
9,510
26,656
0
L
Nu Wa
NeeCee
Nu Wa
11,622
1,902
94
2,117
9,912
3,652
0
4,201
5,393
51,442
0
L
Yemoja
Raycramon
Yemoja
3,467
1,217
3,624
633
7,753
5,960
380
3,619
3,934
8,666
0
W
10,904
361
1,252
4,038
9,796
3,581
712
4,406
5,340
52,683
0
L
12,085
5,200
0
1,430
10,280
3,400
1,954
3,065
7,131
0
53,094
W
2,583
556
0
4,981
10,725
3,083
0
1,610
9,015
0
33,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,105
Gold Earned
40,525
255
Minions Killed
303
0
Camps Cleared
0
1,422,906
Distance Traveled
1,487,375
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,884
493
42
3
0
285,577
1
L
King Arthur
7,408
463
36
2
0
308,790
1
W
Achilles
8,194
512
55
3
0
306,981
1
L
Tsukuyomi
7,615
476
44
3
0
253,684
2
W
Ymir
8,404
525
38
2
0
308,696
3
L
Nu Wa
7,510
469
69
4
0
305,078
0
L
Yemoja
6,527
408
15
1
0
270,333
3
W
Ra
9,159
572
104
7
0
293,095
3
L
Medusa
9,045
565
91
6
0
285,021
1
W
Pele
6,884
430
64
4
0
293,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role