Player Matchup

Ymir
Ymir
D0SE0FDGH0ST
Ymir
Level 4
God Stats
7W - 10L
1,106 SR
Queue Stats
7W - 10L
945 Elo+
Solo
Sun Wukong
Sun Wukong
L0KJ
Sun Wukong
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Agni
Agni
N1 Arcane
Agni
Level 28
God Stats
11W - 10L
1,501 SR
Queue Stats
40W - 58L
1,454 Elo+
Solo
Geb
Geb
Shekel_Goy
Geb
Level 12
God Stats
7W - 9L
1,330 SR
Queue Stats
10W - 17L
1,248 Elo+
Party 1
Danzaburou
Danzaburou
TwoD33
Danzaburou
Level 89
God Stats
7W - 6L
1,583 SR
Queue Stats
50W - 53L
1,442 Elo+
Party 1
Team Averages
Level 30
1,404 SR
1,318 Elo+

VS

Team Averages
Level 10
1,430 SR
1,267 Elo+
Serqet
Serqet
ARCAN8x
Serqet
Level 19
God Stats
8W - 18L
1,313 SR
Queue Stats
191W - 253L
1,180 Elo+
Party 2
Zeus
Zeus
Ashlen Jarrod
Zeus
Level 16
God Stats
28W - 31L
1,305 SR
Queue Stats
104W - 156L
1,162 Elo+
Party 2
Bellona
Bellona
Malocuu
Bellona
Level 5
God Stats
10W - 11L
1,533 SR
Queue Stats
43W - 55L
1,317 Elo+
Party 2
Cernunnos
Cernunnos
Ryojahn
Cernunnos
Level 3
God Stats
6W - 4L
1,500 SR
Queue Stats
145W - 93L
1,500 Elo+
Solo
Cupid
Cupid
homerhitterjay7
Cupid
Level 5
God Stats
2W - 7L
1,500 SR
Queue Stats
38W - 66L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 8
14,875
438
11,884
32,378
29,510
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
L0KJ
Sun Wukong
3
0 / 0 / 0
8,901
262
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Agni
20
11 / 9 / 8
18,056
531
36,883
30,673
12,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
0 / 9 / 8
13,376
393
10,372
33,164
39,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
TwoD33
Danzaburou
20
27 / 3 / 4
22,100
650
42,739
25,759
14,156
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ARCAN8x
Serqet
20
7 / 7 / 5
16,099
474
13,535
28,300
13,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
1 / 11 / 6
13,800
406
10,140
22,011
9,707
Bellona
Malocuu
Bellona
20
9 / 10 / 4
15,866
467
23,021
34,975
38,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Ryojahn
Cernunnos
20
11 / 3 / 9
18,570
546
38,972
43,397
27,362
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
0 / 14 / 2
14,343
422
5,079
25,184
10,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
54
43
Kills
28
29
Deaths
45
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Serqet
ARCAN8x
Serqet
7
7
5
1.36
L
1
11
6
0.36
W
5
8
8
1.13
W
Sun Wukong
L0KJ
Sun Wukong
0
0
0
0
L
Bellona
Malocuu
Bellona
9
10
4
1.1
W
Agni
11
9
8
1.67
L
Cernunnos
Ryojahn
Cernunnos
11
3
9
5.17
W
0
9
8
0.44
W
Danzaburou
TwoD33
Danzaburou
27
3
4
9.67
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,878
Damage
90,747
121,974
Taken
153,867
95,881
Mitigated
98,679
29,157
Healing
35,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ARCAN8x
Serqet
13,535
2,638
0
5,237
28,300
13,342
0
9,117
19,183
0
97,793
L
10,140
1,609
0
839
22,011
9,707
780
14,770
7,241
57,496
0
W
11,884
2,259
561
1,067
32,378
29,510
525
2,995
26,980
40,098
0
W
Sun Wukong
L0KJ
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Malocuu
Bellona
23,021
11,713
0
3,295
34,975
38,129
2,074
14,882
20,093
0
89,426
W
Agni
36,883
2,272
1,320
11,549
30,673
12,823
2,338
4,336
25,983
125,326
0
L
Cernunnos
Ryojahn
Cernunnos
38,972
25,495
0
19,214
43,397
27,362
4,699
21,884
21,513
0
128,826
W
10,372
1,223
0
3,678
33,164
39,392
418
1,516
29,328
44,854
0
W
Danzaburou
TwoD33
Danzaburou
42,739
24,927
0
10,982
25,759
14,156
11,071
1,293
24,416
0
147,603
L
5,079
3,642
61
6,408
25,184
10,139
4,408
2,674
22,510
0
67,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,308
Gold Earned
78,678
454
Minions Killed
642
0
Camps Cleared
0
2,400,308
Distance Traveled
2,620,962
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
16,099
474
123
4
0
566,826
1
L
Zeus
13,800
406
84
2
0
457,347
0
W
Ymir
14,875
438
51
2
0
566,503
3
W
Sun Wukong
8,901
262
0
0
0
16,042
0
L
Bellona
15,866
467
130
4
0
589,653
1
W
Agni
18,056
531
157
5
0
545,665
0
L
Cernunnos
18,570
546
180
5
0
531,832
2
W
Geb
13,376
393
48
1
0
654,407
0
W
Danzaburou
22,100
650
198
6
0
617,691
1
L
Cupid
14,343
422
125
4
0
475,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role