Player Matchup

Danzaburou
Danzaburou
Hai-Jac00
Danzaburou
Level 142
God Stats
11W - 3L
1,474 SR
Queue Stats
11W - 3L
1,892 Elo+
Party 2
Discordia
Discordia
ICEKING305
Discordia
Level 157
God Stats
3W - 0L
1,466 SR
Queue Stats
80W - 60L
1,752 Elo+
Party 2
Geb
Geb
Purpy-_-
Geb
Level 125
God Stats
7W - 3L
1,424 SR
Queue Stats
75W - 59L
1,698 Elo+
Party 2
Team Averages
Level 141
1,455 SR
1,781 Elo+

VS

Team Averages
Level 122
1,404 SR
1,446 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
HandheldMage117
Zhong Kui
Level 145
God Stats
0W - 1L
1,288 SR
Queue Stats
26W - 27L
1,308 Elo+
Solo
Jing Wei
Jing Wei
devilmurderer34
Jing Wei
Level 62
God Stats
6W - 8L
1,426 SR
Queue Stats
100W - 106L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hai-Jac00
Danzaburou
11
8 / 0 / 4
8,537
854
7,378
4,119
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
ICEKING305
Discordia
12
4 / 2 / 6
7,925
793
6,696
4,759
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 11
7,066
707
4,384
7,793
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 4 / 0
6,639
664
5,434
8,218
3,631
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
HandheldMage117
Zhong Kui
9
0 / 6 / 1
6,713
671
3,430
9,658
6,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
9
0 / 2 / 2
6,297
630
2,027
5,010
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
0
0.5
W
Danzaburou
Hai-Jac00
Danzaburou
8
0
4
10
L
Zhong Kui
HandheldMage117
Zhong Kui
0
6
1
0.08
W
Discordia
ICEKING305
Discordia
4
2
6
3.5
W
0
0
11
5.5
L
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,458
Damage
10,891
16,671
Taken
22,886
10,264
Mitigated
11,186
4,186
Healing
3,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,434
1,597
0
646
8,218
3,631
0
3,211
4,660
0
18,456
W
Danzaburou
Hai-Jac00
Danzaburou
7,378
4,081
388
1,084
4,119
2,391
773
658
3,461
2,352
28,269
L
Zhong Kui
HandheldMage117
Zhong Kui
3,430
399
502
1,604
9,658
6,045
0
4,995
4,214
25,656
0
W
Discordia
ICEKING305
Discordia
6,696
308
0
1,113
4,759
1,235
374
935
3,824
35,488
0
W
4,384
481
0
1,601
7,793
6,638
0
2,384
5,409
14,509
0
L
Jing Wei
2,027
1,426
0
337
5,010
1,510
0
2,406
2,366
0
10,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,528
Gold Earned
19,649
134
Minions Killed
108
0
Camps Cleared
0
537,665
Distance Traveled
502,282
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,639
664
19
2
0
175,373
1
W
Danzaburou
8,537
854
40
4
0
170,711
0
L
Zhong Kui
6,713
671
52
5
0
143,682
1
W
Discordia
7,925
793
77
8
0
169,392
3
W
Geb
7,066
707
17
2
0
197,562
1
L
Jing Wei
6,297
630
37
4
0
183,227
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role