Player Matchup

Scylla
Scylla
KEDAK88
Scylla
Level 98
God Stats
1W - 0L
1,355 SR
Queue Stats
6W - 15L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
OGSearingHavoc
Baron Samedi
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 1
Tyr
Tyr
jcthesavior25
Tyr
Level 69
God Stats
2W - 0L
1,485 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
outfield243
Danzaburou
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,355 Elo+
Solo
Team Averages
Level 104
1,514 SR
1,464 Elo+

VS

Team Averages
Level 103
1,476 SR
1,602 Elo+
Sol
Sol
BigManSands
Sol
Level 114
God Stats
1W - 2L
1,503 SR
Queue Stats
18W - 18L
1,420 Elo+
Solo
Set
Set
Clawmark
Set
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,724 Elo+
Party 2
Artio
Artio
LilSkittelz
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,778 Elo+
Party 2
Artemis
Artemis
RKOfromBatman
Artemis
Level 70
God Stats
9W - 11L
1,400 SR
Queue Stats
11W - 15L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KEDAK88
Scylla
16
1 / 4 / 8
10,914
728
4,811
9,562
3,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
OGSearingHavoc
Baron Samedi
19
9 / 2 / 5
13,042
869
21,575
14,474
7,505
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 3 / 8
11,377
758
5,113
13,221
10,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
outfield243
Danzaburou
18
4 / 1 / 7
11,747
783
13,250
13,552
5,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 4
10,376
692
11,151
12,407
6,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 5 / 4
9,693
646
9,018
13,499
6,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 3 / 5
10,936
729
10,631
20,282
26,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
17
2 / 3 / 1
10,696
713
5,887
8,089
3,386
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
9
10
Deaths
16
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
2
5
4
0.8
W
Scylla
KEDAK88
Scylla
1
4
8
1.25
L
2
3
5
1.5
W
Baron Samedi
OGSearingHavoc
Baron Samedi
9
2
5
5.75
L
Artemis
2
3
1
0.83
W
2
3
8
2
W
Danzaburou
outfield243
Danzaburou
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,749
Damage
36,687
50,809
Taken
54,277
27,379
Mitigated
42,976
19,462
Healing
8,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,151
1,372
0
1,902
12,407
6,358
122
4,668
7,739
52,626
0
L
9,018
3,260
0
696
13,499
6,258
0
7,286
6,213
0
24,890
W
Scylla
KEDAK88
Scylla
4,811
318
0
656
9,562
3,362
917
4,926
4,636
27,911
0
L
10,631
418
524
5,529
20,282
26,974
3
9,558
10,724
31,107
0
W
Baron Samedi
OGSearingHavoc
Baron Samedi
21,575
2,563
3,109
7,596
14,474
7,505
955
5,075
9,399
61,080
0
L
Artemis
5,887
1,342
0
0
8,089
3,386
1,132
5,018
3,071
0
37,016
W
5,113
957
0
1,711
13,221
10,741
805
5,447
7,565
0
25,853
W
Danzaburou
outfield243
Danzaburou
13,250
4,453
0
6,390
13,552
5,771
3,319
6,676
6,876
0
60,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,080
Gold Earned
41,701
276
Minions Killed
227
13
Camps Cleared
8
1,124,866
Distance Traveled
1,002,432
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,376
692
77
5
3
245,465
1
L
Set
9,693
646
39
3
1
236,490
3
W
Scylla
10,914
728
56
4
2
263,151
3
L
Artio
10,936
729
41
3
0
302,194
3
W
Baron Samedi
13,042
869
96
6
7
254,586
3
L
Artemis
10,696
713
70
5
4
218,283
3
W
Tyr
11,377
758
48
3
4
323,758
1
W
Danzaburou
11,747
783
76
5
0
283,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role