Player Matchup

Khepri
Khepri
HeChemicalFe
Khepri
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
119W - 114L
1,534 Elo+
Party 1
Janus
Janus
ItsAnthonyBruh0
Janus
Level 28
God Stats
15W - 15L
1,391 SR
Queue Stats
157W - 139L
1,511 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lost In Null
Tsukuyomi
Level 44
God Stats
18W - 13L
1,235 SR
Queue Stats
518W - 493L
1,434 Elo+
Party 1
King Arthur
King Arthur
SyntheticRose
King Arthur
Level 29
God Stats
21W - 24L
1,290 SR
Queue Stats
264W - 242L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
xFrostyMac
Danzaburou
Level 27
God Stats
91W - 73L
1,500 SR
Queue Stats
221W - 226L
1,428 Elo+
Party 1
Team Averages
Level 31
1,383 SR
1,460 Elo+

VS

Team Averages
Level 30
1,498 SR
1,417 Elo+
Danzaburou
Danzaburou
DemosthenesIF
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,246 Elo+
Party 2
Hel
Hel
Gheyegg
Hel
Level 85
God Stats
2W - 5L
1,488 SR
Queue Stats
104W - 81L
1,521 Elo+
Party 3
Nemesis
Nemesis
ROLL UP 2
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,344 Elo+
Party 2
Erlang Shen
Erlang Shen
StephAR2683
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,594 Elo+
Party 3
Hun Batz
Hun Batz
marcus080410
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
3 / 2 / 9
9,598
457
2,647
11,587
8,437
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 5 / 11
11,941
569
15,426
11,813
4,238
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Lost In Null
Tsukuyomi
15
1 / 6 / 12
10,187
485
8,528
14,622
5,667
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SyntheticRose
King Arthur
17
11 / 2 / 8
12,032
573
16,744
21,035
14,592
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
xFrostyMac
Danzaburou
17
12 / 1 / 8
12,090
576
16,951
9,098
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DemosthenesIF
Danzaburou
12
1 / 7 / 4
8,695
414
6,834
16,109
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
15
4 / 7 / 5
9,249
440
11,097
13,138
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
ROLL UP 2
Nemesis
9
0 / 8 / 0
7,029
335
1,596
15,879
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
StephAR2683
Erlang Shen
18
10 / 4 / 3
11,526
549
17,782
20,409
14,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hun Batz
marcus080410
Hun Batz
9
0 / 12 / 3
6,678
318
168
14,591
3,923

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
37
Kills
15
16
Deaths
38
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DemosthenesIF
Danzaburou
1
7
4
0.43
L
Hel
4
7
5
0.93
W
Khepri
3
2
9
3.75
W
10
5
11
3.1
W
Tsukuyomi
Lost In Null
Tsukuyomi
1
6
12
1.17
L
Nemesis
ROLL UP 2
Nemesis
0
8
0
0
L
Erlang Shen
StephAR2683
Erlang Shen
10
4
3
2.88
W
King Arthur
SyntheticRose
King Arthur
11
2
8
7.5
L
Hun Batz
marcus080410
Hun Batz
0
12
3
0.13
W
Danzaburou
xFrostyMac
Danzaburou
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,296
Damage
37,477
68,155
Taken
80,126
38,254
Mitigated
36,429
18,704
Healing
23,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DemosthenesIF
Danzaburou
6,834
3,018
0
1,514
16,109
8,697
900
5,621
10,294
0
40,480
L
Hel
11,097
1,373
7,524
6,079
13,138
4,160
0
2,607
10,334
53,775
0
W
Khepri
2,647
399
0
1,942
11,587
8,437
899
2,261
9,326
14,973
0
W
15,426
1,742
0
2,006
11,813
4,238
389
3,033
8,780
63,013
0
W
Tsukuyomi
Lost In Null
Tsukuyomi
8,528
2,166
0
3,976
14,622
5,667
142
3,214
11,408
0
60,295
L
Nemesis
ROLL UP 2
Nemesis
1,596
596
0
2,512
15,879
5,581
0
3,985
11,470
0
12,981
L
Erlang Shen
StephAR2683
Erlang Shen
17,782
9,440
0
5,737
20,409
14,068
0
2,831
17,150
28
77,424
W
King Arthur
SyntheticRose
King Arthur
16,744
2,120
0
8,141
21,035
14,592
236
6,735
14,300
2,053
60,081
L
Hun Batz
marcus080410
Hun Batz
168
21
0
0
14,591
3,923
236
3,595
10,822
0
5,541
W
Danzaburou
xFrostyMac
Danzaburou
16,951
6,471
0
2,639
9,098
5,320
2,949
2,247
6,851
7,783
85,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,848
Gold Earned
43,177
413
Minions Killed
321
0
Camps Cleared
0
2,014,896
Distance Traveled
1,777,880
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,695
414
67
3
0
329,710
0
L
Hel
9,249
440
91
4
0
412,339
5
W
Khepri
9,598
457
17
1
0
384,839
1
W
Janus
11,941
569
89
4
0
372,811
1
W
Tsukuyomi
10,187
485
86
4
0
442,439
0
L
Nemesis
7,029
335
21
1
0
315,710
5
L
Erlang Shen
11,526
549
129
6
0
389,129
3
W
King Arthur
12,032
573
97
5
0
421,067
1
L
Hun Batz
6,678
318
13
1
0
330,992
0
W
Danzaburou
12,090
576
124
6
0
393,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role