Player Matchup

King Arthur
King Arthur
Bloodliker
King Arthur
Level 105
God Stats
2W - 4L
1,555 SR
Queue Stats
27W - 25L
1,516 Elo+
Solo
Cerberus
Cerberus
HabziK
Cerberus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,548 Elo+
Solo
Artemis
Artemis
MountainGoat
Artemis
Level 143
God Stats
1W - 1L
2,069 SR
Queue Stats
23W - 27L
1,830 Elo+
Solo
Mercury
Mercury
ReoNis
Mercury
Level 156
God Stats
1W - 1L
1,787 SR
Queue Stats
68W - 69L
1,436 Elo+
Solo
Vulcan
Vulcan
TheDarkKnight04
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 142
1,682 SR
1,566 Elo+

VS

Team Averages
Level 138
1,531 SR
1,513 Elo+
Ares
Ares
AvatredLib
Ares
Level 151
God Stats
24W - 44L
1,160 SR
Queue Stats
480W - 448L
1,536 Elo+
Solo
Cerberus
Cerberus
Noway1992
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
slobberylamb
Izanami
Level 107
God Stats
27W - 18L
1,985 SR
Queue Stats
283W - 278L
1,497 Elo+
Solo
Cernunnos
Cernunnos
sparow101
Cernunnos
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ふじまるリづが
Ymir
Level 126
God Stats
27W - 11L
1,508 SR
Queue Stats
380W - 291L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodliker
King Arthur
9
0 / 1 / 1
5,084
508
3,333
6,852
3,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
HabziK
Cerberus
6
0 / 4 / 0
4,251
425
1,592
6,781
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
MountainGoat
Artemis
9
0 / 3 / 0
5,041
504
3,026
5,289
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Mercury
ReoNis
Mercury
10
1 / 3 / 0
5,264
526
2,197
7,084
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 3 / 0
4,900
490
4,712
5,579
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 6
4,932
493
4,607
7,305
2,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Noway1992
Cerberus
11
1 / 1 / 1
5,913
591
4,249
6,466
4,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
slobberylamb
Izanami
12
6 / 0 / 0
6,615
662
4,400
3,490
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
sparow101
Cernunnos
11
4 / 0 / 2
6,381
638
6,085
6,255
1,995
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 4
6,026
603
2,146
4,159
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
14
14
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
King Arthur
Bloodliker
King Arthur
0
1
1
0.5
L
Cerberus
HabziK
Cerberus
0
4
0
0
L
Artemis
MountainGoat
Artemis
0
3
0
0
W
Cerberus
Noway1992
Cerberus
1
1
1
1.5
L
Mercury
ReoNis
Mercury
1
3
0
0.33
L
0
3
0
0
W
Izanami
slobberylamb
Izanami
6
0
0
6
W
Cernunnos
sparow101
Cernunnos
4
0
2
5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,860
Damage
21,487
31,585
Taken
27,675
10,766
Mitigated
12,909
8,978
Healing
13,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,607
772
359
2,999
7,305
2,463
0
2,254
4,934
19,896
0
L
King Arthur
Bloodliker
King Arthur
3,333
240
0
1,441
6,852
3,295
0
5,254
1,598
0
25,108
L
Cerberus
HabziK
Cerberus
1,592
28
0
1,968
6,781
2,652
0
2,163
4,618
14,568
0
L
Artemis
MountainGoat
Artemis
3,026
1,522
0
2,193
5,289
1,158
0
1,229
4,060
0
24,938
W
Cerberus
Noway1992
Cerberus
4,249
555
0
3,028
6,466
4,223
136
0
6,141
30,913
0
L
Mercury
ReoNis
Mercury
2,197
448
0
2,596
7,084
2,044
0
2,166
4,918
0
20,619
L
4,712
811
0
780
5,579
1,617
0
667
4,912
28,898
0
W
Izanami
slobberylamb
Izanami
4,400
2,409
0
1,602
3,490
1,886
0
379
3,111
4,049
42,398
W
Cernunnos
sparow101
Cernunnos
6,085
2,704
0
3,006
6,255
1,995
0
2,765
3,219
0
36,824
W
2,146
338
0
2,606
4,159
2,342
0
521
3,616
34,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,540
Gold Earned
29,867
258
Minions Killed
386
0
Camps Cleared
0
939,997
Distance Traveled
964,620
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,932
493
20
2
0
215,599
3
L
King Arthur
5,084
508
52
5
0
183,125
2
L
Cerberus
4,251
425
31
3
0
194,883
6
L
Artemis
5,041
504
64
6
0
153,962
0
W
Cerberus
5,913
591
92
9
0
178,540
0
L
Mercury
5,264
526
53
5
0
206,055
3
L
Vulcan
4,900
490
58
6
0
201,972
3
W
Izanami
6,615
662
110
11
0
177,076
5
W
Cernunnos
6,381
638
75
8
0
178,220
2
W
Ymir
6,026
603
89
9
0
215,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role