Player Matchup

Rama
Rama
Bronze III
Dreetovenn
Rama
Bronze III
Level 100
God Stats
2W - 3L
1,268 SR
Queue Stats
185W - 172L
1,493 MMR
Solo
Scylla
Scylla
Silver I
FLAMINGHAWK64
Scylla
Silver I
Level 154
God Stats
9W - 8L
1,731 SR
Queue Stats
54W - 55L
1,495 MMR
Solo
Osiris
Osiris
Gold V
OrcusRegis
Osiris
Gold V
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
10W - 9L
1,496 MMR
Solo
Fenrir
Fenrir
Silver II
squdgibo
Fenrir
Silver II
Level 130
God Stats
0W - 2L
1,314 SR
Queue Stats
49W - 67L
1,494 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
uberkeyo
Kuzenbo
Silver I
Level 138
God Stats
5W - 6L
1,741 SR
Queue Stats
47W - 40L
1,490 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,511 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,589 SR
1,495 MMR
Bakasura
Bakasura
Gold V
BackWoodBaby217
Bakasura
Gold V
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 138L
1,497 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Beachgulley91
Baron Samedi
Gold V
Level 89
God Stats
12W - 8L
1,765 SR
Queue Stats
282W - 270L
1,479 MMR
Solo
He Bo
He Bo
Bronze III
BringerOfDeath92
He Bo
Bronze III
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 10L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
Daddy Xzibit
Ganesha
Bronze III
Level 108
God Stats
41W - 30L
1,681 SR
Queue Stats
126W - 139L
1,497 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
FadeOutcast
Ah Muzen Cab
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 9 / 12
14,372
496
16,638
30,628
11,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
9 / 5 / 11
16,185
558
23,987
23,185
9,465
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
OrcusRegis
Osiris
20
5 / 5 / 9
14,815
511
16,493
27,952
40,948
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
squdgibo
Fenrir
20
6 / 10 / 11
13,985
482
15,884
29,366
14,029
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
uberkeyo
Kuzenbo
19
4 / 6 / 16
13,377
461
13,527
40,217
65,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
NemesisTsukuyomiErlang ShenDanzaburouJanus

VS

Bans
Nu WaGebChernobogKhepriApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
6 / 8 / 5
15,996
552
17,356
28,361
14,661
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Beachgulley91
Baron Samedi
20
6 / 5 / 8
17,234
594
19,883
28,778
19,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
13 / 7 / 9
18,378
634
45,633
28,110
20,362
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
Daddy Xzibit
Ganesha
20
0 / 6 / 24
16,449
567
9,637
32,783
47,731
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
FadeOutcast
Ah Muzen Cab
20
10 / 3 / 12
17,263
595
34,341
26,704
24,919
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
93
29
Kills
35
35
Deaths
29
59
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bakasura
6
8
5
1.06
W
Baron Samedi
Beachgulley91
Baron Samedi
6
5
8
2
W
13
7
9
2.5
W
Ganesha
Daddy Xzibit
Ganesha
0
6
24
2
L
5
9
12
1.22
L
9
5
11
2.9
W
Ah Muzen Cab
FadeOutcast
Ah Muzen Cab
10
3
12
5.33
L
Osiris
OrcusRegis
Osiris
5
5
9
1.9
L
Fenrir
squdgibo
Fenrir
6
10
11
1.15
L
Kuzenbo
uberkeyo
Kuzenbo
4
6
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,529
Damage
126,850
151,348
Taken
144,736
140,740
Mitigated
127,129
29,087
Healing
64,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
17,356
10,511
0
9,209
28,361
14,661
4,394
6,777
20,878
0
111,957
W
Baron Samedi
Beachgulley91
Baron Samedi
19,883
1,012
2,855
19,079
28,778
19,456
3,618
5,619
23,113
111,235
0
W
45,633
2,872
1,284
11,109
28,110
20,362
747
9,637
18,246
170,202
0
W
Ganesha
Daddy Xzibit
Ganesha
9,637
585
0
7,305
32,783
47,731
930
12,242
20,213
41,572
0
L
16,638
11,217
1,383
13,183
30,628
11,266
0
14,798
14,536
0
105,944
L
23,987
735
0
2,593
23,185
9,465
0
11,444
10,341
120,123
0
W
Ah Muzen Cab
FadeOutcast
Ah Muzen Cab
34,341
16,616
0
13,259
26,704
24,919
7,039
7,369
19,258
0
146,638
L
Osiris
OrcusRegis
Osiris
16,493
5,665
0
1,929
27,952
40,948
0
14,828
11,684
7,981
93,369
L
Fenrir
squdgibo
Fenrir
15,884
4,653
0
7,210
29,366
14,029
85
13,426
15,161
0
83,654
L
Kuzenbo
uberkeyo
Kuzenbo
13,527
3,440
0
2,789
40,217
65,032
0
18,871
18,523
31,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,734
Gold Earned
85,320
701
Minions Killed
715
0
Camps Cleared
0
2,565,534
Distance Traveled
2,547,958
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,996
552
156
5
0
552,823
5
W
Baron Samedi
17,234
594
186
6
0
457,950
1
W
He Bo
18,378
634
181
6
0
487,406
3
W
Ganesha
16,449
567
17
1
0
544,420
8
L
Rama
14,372
496
177
6
0
481,357
5
L
Scylla
16,185
558
202
7
0
548,980
7
W
Ah Muzen Cab
17,263
595
175
6
0
505,359
0
L
Osiris
14,815
511
175
6
0
495,487
4
L
Fenrir
13,985
482
115
4
0
509,856
2
L
Kuzenbo
13,377
461
32
1
0
529,854
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role