Player Matchup

Thor
Thor
Beast7899
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Vulcan
Vulcan
Koochey
Vulcan
Level 25
God Stats
36W - 35L
1,560 SR
Queue Stats
105W - 110L
1,411 Elo+
Party 2
Odin
Odin
austinyoung95
Odin
Level 30
God Stats
16W - 19L
1,421 SR
Queue Stats
34W - 46L
1,411 Elo+
Party 2
Kali
Kali
friskyfresh
Kali
Level 26
God Stats
4W - 5L
1,182 SR
Queue Stats
68W - 114L
1,417 Elo+
Solo
Anubis
Anubis
mateo105410
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 114L
1,535 Elo+
Solo
Team Averages
Level 22
1,433 SR
1,455 Elo+

VS

Team Averages
Level 30
1,553 SR
1,611 Elo+
Yemoja
Yemoja
BroGottaBigDeck
Yemoja
Level 26
God Stats
51W - 28L
1,657 SR
Queue Stats
204W - 166L
1,681 Elo+
Party 1
Rama
Rama
Generaltellya
Rama
Level 43
God Stats
18W - 17L
1,484 SR
Queue Stats
359W - 304L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
HALFCHUBBERS
Sun Wukong
Level 28
God Stats
10W - 3L
1,743 SR
Queue Stats
210W - 183L
1,678 Elo+
Party 1
Janus
Janus
ImThaDiddler
Janus
Level 26
God Stats
7W - 5L
1,500 SR
Queue Stats
52W - 47L
1,681 Elo+
Party 1
Loki
Loki
noobzealand
Loki
Level 26
God Stats
13W - 15L
1,382 SR
Queue Stats
108W - 127L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
1 / 10 / 3
8,951
407
7,206
16,309
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Koochey
Vulcan
16
6 / 10 / 3
11,211
510
19,272
15,238
5,117
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 8 / 6
9,024
410
6,131
20,149
15,848
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 10 / 1
9,858
448
9,056
18,511
11,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
13
3 / 11 / 5
8,822
401
9,014
18,426
8,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 21
12,353
562
8,114
15,388
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
17 / 2 / 9
15,313
696
17,749
18,125
7,515
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
HALFCHUBBERS
Sun Wukong
19
10 / 1 / 17
12,474
567
17,010
20,929
20,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
14 / 2 / 14
13,159
598
22,751
13,386
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 12
10,485
477
3,484
15,169
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
122
13
Kills
49
49
Deaths
14
18
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Thor
1
10
3
0.25
W
7
2
21
8.75
W
17
2
9
10.75
W
Sun Wukong
HALFCHUBBERS
Sun Wukong
10
1
17
18.5
W
14
2
14
10.5
L
Vulcan
Koochey
Vulcan
6
10
3
0.75
L
2
8
6
0.63
L
1
10
1
0.15
L
Anubis
3
11
5
0.5
W
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,679
Damage
69,108
88,633
Taken
82,997
46,762
Mitigated
48,310
15,791
Healing
35,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,206
1,504
0
3,193
16,309
5,379
99
6,046
10,017
0
43,674
W
8,114
1,562
6,789
4,877
15,388
11,197
1,743
6,514
8,824
35,532
0
W
17,749
12,737
0
8,662
18,125
7,515
2,991
4,831
13,269
0
118,095
W
Sun Wukong
HALFCHUBBERS
Sun Wukong
17,010
4,014
0
7,833
20,929
20,143
1,157
6,364
14,174
0
70,564
W
22,751
2,712
105
3,887
13,386
4,433
1,627
4,865
8,471
89,219
0
L
Vulcan
Koochey
Vulcan
19,272
4,903
528
1,788
15,238
5,117
1,190
5,932
9,086
67,222
0
L
6,131
1,359
319
918
20,149
15,848
222
4,581
15,246
0
34,221
L
9,056
2,637
0
4,685
18,511
11,603
942
5,538
12,483
0
51,598
L
Anubis
9,014
856
0
4,360
18,426
8,815
203
7,973
9,934
40,019
0
W
3,484
841
0
3,402
15,169
5,022
128
6,058
9,111
0
43,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,866
Gold Earned
63,784
387
Minions Killed
565
0
Camps Cleared
0
1,811,405
Distance Traveled
2,059,706
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,951
407
64
3
0
376,980
3
W
Yemoja
12,353
562
60
3
0
410,352
5
W
Rama
15,313
696
168
8
0
380,635
1
W
Sun Wukong
12,474
567
111
5
0
429,804
4
W
Janus
13,159
598
143
7
0
429,175
1
L
Vulcan
11,211
510
104
5
0
367,919
0
L
Odin
9,024
410
58
3
0
417,933
1
L
Kali
9,858
448
103
5
0
334,616
2
L
Anubis
8,822
401
58
3
0
313,957
2
W
Loki
10,485
477
83
4
0
409,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role