Player Matchup

Achilles
Achilles
Booty-_-Dex
Achilles
Level 106
God Stats
6W - 2L
1,701 SR
Queue Stats
177W - 195L
1,511 Elo+
Solo
Izanami
Izanami
EL ZAR51
Izanami
Level 95
God Stats
0W - 1L
1,650 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Apollo
Apollo
Gay Mayo
Apollo
Level 96
God Stats
1W - 3L
1,741 SR
Queue Stats
6W - 8L
1,418 Elo+
Solo
Ra
Ra
TakingWings
Ra
Level 101
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
eddie_cody
Danzaburou
Level 121
God Stats
1W - 2L
1,508 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 104
1,577 SR
1,486 Elo+

VS

Team Averages
Level 134
1,462 SR
1,292 Elo+
Da Ji
Da Ji
JustSinny
Da Ji
Level 127
God Stats
7W - 5L
1,500 SR
Queue Stats
106W - 92L
1,060 Elo+
Party 2
Ares
Ares
RaditzOverlord
Ares
Level 159
God Stats
3W - 9L
1,500 SR
Queue Stats
293W - 281L
1,648 Elo+
Solo
Discordia
Discordia
SharkieYumYumm
Discordia
Level 117
God Stats
3W - 4L
1,309 SR
Queue Stats
43W - 43L
1,060 Elo+
Party 2
Heimdallr
Heimdallr
Thats Mr Hob0
Heimdallr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,500 Elo+
Solo
Fenrir
Fenrir
Wraithhu
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 97L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Booty-_-Dex
Achilles
17
2 / 3 / 2
11,482
718
15,837
22,685
25,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
EL ZAR51
Izanami
15
1 / 6 / 2
9,572
598
2,380
11,791
4,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Apollo
Gay Mayo
Apollo
17
1 / 7 / 1
10,048
628
2,374
12,421
4,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 9 / 2
10,015
626
10,880
14,571
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
eddie_cody
Danzaburou
17
1 / 8 / 3
10,526
658
7,088
15,246
6,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JustSinny
Da Ji
20
14 / 2 / 9
14,610
913
14,655
7,098
4,189
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 0 / 19
11,949
747
10,643
12,028
8,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
SharkieYumYumm
Discordia
18
4 / 0 / 20
12,175
761
16,198
6,122
2,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Thats Mr Hob0
Heimdallr
20
6 / 3 / 14
12,941
809
12,109
14,408
6,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Wraithhu
Fenrir
18
5 / 1 / 18
12,936
809
15,210
17,153
23,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
113
6
Kills
33
33
Deaths
6
10
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Achilles
Booty-_-Dex
Achilles
2
3
2
1
L
Izanami
EL ZAR51
Izanami
1
6
2
0.33
L
Apollo
Gay Mayo
Apollo
1
7
1
0.21
W
Da Ji
JustSinny
Da Ji
14
2
9
9.25
W
4
0
19
13.5
W
Discordia
SharkieYumYumm
Discordia
4
0
20
14
L
1
9
2
0.22
W
Heimdallr
Thats Mr Hob0
Heimdallr
6
3
14
4.33
W
Fenrir
Wraithhu
Fenrir
5
1
18
14
L
Danzaburou
eddie_cody
Danzaburou
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,559
Damage
68,815
76,714
Taken
56,809
45,963
Mitigated
45,653
11,054
Healing
16,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Booty-_-Dex
Achilles
15,837
3,231
0
4,934
22,685
25,244
0
6,825
15,860
0
30,640
L
Izanami
EL ZAR51
Izanami
2,380
1,192
0
675
11,791
4,030
1,203
4,663
7,128
0
20,405
L
Apollo
Gay Mayo
Apollo
2,374
1,165
0
790
12,421
4,679
753
4,696
7,725
0
40,425
W
Da Ji
JustSinny
Da Ji
14,655
5,013
0
1,239
7,098
4,189
2,647
254
6,793
408
35,113
W
10,643
154
0
2,183
12,028
8,645
378
1,620
10,260
29,224
0
W
Discordia
SharkieYumYumm
Discordia
16,198
501
506
2,189
6,122
2,392
1,595
1,711
4,379
47,851
0
L
10,880
774
1,204
2,017
14,571
5,789
356
7,005
7,563
54,202
0
W
Heimdallr
Thats Mr Hob0
Heimdallr
12,109
4,737
1,680
5,667
14,408
6,869
2,743
2,427
11,814
0
51,265
W
Fenrir
Wraithhu
Fenrir
15,210
3,042
0
3,090
17,153
23,558
731
4,346
12,521
206
34,145
L
Danzaburou
eddie_cody
Danzaburou
7,088
1,330
0
1,434
15,246
6,221
752
4,775
10,471
0
37,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,643
Gold Earned
64,611
364
Minions Killed
312
8
Camps Cleared
7
1,407,685
Distance Traveled
1,514,998
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,482
718
25
2
0
301,308
0
L
Izanami
9,572
598
53
3
4
296,958
0
L
Apollo
10,048
628
97
6
1
256,818
5
W
Da Ji
14,610
913
42
3
2
298,932
0
W
Ares
11,949
747
30
2
0
305,478
11
W
Discordia
12,175
761
88
6
1
303,800
0
L
Ra
10,015
626
114
7
1
286,754
2
W
Heimdallr
12,941
809
90
6
1
287,872
3
W
Fenrir
12,936
809
62
4
3
318,916
0
L
Danzaburou
10,526
658
75
5
2
265,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role