Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
AFJayy
Cu Chulainn
Bronze III
Level 75
God Stats
11W - 3L
1,500 SR
Queue Stats
15W - 7L
1,479 MMR
Party 2
Ares
Ares
Bronze III
ReeceMorningWood
Ares
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,479 MMR
Party 2
Scylla
Scylla
Bronze III
Seth_Senpai
Scylla
Bronze III
Level 125
God Stats
7W - 3L
1,841 SR
Queue Stats
18W - 10L
1,479 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,614 SR
1,479 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,527 SR
1,490 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
ProfMorrow212
Cupid
Gold V
Level 85
God Stats
1W - 1L
1,761 SR
Queue Stats
23W - 34L
1,491 MMR
Party 1
Osiris
Osiris
Gold IV
Supaphast
Osiris
Gold IV
Level 154
God Stats
0W - 2L
1,321 SR
Queue Stats
51W - 54L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AFJayy
Cu Chulainn
13
6 / 3 / 8
10,141
724
8,500
11,663
11,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 2 / 10
10,728
766
6,031
14,083
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
14
6 / 3 / 11
10,883
777
13,510
7,505
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
King ArthurPersephoneAphroditeCthulhuDanzaburou

VS

Bans
KumbhakarnaNu WaMedusaJanusApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 7 / 2
8,813
630
8,775
11,247
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 7 / 5
8,359
597
4,048
9,957
3,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Supaphast
Osiris
13
4 / 3 / 3
9,169
655
7,410
12,388
11,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
16
Kills
8
8
Deaths
17
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
7
2
0.71
W
Cu Chulainn
AFJayy
Cu Chulainn
6
3
8
3.33
L
0
7
5
0.36
W
4
2
10
4.5
W
Scylla
6
3
11
3.83
L
Osiris
Supaphast
Osiris
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,041
Damage
20,233
33,251
Taken
33,592
30,998
Mitigated
18,077
2,707
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,775
219
0
1,722
11,247
3,631
0
6,614
4,347
35,014
0
W
Cu Chulainn
AFJayy
Cu Chulainn
8,500
2,004
0
270
11,663
11,618
255
3,626
7,642
7,820
27,720
L
4,048
2,040
440
1,502
9,957
3,112
0
6,946
2,774
0
24,217
W
6,031
240
0
1,563
14,083
16,180
263
3,257
10,385
20,391
0
W
Scylla
13,510
2,347
0
874
7,505
3,200
1,096
1,468
5,766
56,136
0
L
Osiris
Supaphast
Osiris
7,410
2,551
0
2,760
12,388
11,334
0
6,902
5,254
0
30,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,752
Gold Earned
26,341
153
Minions Killed
141
0
Camps Cleared
0
760,188
Distance Traveled
698,256
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,813
630
51
4
0
221,826
2
W
Cu Chulainn
10,141
724
49
4
0
276,432
0
L
Cupid
8,359
597
37
3
0
206,544
1
W
Ares
10,728
766
13
1
0
258,512
2
W
Scylla
10,883
777
91
7
0
225,244
2
L
Osiris
9,169
655
53
4
0
269,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role