Player Matchup

Set
Set
CESMonkey
Set
Level 105
God Stats
1W - 2L
1,224 SR
Queue Stats
174W - 126L
1,587 Elo+
Party 1
Tyr
Tyr
Cachetoni18
Tyr
Level 66
God Stats
14W - 13L
1,774 SR
Queue Stats
120W - 107L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
Graphic_Cyanide
Baron Samedi
Level 67
God Stats
54W - 37L
1,535 SR
Queue Stats
96W - 80L
1,534 Elo+
Party 1
Fenrir
Fenrir
The-Swag-King-69
Fenrir
Level 111
God Stats
7W - 4L
1,707 SR
Queue Stats
221W - 175L
1,602 Elo+
Party 1
Janus
Janus
creamybalIs72
Janus
Level 8
God Stats
11W - 6L
1,693 SR
Queue Stats
15W - 7L
1,750 Elo+
Party 1
Team Averages
Level 71
1,586 SR
1,606 Elo+

VS

Team Averages
Level 46
1,574 SR
1,440 Elo+
Chaac
Chaac
GapeSupreme
Chaac
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 83L
1,602 Elo+
Party 2
Kuzenbo
Kuzenbo
IxKaYoTiiCxI
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,276 Elo+
Party 2
Hera
Hera
SosaUpNext
Hera
Level 78
God Stats
1W - 1L
1,871 SR
Queue Stats
103W - 69L
1,613 Elo+
Party 2
Artemis
Artemis
TmcReinvented
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,269 Elo+
Solo
Ravana
Ravana
VividPup4005792
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,712
610
5,177
5,906
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 1 / 2
6,148
559
3,987
7,756
3,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Graphic_Cyanide
Baron Samedi
10
3 / 1 / 4
5,855
532
3,193
4,258
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 7
5,960
542
2,755
4,413
1,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 3
5,613
510
4,086
3,494
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,096
554
4,863
7,623
5,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
IxKaYoTiiCxI
Kuzenbo
7
0 / 2 / 0
4,643
422
738
5,628
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 2 / 0
5,745
522
2,826
4,042
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
4
0 / 5 / 0
4,061
369
794
6,135
1,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 3 / 1
5,760
524
4,045
5,636
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
4
4
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
W
0
1
2
1
L
1
0
1
1.5
W
Baron Samedi
Graphic_Cyanide
Baron Samedi
3
1
4
5
L
Kuzenbo
IxKaYoTiiCxI
Kuzenbo
0
2
0
0
L
1
2
0
0.5
W
2
0
7
5.5
L
Artemis
0
5
0
0
L
2
3
1
0.83
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,198
Damage
13,266
25,827
Taken
29,064
10,902
Mitigated
13,815
10,648
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,177
2,015
0
2,234
5,906
3,609
390
894
4,938
3,807
33,048
W
3,987
579
0
2,844
7,756
3,219
497
0
7,756
0
33,008
L
4,863
697
0
5,504
7,623
5,723
0
49
7,574
0
35,968
W
Baron Samedi
Graphic_Cyanide
Baron Samedi
3,193
136
438
1,278
4,258
1,619
73
312
3,920
30,285
0
L
Kuzenbo
IxKaYoTiiCxI
Kuzenbo
738
243
0
418
5,628
3,373
0
2,087
3,340
12,451
0
L
2,826
712
0
600
4,042
1,077
0
1,113
2,857
26,366
0
W
2,755
856
0
2,138
4,413
1,594
556
1,077
3,254
0
11,033
L
Artemis
794
407
0
0
6,135
1,474
0
2,888
3,020
0
10,412
L
4,045
924
0
2,045
5,636
2,168
0
775
4,779
0
26,104
W
4,086
193
0
1,716
3,494
861
157
1,065
2,395
31,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,288
Gold Earned
26,305
305
Minions Killed
231
0
Camps Cleared
0
1,082,011
Distance Traveled
1,000,845
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,712
610
74
7
0
221,653
1
W
Tyr
6,148
559
83
8
0
225,975
2
L
Chaac
6,096
554
80
7
0
213,338
1
W
Baron Samedi
5,855
532
58
5
0
197,643
1
L
Kuzenbo
4,643
422
15
1
0
188,647
0
L
Hera
5,745
522
63
6
0
193,766
3
W
Fenrir
5,960
542
21
2
0
222,525
2
L
Artemis
4,061
369
11
1
0
198,926
0
L
Ravana
5,760
524
62
6
0
206,168
1
W
Janus
5,613
510
69
6
0
214,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role