Player Matchup

Bellona
Bellona
AlexWholFX
Bellona
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 91L
1,679 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DaMoonKid
Ah Muzen Cab
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,546 Elo+
Party 1
Thor
Thor
Rîuk
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Waz0n
Apollo
Level 156
God Stats
1W - 0L
1,762 SR
Queue Stats
15W - 15L
1,287 Elo+
Party 3
Ymir
Ymir
whiteboymalachi
Ymir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,622 Elo+
Party 1
Team Averages
Level 123
1,552 SR
1,527 Elo+

VS

Team Averages
Level 76
1,472 SR
1,683 Elo+
Bacchus
Bacchus
BigBirk
Bacchus
Level 69
God Stats
3W - 5L
1,361 SR
Queue Stats
304W - 289L
1,615 Elo+
Party 2
Amaterasu
Amaterasu
BrotherRat
Amaterasu
Level 105
God Stats
1W - 9L
1,500 SR
Queue Stats
2W - 10L
1,763 Elo+
Party 4
Chiron
Chiron
HowieVS
Chiron
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 260L
1,507 Elo+
Party 2
Set
Set
Kiny420
Set
Level 54
God Stats
1W - 6L
1,500 SR
Queue Stats
2W - 7L
1,763 Elo+
Party 4
Eset
Eset
SaltySeas419
Eset
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,763 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlexWholFX
Bellona
20
10 / 6 / 5
14,330
623
25,142
26,803
23,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
DaMoonKid
Ah Muzen Cab
20
11 / 2 / 9
14,747
641
27,450
22,127
11,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Rîuk
Thor
20
7 / 2 / 10
13,103
570
12,816
16,744
8,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Waz0n
Apollo
18
1 / 4 / 7
11,800
513
9,344
18,887
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
3 / 4 / 17
12,519
544
8,858
20,839
24,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigBirk
Bacchus
17
5 / 7 / 8
11,564
503
14,050
24,304
30,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
BrotherRat
Amaterasu
17
4 / 7 / 1
11,193
487
12,382
23,220
28,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
HowieVS
Chiron
16
5 / 6 / 5
10,441
454
14,249
16,633
10,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
17
3 / 6 / 6
10,859
472
15,845
23,514
16,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
1 / 6 / 8
10,802
470
9,645
17,258
6,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
46
32
Kills
18
18
Deaths
32
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlexWholFX
Bellona
10
6
5
2.08
L
Bacchus
BigBirk
Bacchus
5
7
8
1.29
L
Amaterasu
BrotherRat
Amaterasu
4
7
1
0.64
W
Ah Muzen Cab
DaMoonKid
Ah Muzen Cab
11
2
9
7.75
L
Chiron
HowieVS
Chiron
5
6
5
1.25
L
Set
3
6
6
1
W
Thor
Rîuk
Thor
7
2
10
6
L
1
6
8
0.83
W
Apollo
Waz0n
Apollo
1
4
7
1.13
W
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,610
Damage
66,171
105,400
Taken
104,929
74,803
Mitigated
92,590
37,385
Healing
28,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlexWholFX
Bellona
25,142
13,024
0
10,711
26,803
23,227
604
2,947
23,228
360
100,940
L
Bacchus
BigBirk
Bacchus
14,050
2,738
0
3,077
24,304
30,588
206
2,062
22,242
31,666
0
L
Amaterasu
BrotherRat
Amaterasu
12,382
5,913
0
6,018
23,220
28,441
1,192
752
22,468
136
57,629
W
Ah Muzen Cab
DaMoonKid
Ah Muzen Cab
27,450
17,358
0
12,881
22,127
11,696
3,948
6,973
15,104
0
148,366
L
Chiron
HowieVS
Chiron
14,249
5,308
810
3,639
16,633
10,483
1,436
1,408
15,073
6,733
59,703
L
Set
15,845
6,274
0
6,048
23,514
16,416
0
1,948
21,566
0
78,477
W
Thor
Rîuk
Thor
12,816
3,041
0
1,413
16,744
8,173
510
4,456
12,213
0
73,602
L
9,645
1,357
2,279
6,254
17,258
6,662
311
3,030
14,228
69,695
0
W
Apollo
Waz0n
Apollo
9,344
5,315
0
9,139
18,887
7,157
2,888
4,179
14,708
0
78,508
W
8,858
1,693
0
3,241
20,839
24,550
497
8,877
11,937
32,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,499
Gold Earned
54,859
626
Minions Killed
550
0
Camps Cleared
0
2,243,344
Distance Traveled
2,051,299
33
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,330
623
170
7
0
480,842
2
L
Bacchus
11,564
503
32
1
0
407,020
8
L
Amaterasu
11,193
487
122
5
0
443,041
0
W
Ah Muzen Cab
14,747
641
197
9
0
442,819
6
L
Chiron
10,441
454
105
5
0
372,635
1
L
Set
10,859
472
132
6
0
434,082
2
W
Thor
13,103
570
96
4
0
471,016
10
L
Eset
10,802
470
159
7
0
394,521
3
W
Apollo
11,800
513
125
5
0
397,906
7
W
Ymir
12,519
544
38
2
0
450,761
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role