Player Matchup

Kuzenbo
Kuzenbo
ACloudMonster
Kuzenbo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 66L
1,765 Elo+
Party 4
Nike
Nike
BloodHorizon3
Nike
Level 133
God Stats
9W - 5L
1,715 SR
Queue Stats
197W - 161L
1,196 Elo+
Party 3
Hachiman
Hachiman
D34MON5 PR1D3
Hachiman
Level 120
God Stats
6W - 9L
1,292 SR
Queue Stats
309W - 262L
1,664 Elo+
Party 3
Set
Set
Svecilicmage
Set
Level 108
God Stats
5W - 6L
1,500 SR
Queue Stats
285W - 238L
1,664 Elo+
Party 3
Scylla
Scylla
XLordDrakkonX
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 118
1,502 SR
1,558 Elo+

VS

Team Averages
Level 115
1,548 SR
1,481 Elo+
Nu Wa
Nu Wa
Astryda
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Galack
Medusa
Level 109
God Stats
1W - 0L
1,729 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Jagou
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
PharmDaddy
Tsukuyomi
Level 125
God Stats
41W - 25L
1,572 SR
Queue Stats
96W - 93L
1,477 Elo+
Party 2
Anubis
Anubis
Vitamint22
Anubis
Level 68
God Stats
5W - 6L
1,441 SR
Queue Stats
42W - 44L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
1 / 2 / 2
7,994
727
8,988
12,521
14,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 6 / 5
7,236
658
3,732
12,459
6,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
D34MON5 PR1D3
Hachiman
14
1 / 2 / 3
7,494
681
6,122
7,378
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 4 / 4
7,189
654
5,336
9,722
3,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 4 / 1
8,953
814
5,153
6,257
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Astryda
Nu Wa
14
3 / 0 / 6
8,595
781
7,184
3,850
1,568
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Galack
Medusa
17
8 / 1 / 5
10,715
974
13,156
10,147
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Jagou
Sobek
14
4 / 3 / 12
9,712
883
5,104
13,002
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
PharmDaddy
Tsukuyomi
14
1 / 1 / 9
8,319
756
11,155
11,286
5,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Vitamint22
Anubis
14
2 / 1 / 9
8,328
757
5,576
7,291
3,547
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
6
Kills
18
18
Deaths
6
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
1
2
2
1
W
Nu Wa
Astryda
Nu Wa
3
0
6
6
L
0
6
5
0.42
L
Hachiman
D34MON5 PR1D3
Hachiman
1
2
3
1.25
W
Medusa
Galack
Medusa
8
1
5
10.5
W
Sobek
Jagou
Sobek
4
3
12
3.33
W
Tsukuyomi
PharmDaddy
Tsukuyomi
1
1
9
5.5
L
1
4
4
0.75
W
Anubis
Vitamint22
Anubis
2
1
9
6.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,331
Damage
42,175
48,337
Taken
45,576
29,303
Mitigated
30,093
7,121
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
8,988
3,454
0
2,548
12,521
14,496
11
5,818
6,703
21,211
0
W
Nu Wa
Astryda
Nu Wa
7,184
1,327
0
938
3,850
1,568
364
2,508
1,224
28,303
0
L
3,732
180
0
1,172
12,459
6,565
0
4,335
8,124
0
12,645
L
Hachiman
D34MON5 PR1D3
Hachiman
6,122
1,830
0
1,551
7,378
2,746
2
1,487
5,891
0
25,052
W
Medusa
Galack
Medusa
13,156
5,114
1,146
3,711
10,147
5,120
3,144
2,707
7,344
0
53,819
W
Sobek
Jagou
Sobek
5,104
279
0
2,707
13,002
14,539
0
3,398
9,388
10,342
0
W
Tsukuyomi
PharmDaddy
Tsukuyomi
11,155
3,255
0
2,095
11,286
5,319
34
3,153
7,989
0
31,911
L
5,336
2,244
0
1,850
9,722
3,498
0
4,134
5,588
0
16,856
W
Anubis
Vitamint22
Anubis
5,576
417
0
1,651
7,291
3,547
1,165
2,004
5,199
22,773
0
L
5,153
157
0
0
6,257
1,998
0
2,259
3,998
26,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
45,669
202
Minions Killed
261
3
Camps Cleared
11
1,044,358
Distance Traveled
1,096,331
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,994
727
26
2
0
230,048
0
W
Nu Wa
8,595
781
46
4
2
218,764
0
L
Nike
7,236
658
23
2
0
203,546
1
L
Hachiman
7,494
681
53
5
0
202,848
1
W
Medusa
10,715
974
117
11
7
214,386
0
W
Sobek
9,712
883
13
1
0
218,634
3
W
Tsukuyomi
8,319
756
47
4
2
245,825
0
L
Set
7,189
654
35
3
2
221,984
3
W
Anubis
8,328
757
38
3
0
198,722
0
L
Scylla
8,953
814
65
6
1
185,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role