Player Matchup

Medusa
Medusa
ANGRY RPD
Medusa
Level 128
God Stats
21W - 15L
1,406 SR
Queue Stats
318W - 315L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
MenacingGecko72
Ne Zha
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
221W - 180L
1,362 Elo+
Solo
Raijin
Raijin
Yanitsu
Raijin
Level 63
God Stats
7W - 8L
1,526 SR
Queue Stats
377W - 329L
1,443 Elo+
Solo
Sobek
Sobek
big big boom
Sobek
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 192L
1,524 Elo+
Solo
Osiris
Osiris
shmolp
Osiris
Level 84
God Stats
17W - 14L
1,774 SR
Queue Stats
344W - 346L
1,517 Elo+
Party 1
Team Averages
Level 95
1,541 SR
1,470 Elo+

VS

Team Averages
Level 86
1,428 SR
1,538 Elo+
Arachne
Arachne
CoolFoXX4
Arachne
Level 62
God Stats
9W - 5L
1,500 SR
Queue Stats
360W - 330L
1,604 Elo+
Party 2
King Arthur
King Arthur
Jamurai1
King Arthur
Level 69
God Stats
14W - 13L
1,551 SR
Queue Stats
419W - 459L
1,393 Elo+
Solo
Rama
Rama
Kurtzmonster
Rama
Level 66
God Stats
3W - 8L
1,288 SR
Queue Stats
409W - 374L
1,731 Elo+
Party 2
Khepri
Khepri
LadyShaft
Khepri
Level 122
God Stats
2W - 11L
1,300 SR
Queue Stats
379W - 365L
1,450 Elo+
Party 3
Janus
Janus
OddLandMerc
Janus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
309W - 301L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ANGRY RPD
Medusa
12
1 / 1 / 1
7,480
440
8,101
6,743
2,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 3
9,576
563
11,178
16,980
13,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Raijin
Yanitsu
Raijin
15
5 / 2 / 2
9,441
555
11,024
9,886
3,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 6 / 3
7,668
451
4,971
15,397
10,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
shmolp
Osiris
14
7 / 6 / 4
9,173
540
10,383
11,674
10,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CoolFoXX4
Arachne
16
7 / 2 / 4
10,077
593
11,136
10,980
7,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Jamurai1
King Arthur
16
1 / 3 / 2
9,514
560
12,688
16,048
11,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 2 / 3
8,958
527
8,339
10,734
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
LadyShaft
Khepri
14
0 / 4 / 8
8,515
501
5,772
12,242
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 6 / 3
9,858
580
6,571
11,370
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
17
Kills
16
16
Deaths
17
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
ANGRY RPD
Medusa
1
1
1
1.5
W
Arachne
CoolFoXX4
Arachne
7
2
4
4.5
W
King Arthur
Jamurai1
King Arthur
1
3
2
0.67
W
5
2
3
3.25
W
Khepri
LadyShaft
Khepri
0
4
8
1
L
3
1
3
4.5
W
3
6
3
0.75
L
Raijin
Yanitsu
Raijin
5
2
2
3
L
1
6
3
0.42
L
Osiris
shmolp
Osiris
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,657
Damage
44,506
60,680
Taken
61,374
40,637
Mitigated
36,354
17,036
Healing
17,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ANGRY RPD
Medusa
8,101
3,827
0
1,831
6,743
2,215
843
1,693
5,050
0
48,228
W
Arachne
CoolFoXX4
Arachne
11,136
7,008
0
3,854
10,980
7,505
0
1,576
9,318
10,618
54,764
W
King Arthur
Jamurai1
King Arthur
12,688
2,837
0
3,569
16,048
11,531
368
147
15,163
0
60,331
W
8,339
6,979
842
3,424
10,734
4,281
2,437
4,626
6,004
0
49,310
W
Khepri
LadyShaft
Khepri
5,772
370
648
2,868
12,242
9,627
417
4,479
7,647
27,544
0
L
11,178
3,984
0
9,525
16,980
13,306
0
125
16,738
0
59,420
W
6,571
285
118
2,022
11,370
3,410
0
5,095
5,800
64,012
0
L
Raijin
Yanitsu
Raijin
11,024
1,107
0
1,447
9,886
3,826
320
4,529
5,357
62,562
0
L
4,971
245
0
4,152
15,397
10,706
0
3,736
11,661
23,174
0
L
Osiris
shmolp
Osiris
10,383
4,053
0
81
11,674
10,584
401
2,936
8,738
6,123
48,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,338
Gold Earned
46,922
443
Minions Killed
472
0
Camps Cleared
0
1,572,789
Distance Traveled
1,728,376
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,480
440
99
6
0
337,317
7
W
Arachne
10,077
593
90
5
0
393,657
5
W
King Arthur
9,514
560
115
7
0
321,692
3
W
Rama
8,958
527
106
6
0
307,266
1
W
Khepri
8,515
501
28
2
0
358,467
3
L
Ne Zha
9,576
563
111
7
0
322,189
8
W
Janus
9,858
580
133
8
0
347,294
4
L
Raijin
9,441
555
112
7
0
321,704
6
L
Sobek
7,668
451
23
1
0
277,629
7
L
Osiris
9,173
540
98
6
0
313,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role