Player Matchup

Serqet
Serqet
General_Bombacha
Serqet
Level 102
God Stats
15W - 23L
1,689 SR
Queue Stats
178W - 193L
1,446 Elo+
Party 1
Yemoja
Yemoja
JustPahoran
Yemoja
Level 23
God Stats
9W - 12L
1,356 SR
Queue Stats
9W - 12L
1,266 Elo+
Party 1
Arachne
Arachne
Kitto_x
Arachne
Level 93
God Stats
4W - 1L
1,263 SR
Queue Stats
17W - 11L
1,543 Elo+
Party 4
Merlin
Merlin
Lord_Picho
Merlin
Level 74
God Stats
24W - 19L
1,680 SR
Queue Stats
219W - 224L
1,461 Elo+
Party 1
Chernobog
Chernobog
dante310246554
Chernobog
Level 124
God Stats
10W - 1L
1,500 SR
Queue Stats
400W - 352L
1,565 Elo+
Party 4
Team Averages
Level 83
1,497 SR
1,456 Elo+

VS

Team Averages
Level 48
1,510 SR
1,541 Elo+
Ymir
Ymir
BI-Han___
Ymir
Level 68
God Stats
33W - 33L
1,614 SR
Queue Stats
468W - 434L
1,625 Elo+
Party 3
Danzaburou
Danzaburou
CizzleBabyyy
Danzaburou
Level 19
God Stats
1W - 3L
1,267 SR
Queue Stats
136W - 135L
1,481 Elo+
Party 3
Chang'e
Chang'e
ItzKayVo
Chang'e
Level 43
God Stats
7W - 5L
1,514 SR
Queue Stats
533W - 487L
1,599 Elo+
Party 3
Chernobog
Chernobog
SmashDaddyA
Chernobog
Level 49
God Stats
1W - 1L
1,715 SR
Queue Stats
39W - 42L
1,546 Elo+
Party 2
Ne Zha
Ne Zha
SmashDaddyJ
Ne Zha
Level 63
God Stats
3W - 3L
1,439 SR
Queue Stats
80W - 69L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 9
11,978
521
10,256
20,617
12,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
16
1 / 1 / 17
11,497
500
8,639
12,467
12,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Kitto_x
Arachne
17
7 / 4 / 11
11,878
516
10,525
21,460
9,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Lord_Picho
Merlin
20
7 / 2 / 7
13,218
575
16,157
12,439
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
dante310246554
Chernobog
20
8 / 5 / 8
13,265
577
19,272
21,435
9,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 8 / 6
9,677
421
12,608
24,258
13,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
CizzleBabyyy
Danzaburou
14
0 / 3 / 2
8,911
387
5,281
9,672
2,638
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
ItzKayVo
Chang'e
17
3 / 3 / 6
10,537
458
9,640
15,423
5,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
SmashDaddyA
Chernobog
17
4 / 8 / 6
11,087
482
11,179
20,724
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
18
8 / 8 / 6
11,981
521
14,113
18,092
10,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
44
29
Kills
18
18
Deaths
30
52
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
8
6
0.75
L
Danzaburou
CizzleBabyyy
Danzaburou
0
3
2
0.33
W
6
6
9
1.75
L
Chang'e
ItzKayVo
Chang'e
3
3
6
2
W
Yemoja
1
1
17
9.5
W
Arachne
Kitto_x
Arachne
7
4
11
3.13
W
Merlin
Lord_Picho
Merlin
7
2
7
5.25
L
Chernobog
SmashDaddyA
Chernobog
4
8
6
0.88
L
Ne Zha
8
8
6
1.38
W
Chernobog
dante310246554
Chernobog
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,849
Damage
52,821
88,418
Taken
88,169
49,554
Mitigated
42,968
33,659
Healing
19,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
12,608
1,966
425
3,095
24,258
13,276
369
9,335
14,923
33,586
0
L
Danzaburou
CizzleBabyyy
Danzaburou
5,281
2,576
0
2,282
9,672
2,638
795
2,825
6,469
0
41,782
W
10,256
2,295
0
5,770
20,617
12,431
1,024
4,143
15,999
62
37,258
L
Chang'e
ItzKayVo
Chang'e
9,640
805
1,347
5,384
15,423
5,243
0
4,402
10,996
64,665
0
W
Yemoja
8,639
856
2,959
2,502
12,467
12,519
662
5,848
6,515
34,624
0
W
Arachne
Kitto_x
Arachne
10,525
9,166
0
11,215
21,460
9,448
1,191
5,232
16,042
0
75,835
W
Merlin
Lord_Picho
Merlin
16,157
306
0
3,229
12,439
5,524
835
4,935
7,336
98,131
0
L
Chernobog
SmashDaddyA
Chernobog
11,179
7,348
0
4,959
20,724
10,841
772
3,822
15,784
0
67,807
L
Ne Zha
14,113
3,973
0
2,120
18,092
10,970
0
4,412
13,584
7,758
77,353
W
Chernobog
dante310246554
Chernobog
19,272
11,971
0
7,984
21,435
9,632
772
4,723
16,493
0
120,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,836
Gold Earned
52,193
509
Minions Killed
486
0
Camps Cleared
0
2,188,728
Distance Traveled
2,099,237
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,677
421
37
2
0
422,517
7
L
Danzaburou
8,911
387
87
4
0
423,433
4
W
Serqet
11,978
521
70
3
0
408,187
0
L
Chang'e
10,537
458
121
5
0
437,939
6
W
Yemoja
11,497
500
48
2
0
454,267
2
W
Arachne
11,878
516
91
4
0
472,714
1
W
Merlin
13,218
575
145
6
0
454,312
4
L
Chernobog
11,087
482
107
5
0
379,736
1
L
Ne Zha
11,981
521
134
6
0
435,612
4
W
Chernobog
13,265
577
155
7
0
399,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role