Player Matchup

Janus
Janus
Basick
Janus
Level 109
God Stats
0W - 1L
1,751 SR
Queue Stats
8W - 4L
1,896 Elo+
Party 1
Danzaburou
Danzaburou
LightlyFlexing
Danzaburou
Level 42
God Stats
1W - 1L
1,718 SR
Queue Stats
2W - 2L
1,896 Elo+
Party 1
Guan Yu
Guan Yu
VonLemon
Guan Yu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,843 Elo+
Party 1
Khepri
Khepri
mrshutdownhd
Khepri
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,896 Elo+
Party 1
Team Averages
Level 64
1,617 SR
1,883 Elo+

VS

Team Averages
Level 129
1,522 SR
1,601 Elo+
Ah Muzen Cab
Ah Muzen Cab
CAX0798
Ah Muzen Cab
Level 119
God Stats
4W - 1L
1,532 SR
Queue Stats
229W - 165L
1,642 Elo+
Party 2
Nu Wa
Nu Wa
LordPapuMX
Nu Wa
Level 145
God Stats
27W - 16L
1,442 SR
Queue Stats
196W - 110L
1,562 Elo+
Party 2
Sun Wukong
Sun Wukong
SrBoom25
Sun Wukong
Level 128
God Stats
13W - 8L
1,857 SR
Queue Stats
255W - 158L
1,622 Elo+
Party 2
Janus
Janus
dioxido1223
Janus
Level 123
God Stats
13W - 7L
1,258 SR
Queue Stats
243W - 158L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Basick
Janus
15
2 / 5 / 3
9,759
751
8,443
12,198
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
LightlyFlexing
Danzaburou
15
2 / 4 / 2
9,668
744
7,754
11,586
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
VonLemon
Guan Yu
14
2 / 4 / 1
8,775
675
6,363
12,685
13,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
14
2 / 5 / 2
9,190
707
4,937
16,131
16,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CAX0798
Ah Muzen Cab
16
2 / 3 / 7
10,294
792
10,010
13,382
5,801
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
18
8 / 2 / 8
11,801
908
16,161
9,116
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SrBoom25
Sun Wukong
16
6 / 1 / 4
10,629
818
4,375
9,181
6,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

16
1 / 2 / 13
10,725
825
13,254
7,379
2,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
17
18
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
Basick
Janus
2
5
3
0.7
W
Ah Muzen Cab
CAX0798
Ah Muzen Cab
2
3
7
1.83
L
Danzaburou
LightlyFlexing
Danzaburou
2
4
2
0.75
W
Nu Wa
8
2
8
6
W
Sun Wukong
SrBoom25
Sun Wukong
6
1
4
8
L
Guan Yu
VonLemon
Guan Yu
2
4
1
0.63
W
1
2
13
3.75
L
Khepri
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,497
Damage
43,800
52,600
Taken
39,058
40,414
Mitigated
18,166
9,185
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Basick
Janus
8,443
485
0
760
12,198
4,436
199
6,156
5,858
44,469
0
W
Ah Muzen Cab
CAX0798
Ah Muzen Cab
10,010
4,965
0
3,148
13,382
5,801
1,976
4,493
8,710
0
41,315
L
Danzaburou
LightlyFlexing
Danzaburou
7,754
2,428
0
3,132
11,586
5,792
0
7,509
3,915
2,510
42,597
W
Nu Wa
16,161
3,928
0
1,148
9,116
3,281
1,781
3,749
5,169
43,878
0
W
Sun Wukong
SrBoom25
Sun Wukong
4,375
901
356
921
9,181
6,755
1,003
2,068
5,841
0
19,463
L
Guan Yu
VonLemon
Guan Yu
6,363
1,012
1,393
2,164
12,685
13,531
0
7,957
4,478
0
21,152
W
13,254
638
0
1,259
7,379
2,329
1,347
3,363
3,745
48,992
0
L
Khepri
4,937
356
0
1,736
16,131
16,655
0
7,384
8,457
19,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,392
Gold Earned
43,449
219
Minions Killed
240
9
Camps Cleared
12
854,881
Distance Traveled
1,119,174
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,759
751
74
6
3
227,048
2
W
Ah Muzen Cab
10,294
792
55
4
2
235,276
1
L
Danzaburou
9,668
744
87
7
4
202,773
3
W
Nu Wa
11,801
908
81
6
3
267,938
4
W
Sun Wukong
10,629
818
27
2
4
307,886
0
L
Guan Yu
8,775
675
33
3
2
209,379
0
W
Janus
10,725
825
77
6
3
308,074
0
L
Khepri
9,190
707
25
2
0
215,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role