Player Matchup

Arachne
Arachne
DBlacker12
Arachne
Level 48
God Stats
17W - 7L
2,039 SR
Queue Stats
114W - 121L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
Ethollywood
Danzaburou
Level 42
God Stats
26W - 28L
1,616 SR
Queue Stats
70W - 78L
1,572 Elo+
Party 2
Nu Wa
Nu Wa
Fallapatorius96
Nu Wa
Level 48
God Stats
4W - 4L
1,300 SR
Queue Stats
80W - 84L
1,459 Elo+
Party 2
Horus
Horus
UghSorry
Horus
Level 61
God Stats
4W - 2L
1,784 SR
Queue Stats
273W - 236L
1,145 Elo+
Party 1
Cthulhu
Cthulhu
joexorx
Cthulhu
Level 33
God Stats
2W - 5L
1,500 SR
Queue Stats
228W - 204L
1,165 Elo+
Party 1
Team Averages
Level 46
1,648 SR
1,370 Elo+

VS

Team Averages
Level 45
1,509 SR
1,466 Elo+
Freya
Freya
DaveIsReal
Freya
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 59L
1,371 Elo+
Party 3
Serqet
Serqet
Jhoney53
Serqet
Level 83
God Stats
84W - 70L
1,544 SR
Queue Stats
245W - 217L
1,572 Elo+
Solo
Nu Wa
Nu Wa
gamer2066
Nu Wa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 57L
1,388 Elo+
Party 3
Khepri
Khepri
leafyseadragon1
Khepri
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 4
Hachiman
Hachiman
stokeyusa97
Hachiman
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DBlacker12
Arachne
17
5 / 2 / 10
10,635
591
5,102
11,320
6,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Ethollywood
Danzaburou
17
8 / 0 / 8
10,668
593
11,557
11,535
4,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 0 / 11
10,054
559
11,637
5,513
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
UghSorry
Horus
14
3 / 0 / 12
9,396
522
4,144
12,600
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
joexorx
Cthulhu
15
2 / 0 / 6
9,223
512
8,753
10,183
6,992
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
15
0 / 1 / 0
8,488
472
5,441
11,913
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Jhoney53
Serqet
13
1 / 9 / 1
7,660
426
7,427
14,865
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
gamer2066
Nu Wa
12
1 / 4 / 0
7,829
435
6,814
9,435
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 0
6,598
367
2,454
12,342
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
stokeyusa97
Hachiman
10
0 / 4 / 1
6,560
364
4,444
9,942
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
4
24
Kills
2
2
Deaths
24
47
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
DBlacker12
Arachne
5
2
10
5
L
Freya
0
1
0
0
W
Danzaburou
Ethollywood
Danzaburou
8
0
8
12
W
6
0
11
11.5
L
Serqet
Jhoney53
Serqet
1
9
1
0.17
W
Horus
UghSorry
Horus
3
0
12
9
L
Nu Wa
gamer2066
Nu Wa
1
4
0
0.25
W
Cthulhu
joexorx
Cthulhu
2
0
6
5
L
0
6
0
0
L
Hachiman
stokeyusa97
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,193
Damage
26,580
51,151
Taken
58,497
32,920
Mitigated
21,948
25,644
Healing
16,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DBlacker12
Arachne
5,102
2,821
0
3,753
11,320
6,921
109
1,630
8,498
8,603
60,803
L
Freya
5,441
1,444
0
5,295
11,913
5,597
38
7,394
4,294
54,738
0
W
Danzaburou
Ethollywood
Danzaburou
11,557
5,540
111
8,192
11,535
4,831
1,268
3,034
8,217
0
78,200
W
11,637
1,384
0
1,657
5,513
2,014
1,878
1,584
3,721
61,561
0
L
Serqet
Jhoney53
Serqet
7,427
1,338
0
2,837
14,865
4,434
0
3,919
10,620
0
39,554
W
Horus
UghSorry
Horus
4,144
1,901
3,071
5,605
12,600
12,162
761
2,748
9,632
0
22,506
L
Nu Wa
gamer2066
Nu Wa
6,814
590
0
2,755
9,435
2,297
0
3,114
5,979
39,460
0
W
Cthulhu
joexorx
Cthulhu
8,753
614
7
3,248
10,183
6,992
408
4,691
5,324
46,484
0
L
2,454
82
0
2,537
12,342
7,491
0
3,621
8,393
22,368
0
L
Hachiman
stokeyusa97
Hachiman
4,444
2,524
0
3,572
9,942
2,129
0
1,293
8,451
0
29,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,976
Gold Earned
37,135
472
Minions Killed
350
0
Camps Cleared
0
1,855,286
Distance Traveled
1,543,843
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,635
591
118
7
0
377,819
6
L
Freya
8,488
472
110
6
0
278,560
0
W
Danzaburou
10,668
593
116
6
0
325,134
2
W
Nu Wa
10,054
559
129
7
0
364,016
8
L
Serqet
7,660
426
81
5
0
376,973
4
W
Horus
9,396
522
25
1
0
390,947
4
L
Nu Wa
7,829
435
73
4
0
272,246
3
W
Cthulhu
9,223
512
84
5
0
397,370
3
L
Khepri
6,598
367
27
2
0
320,180
3
L
Hachiman
6,560
364
59
3
0
295,884
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role