Player Matchup

Anubis
Anubis
 
Anubis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ALMIGHTYGIOsan
Zeus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,679 Elo+
Party 1
He Bo
He Bo
PieRohh
He Bo
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 101L
1,638 Elo+
Party 1
Baba Yaga
Baba Yaga
X4nX
Baba Yaga
Level 153
God Stats
8W - 3L
1,500 SR
Queue Stats
280W - 205L
1,588 Elo+
Party 1
Bacchus
Bacchus
daydaydj
Bacchus
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
220W - 130L
1,677 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,616 Elo+

VS

Team Averages
Level 64
1,545 SR
1,595 Elo+
Poseidon
Poseidon
PapuDeus
Poseidon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,502 Elo+
Solo
Jormungandr
Jormungandr
YoyoTripp
Jormungandr
Level 107
God Stats
5W - 4L
1,507 SR
Queue Stats
278W - 266L
1,610 Elo+
Party 2
Ne Zha
Ne Zha
levesqueTM
Ne Zha
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
43W - 33L
1,603 Elo+
Solo
Janus
Janus
mosbysjedi
Janus
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
283W - 278L
1,610 Elo+
Party 2
Loki
Loki
pepperoniehomie
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
8 / 8 / 5
12,002
800
8,166
15,753
8,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 7 / 11
10,961
731
10,054
13,432
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
PieRohh
He Bo
16
4 / 10 / 10
10,708
714
9,823
13,795
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baba Yaga
X4nX
Baba Yaga
20
3 / 3 / 14
12,275
818
18,417
13,889
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
daydaydj
Bacchus
19
4 / 3 / 11
11,286
752
14,093
20,402
29,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
PapuDeus
Poseidon
19
6 / 3 / 14
11,211
747
13,791
12,999
6,632
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
YoyoTripp
Jormungandr
20
7 / 3 / 19
11,557
770
11,858
15,750
19,332
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
levesqueTM
Ne Zha
18
7 / 4 / 15
11,031
735
17,741
16,268
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
16
4 / 7 / 9
10,049
670
10,829
11,767
6,052
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 5 / 13
10,637
709
14,107
11,211
5,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
101
22
Kills
31
31
Deaths
22
51
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
8
5
1.31
W
3
7
11
1.21
L
Poseidon
PapuDeus
Poseidon
6
3
14
4.33
W
He Bo
PieRohh
He Bo
4
10
10
0.9
W
Baba Yaga
X4nX
Baba Yaga
3
3
14
3.33
L
Jormungandr
YoyoTripp
Jormungandr
7
3
19
5.5
W
Bacchus
daydaydj
Bacchus
4
3
11
3.17
L
Ne Zha
levesqueTM
Ne Zha
7
4
15
3.63
L
Janus
4
7
9
1.21
L
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,553
Damage
68,326
77,271
Taken
67,995
56,219
Mitigated
48,201
22,737
Healing
29,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,166
42
3,466
1,763
15,753
8,840
1,269
7,599
8,079
28,380
0
W
10,054
49
1,630
1,868
13,432
5,481
787
4,986
8,321
19,720
0
L
Poseidon
PapuDeus
Poseidon
13,791
2,138
3,617
4,939
12,999
6,632
623
11,682
953
36,343
0
W
He Bo
PieRohh
He Bo
9,823
383
0
1,093
13,795
5,480
393
7,028
6,567
13,065
0
W
Baba Yaga
X4nX
Baba Yaga
18,417
633
2,340
4,567
13,889
6,685
1,700
5,811
7,928
48,547
0
L
Jormungandr
YoyoTripp
Jormungandr
11,858
1,444
3,450
3,374
15,750
19,332
257
12,347
2,721
27,815
0
W
Bacchus
daydaydj
Bacchus
14,093
1,493
849
5,161
20,402
29,733
503
11,054
9,138
19,936
0
L
Ne Zha
levesqueTM
Ne Zha
17,741
3,244
1,156
5,181
16,268
10,543
680
14,758
1,023
0
32,617
L
Janus
10,829
984
2,581
1,257
11,767
6,052
384
10,839
542
13,862
0
L
14,107
3,160
2,610
1,647
11,211
5,642
208
8,802
2,203
0
19,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,232
Gold Earned
54,485
146
Minions Killed
135
0
Camps Cleared
0
1,274,609
Distance Traveled
1,432,296
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,002
800
31
2
0
245,108
0
W
Zeus
10,961
731
30
2
0
219,287
1
L
Poseidon
11,211
747
59
4
0
302,289
0
W
He Bo
10,708
714
7
0
0
221,952
2
W
Baba Yaga
12,275
818
68
5
0
301,867
0
L
Jormungandr
11,557
770
24
2
0
278,150
0
W
Bacchus
11,286
752
10
1
0
286,395
0
L
Ne Zha
11,031
735
29
2
0
302,172
1
L
Janus
10,049
670
8
1
0
262,803
0
L
Loki
10,637
709
15
1
0
286,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role