Player Matchup

Artemis
Artemis
GaddyScoop4985
Artemis
Level 63
God Stats
134W - 124L
1,451 SR
Queue Stats
138W - 134L
1,460 Elo+
Party 1
Bellona
Bellona
Lil Kooche Vert
Bellona
Level 25
God Stats
13W - 9L
1,631 SR
Queue Stats
48W - 44L
1,579 Elo+
Party 1
Amaterasu
Amaterasu
samdurbin
Amaterasu
Level 22
God Stats
18W - 16L
1,584 SR
Queue Stats
24W - 26L
1,482 Elo+
Party 1
Anhur
Anhur
xXMzBrOwN3y3sXx
Anhur
Level 35
God Stats
24W - 38L
1,306 SR
Queue Stats
311W - 291L
1,304 Elo+
Solo
Anubis
Anubis
yayokid412
Anubis
Level 39
God Stats
2W - 2L
1,773 SR
Queue Stats
104W - 103L
1,499 Elo+
Party 1
Team Averages
Level 37
1,549 SR
1,465 Elo+

VS

Team Averages
Level 51
1,711 SR
1,655 Elo+
Ares
Ares
A Beef Shawarma
Ares
Level 138
God Stats
20W - 11L
1,939 SR
Queue Stats
80W - 51L
1,720 Elo+
Party 3
Discordia
Discordia
Ban Pending
Discordia
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 186L
1,631 Elo+
Party 2
Cthulhu
Cthulhu
TRUMPisMAGA1776
Cthulhu
Level 28
God Stats
14W - 4L
1,899 SR
Queue Stats
105W - 87L
1,644 Elo+
Party 3
Neith
Neith
Wilfindya
Neith
Level 21
God Stats
6W - 7L
1,500 SR
Queue Stats
245W - 210L
1,631 Elo+
Party 2
Bastet
Bastet
ddanks7
Bastet
Level 24
God Stats
6W - 3L
1,716 SR
Queue Stats
70W - 51L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
9,358
936
10,152
8,804
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 6 / 4
9,121
912
9,773
18,322
11,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
samdurbin
Amaterasu
14
1 / 6 / 3
8,914
891
4,435
15,215
10,790
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 8 / 1
8,738
874
7,220
12,773
4,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
yayokid412
Anubis
16
2 / 6 / 3
9,707
971
8,520
15,628
7,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

146

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 18
12,745
1,275
17,679
14,087
11,826
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Ban Pending
Discordia
18
7 / 0 / 16
11,443
1,144
18,104
2,090
768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 10
9,920
992
8,091
11,153
9,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Wilfindya
Neith
17
4 / 0 / 15
10,710
1,071
10,581
3,632
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
ddanks7
Bastet
16
4 / 5 / 12
10,015
1,002
9,164
13,794
4,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
6
Kills
28
28
Deaths
6
15
Assists
71
Player
Kills
Deaths
Assists
KDA
W
9
0
18
18
W
Discordia
Ban Pending
Discordia
7
0
16
15
L
1
2
4
1.5
L
1
6
4
0.5
W
4
1
10
9
W
Neith
Wilfindya
Neith
4
0
15
11.5
W
Bastet
ddanks7
Bastet
4
5
12
2
L
Amaterasu
samdurbin
Amaterasu
1
6
3
0.42
L
1
8
1
0.19
L
Anubis
yayokid412
Anubis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,100
Damage
63,619
70,742
Taken
44,756
37,279
Mitigated
28,098
8,717
Healing
4,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,679
1,163
0
1,055
14,087
11,826
0
2,646
11,441
26,686
0
W
Discordia
Ban Pending
Discordia
18,104
73
0
0
2,090
768
0
128
1,962
41,911
0
L
10,152
2,965
0
650
8,804
3,303
0
7,147
1,657
201
25,978
L
9,773
2,733
0
2,413
18,322
11,396
0
9,550
8,772
0
26,028
W
8,091
353
731
0
11,153
9,598
0
2,858
8,295
25,513
0
W
Neith
Wilfindya
Neith
10,581
5,554
0
1,619
3,632
1,451
0
133
3,499
0
20,837
W
Bastet
ddanks7
Bastet
9,164
2,358
384
732
13,794
4,455
0
2,956
10,838
0
12,237
L
Amaterasu
samdurbin
Amaterasu
4,435
2,132
681
781
15,215
10,790
0
8,119
7,096
0
15,450
L
7,220
4,693
0
541
12,773
4,308
0
8,235
4,538
0
22,049
L
Anubis
yayokid412
Anubis
8,520
992
0
3,651
15,628
7,482
0
10,823
4,805
30,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,838
Gold Earned
54,833
199
Minions Killed
171
4
Camps Cleared
4
888,360
Distance Traveled
917,492
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,745
1,275
11
1
1
209,119
0
W
Discordia
11,443
1,144
79
8
1
197,392
0
L
Artemis
9,358
936
47
5
0
171,390
0
L
Bellona
9,121
912
45
5
1
219,051
0
W
Cthulhu
9,920
992
36
4
0
190,845
0
W
Neith
10,710
1,071
35
4
2
151,471
0
W
Bastet
10,015
1,002
10
1
0
168,665
0
L
Amaterasu
8,914
891
18
2
1
180,053
0
L
Anhur
8,738
874
26
3
2
170,612
2
L
Anubis
9,707
971
63
6
0
147,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role