Player Matchup

Osiris
Osiris
Anarchy9
Osiris
Level 28
God Stats
2W - 3L
1,441 SR
Queue Stats
28W - 31L
1,376 Elo+
Solo
Jing Wei
Jing Wei
Gabrinator
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,823 Elo+
Solo
Anubis
Anubis
UD uNLiimii7eD
Anubis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 69L
1,552 Elo+
Solo
Anhur
Anhur
hiriririri
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
thascap
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
986 Elo+
Solo
Team Averages
Level 17
1,488 SR
1,447 Elo+

VS

Team Averages
Level 26
1,386 SR
1,487 Elo+
Bellona
Bellona
Dizzy UT
Bellona
Level 26
God Stats
4W - 6L
1,213 SR
Queue Stats
31W - 39L
1,503 Elo+
Party 1
Hachiman
Hachiman
Ryykun
Hachiman
Level 28
God Stats
3W - 4L
1,642 SR
Queue Stats
37W - 49L
1,518 Elo+
Party 2
Arachne
Arachne
Saxonified
Arachne
Level 28
God Stats
18W - 13L
1,312 SR
Queue Stats
69W - 83L
1,470 Elo+
Party 1
Scylla
Scylla
Wock UT
Scylla
Level 24
God Stats
21W - 27L
1,463 SR
Queue Stats
58W - 72L
1,548 Elo+
Party 1
Artio
Artio
olopopx808
Artio
Level 25
God Stats
1W - 1L
1,301 SR
Queue Stats
117W - 167L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Anarchy9
Osiris
12
0 / 4 / 0
7,289
456
4,935
10,054
8,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
Gabrinator
Jing Wei
13
1 / 6 / 0
7,723
483
5,929
11,756
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 7 / 1
6,946
434
3,659
12,005
5,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
8
0 / 11 / 2
5,872
367
1,151
11,345
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
thascap
Ymir
12
1 / 5 / 0
7,274
455
2,019
9,910
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dizzy UT
Bellona
13
8 / 0 / 2
7,936
496
7,712
8,511
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Ryykun
Hachiman
13
7 / 0 / 5
8,518
532
6,218
10,644
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Saxonified
Arachne
16
6 / 0 / 7
8,934
558
6,477
10,498
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Wock UT
Scylla
14
6 / 2 / 4
8,289
518
7,338
6,438
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
11
3 / 2 / 12
7,573
473
3,590
7,095
3,766
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
3
Kills
30
33
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Osiris
Anarchy9
Osiris
0
4
0
0
W
Bellona
Dizzy UT
Bellona
8
0
2
9
L
Jing Wei
Gabrinator
Jing Wei
1
6
0
0.17
W
Hachiman
Ryykun
Hachiman
7
0
5
9.5
W
Arachne
Saxonified
Arachne
6
0
7
9.5
L
1
7
1
0.21
W
Scylla
Wock UT
Scylla
6
2
4
4
L
Anhur
0
11
2
0.09
W
Artio
3
2
12
4.5
L
Ymir
thascap
Ymir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,693
Damage
31,335
55,070
Taken
43,186
26,209
Mitigated
19,453
9,118
Healing
19,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Anarchy9
Osiris
4,935
799
0
694
10,054
8,284
150
2,237
7,711
0
36,102
W
Bellona
Dizzy UT
Bellona
7,712
1,239
0
918
8,511
7,205
19
342
7,839
2,790
29,105
L
Jing Wei
Gabrinator
Jing Wei
5,929
3,919
0
3,078
11,756
3,958
2,411
2,092
9,632
0
40,949
W
Hachiman
Ryykun
Hachiman
6,218
5,102
0
8,068
10,644
3,063
161
1,731
8,913
0
42,721
W
Arachne
Saxonified
Arachne
6,477
4,376
0
7,501
10,498
3,729
0
619
9,804
0
55,598
L
3,659
72
0
3,817
12,005
5,829
265
2,980
8,867
27,269
0
W
Scylla
Wock UT
Scylla
7,338
700
0
1,241
6,438
1,690
630
2,097
4,266
42,649
0
L
Anhur
1,151
1,100
0
1,301
11,345
2,756
161
1,849
9,411
0
8,843
W
Artio
3,590
647
205
1,650
7,095
3,766
347
1,587
5,508
12,586
0
L
Ymir
thascap
Ymir
2,019
422
0
228
9,910
5,382
978
1,502
8,368
33,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,104
Gold Earned
41,250
272
Minions Killed
324
0
Camps Cleared
0
1,275,413
Distance Traveled
1,562,076
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,289
456
76
5
0
297,495
4
W
Bellona
7,936
496
57
4
0
333,896
1
L
Jing Wei
7,723
483
99
6
0
265,163
2
W
Hachiman
8,518
532
67
4
0
265,508
0
W
Arachne
8,934
558
100
6
0
353,976
1
L
Anubis
6,946
434
40
3
0
215,412
0
W
Scylla
8,289
518
78
5
0
284,823
0
L
Anhur
5,872
367
10
1
0
217,917
4
W
Artio
7,573
473
22
1
0
323,873
0
L
Ymir
7,274
455
47
3
0
279,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role