Player Matchup

Raijin
Raijin
Gold II
A1 Dabz
Raijin
Gold II
Level 127
God Stats
5W - 6L
1,759 SR
Queue Stats
54W - 39L
1,697 MMR
Party 1
Achilles
Achilles
Gold V
TheRealAvatar1
Achilles
Gold V
Level 141
God Stats
12W - 15L
1,500 SR
Queue Stats
618W - 616L
1,673 MMR
Solo
Hou Yi
Hou Yi
Gold III
Yudala
Hou Yi
Gold III
Level 97
God Stats
11W - 7L
1,715 SR
Queue Stats
177W - 170L
1,687 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
beastmanthunder
Kumbhakarna
Gold II
Level 120
God Stats
10W - 3L
1,500 SR
Queue Stats
464W - 472L
1,678 MMR
Solo
Serqet
Serqet
Gold V
wichy095
Serqet
Gold V
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 56L
1,681 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,595 SR
1,683 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,744 SR
1,649 MMR
Heimdallr
Heimdallr
Gold IV
ChrisRayder
Heimdallr
Gold IV
Level 83
God Stats
1W - 3L
1,750 SR
Queue Stats
195W - 191L
1,686 MMR
Party 2
Zhong Kui
Zhong Kui
Gold V
El Forastero99
Zhong Kui
Gold V
Level 109
God Stats
12W - 3L
1,756 SR
Queue Stats
28W - 25L
1,686 MMR
Party 2
King Arthur
King Arthur
Gold V
THELegend27 RLv
King Arthur
Gold V
Level 115
God Stats
6W - 7L
1,727 SR
Queue Stats
10W - 13L
1,735 MMR
Party 3
Xing Tian
Xing Tian
Gold I
YeaImOut
Xing Tian
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
wild23
Fenrir
Silver I
Level 81
God Stats
2W - 3L
1,986 SR
Queue Stats
61W - 58L
1,640 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A1 Dabz
Raijin
20
12 / 5 / 13
15,355
591
27,076
19,073
9,067
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
20
6 / 7 / 9
13,716
528
13,203
24,678
35,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Yudala
Hou Yi
20
11 / 5 / 8
14,751
567
25,010
23,422
13,804
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
beastmanthunder
Kumbhakarna
20
2 / 3 / 26
13,654
525
6,944
19,878
21,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
wichy095
Serqet
20
3 / 9 / 13
13,583
522
13,445
23,699
10,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
NemesisCthulhuTsukuyomiApolloDanzaburou

VS

Bans
ArachneAphroditeJanusYemojaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChrisRayder
Heimdallr
19
2 / 9 / 10
12,433
478
12,385
23,088
13,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
El Forastero99
Zhong Kui
19
9 / 7 / 3
13,047
502
20,810
24,355
16,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
THELegend27 RLv
King Arthur
18
3 / 5 / 6
12,076
464
15,978
24,438
25,697
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
YeaImOut
Xing Tian
17
5 / 6 / 9
12,523
482
11,504
28,401
34,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
wild23
Fenrir
18
10 / 7 / 6
13,082
503
11,912
21,513
9,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
63
34
Kills
29
29
Deaths
34
69
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Raijin
A1 Dabz
Raijin
12
5
13
3.7
L
Heimdallr
ChrisRayder
Heimdallr
2
9
10
0.78
L
Zhong Kui
El Forastero99
Zhong Kui
9
7
3
1.5
L
King Arthur
THELegend27 RLv
King Arthur
3
5
6
1.2
W
Achilles
6
7
9
1.5
L
Xing Tian
YeaImOut
Xing Tian
5
6
9
1.58
W
Hou Yi
Yudala
Hou Yi
11
5
8
3
W
Kumbhakarna
beastmanthunder
Kumbhakarna
2
3
26
5
W
Serqet
wichy095
Serqet
3
9
13
1.06
L
Fenrir
wild23
Fenrir
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,678
Damage
72,589
110,750
Taken
121,795
90,251
Mitigated
99,901
27,013
Healing
24,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
A1 Dabz
Raijin
27,076
1,983
546
2,685
19,073
9,067
1,436
11,853
7,220
111,905
0
L
Heimdallr
ChrisRayder
Heimdallr
12,385
4,998
0
5,237
23,088
13,671
1,004
5,235
17,630
11,344
84,796
L
Zhong Kui
El Forastero99
Zhong Kui
20,810
673
0
8,941
24,355
16,422
1,270
10,846
12,505
92,497
0
L
King Arthur
THELegend27 RLv
King Arthur
15,978
3,149
0
3,572
24,438
25,697
0
3,756
19,864
0
77,272
W
Achilles
13,203
4,882
0
4,433
24,678
35,665
1,522
3,276
21,197
0
64,954
L
Xing Tian
YeaImOut
Xing Tian
11,504
1,011
0
1,742
28,401
34,662
0
9,812
17,935
43,451
0
W
Hou Yi
Yudala
Hou Yi
25,010
16,130
0
8,186
23,422
13,804
6,353
7,233
16,189
0
116,866
W
Kumbhakarna
beastmanthunder
Kumbhakarna
6,944
602
0
4,603
19,878
21,175
491
8,356
11,522
30,769
0
W
Serqet
wichy095
Serqet
13,445
3,261
0
6,560
23,699
10,540
293
7,277
16,422
0
100,866
L
Fenrir
wild23
Fenrir
11,912
1,936
0
5,341
21,513
9,449
1,331
4,265
15,902
0
75,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,059
Gold Earned
63,161
628
Minions Killed
572
0
Camps Cleared
0
2,475,003
Distance Traveled
2,188,583
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
15,355
591
182
7
0
446,949
9
L
Heimdallr
12,433
478
144
6
0
398,580
4
L
Zhong Kui
13,047
502
149
6
0
400,714
4
L
King Arthur
12,076
464
135
5
0
456,100
3
W
Achilles
13,716
528
124
5
0
447,580
1
L
Xing Tian
12,523
482
44
2
0
449,275
10
W
Hou Yi
14,751
567
148
6
0
504,616
3
W
Kumbhakarna
13,654
525
39
2
0
522,845
6
W
Serqet
13,583
522
135
5
0
553,013
5
L
Fenrir
13,082
503
100
4
0
483,914
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role