Player Matchup

Khepri
Khepri
Silver II
CJTst0rm
Khepri
Silver II
Level 99
God Stats
38W - 30L
1,576 SR
Queue Stats
79W - 73L
1,438 MMR
Party 3
Janus
Janus
Silver I
Grr Grr Peace
Janus
Silver I
Level 49
God Stats
2W - 3L
1,825 SR
Queue Stats
8W - 8L
1,678 MMR
Party 1
Ravana
Ravana
Gold V
Onitensei2
Ravana
Gold V
Level 158
God Stats
4W - 3L
1,697 SR
Queue Stats
110W - 117L
1,470 MMR
Solo
Hercules
Hercules
Gold II
ScMustangs1
Hercules
Gold II
Level 154
God Stats
8W - 5L
1,963 SR
Queue Stats
114W - 109L
1,508 MMR
Party 3
Medusa
Medusa
Silver II
The Chronic Boy
Medusa
Silver II
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
410W - 397L
1,274 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,712 SR
1,474 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,545 SR
1,474 MMR
Jormungandr
Jormungandr
Silver II
AProtato
Jormungandr
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,470 MMR
Solo
Fenrir
Fenrir
Silver II
CappyKevKev
Fenrir
Silver II
Level 102
God Stats
9W - 7L
1,464 SR
Queue Stats
142W - 140L
1,410 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Xenotronic01
Cu Chulainn
Bronze III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 82L
1,494 MMR
Party 4
Raijin
Raijin
Gold V
trainedkillerTOM
Raijin
Gold V
Level 49
God Stats
3W - 6L
1,761 SR
Queue Stats
89W - 72L
1,538 MMR
Party 2
Artemis
Artemis
Bronze III
waterchavez
Artemis
Bronze III
Level 87
God Stats
16W - 9L
1,500 SR
Queue Stats
110W - 88L
1,457 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CJTst0rm
Khepri
12
0 / 3 / 2
7,810
411
3,766
11,213
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 5 / 1
7,769
409
4,093
9,760
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Onitensei2
Ravana
17
1 / 4 / 0
9,356
492
5,947
10,710
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
ScMustangs1
Hercules
14
1 / 1 / 0
8,224
433
4,864
15,686
17,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 4 / 0
8,473
446
7,396
14,556
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
DanzaburouSetCthulhuNu WaScylla

VS

Bans
NemesisYmirKumbhakarnaErlang ShenApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AProtato
Jormungandr
14
2 / 0 / 3
9,384
494
5,022
10,167
7,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
17
0 / 0 / 6
9,967
525
4,342
9,964
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cu Chulainn
Xenotronic01
Cu Chulainn
17
4 / 1 / 3
10,910
574
14,441
11,565
10,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
7 / 0 / 2
12,073
635
12,524
7,444
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
waterchavez
Artemis
20
4 / 1 / 2
12,134
639
10,821
10,882
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
17
17
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AProtato
Jormungandr
2
0
3
3.5
L
Khepri
CJTst0rm
Khepri
0
3
2
0.33
W
Fenrir
0
0
6
3
L
0
5
1
0.1
L
Ravana
Onitensei2
Ravana
1
4
0
0.25
L
Hercules
ScMustangs1
Hercules
1
1
0
1
L
0
4
0
0
W
Cu Chulainn
Xenotronic01
Cu Chulainn
4
1
3
5.5
W
7
0
2
8
W
Artemis
waterchavez
Artemis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,066
Damage
47,150
61,925
Taken
50,022
36,718
Mitigated
28,655
22,295
Healing
21,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AProtato
Jormungandr
5,022
1,607
0
1,807
10,167
7,431
122
976
9,191
31,703
0
L
Khepri
CJTst0rm
Khepri
3,766
0
0
2,182
11,213
6,304
0
4,896
6,178
26,867
0
W
Fenrir
4,342
1,112
0
5,693
9,964
4,103
0
1,811
8,102
0
68,065
L
4,093
180
0
1,175
9,760
3,335
0
4,908
4,596
51,669
0
L
Ravana
Onitensei2
Ravana
5,947
1,706
0
4,062
10,710
5,430
0
2,020
8,652
0
78,156
L
Hercules
ScMustangs1
Hercules
4,864
1,910
0
8,572
15,686
17,031
0
5,460
10,122
255
39,046
L
7,396
2,813
0
6,304
14,556
4,618
608
2,870
11,620
0
61,969
W
Cu Chulainn
Xenotronic01
Cu Chulainn
14,441
3,281
0
3,183
11,565
10,059
163
2,089
9,030
12,648
57,473
W
12,524
1,514
205
2,731
7,444
3,079
0
2,466
4,799
100,165
0
W
Artemis
waterchavez
Artemis
10,821
5,695
0
8,130
10,882
3,983
2,768
456
10,426
0
97,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,632
Gold Earned
54,468
504
Minions Killed
630
0
Camps Cleared
0
1,729,083
Distance Traveled
1,932,402
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,384
494
49
3
0
398,289
7
L
Khepri
7,810
411
27
1
0
362,180
10
W
Fenrir
9,967
525
109
6
0
435,427
4
L
Janus
7,769
409
115
6
0
348,200
2
L
Ravana
9,356
492
151
8
0
373,697
6
L
Hercules
8,224
433
102
5
0
341,290
1
L
Medusa
8,473
446
109
6
0
303,716
3
W
Cu Chulainn
10,910
574
109
6
0
399,795
5
W
Raijin
12,073
635
190
10
0
359,431
10
W
Artemis
12,134
639
173
9
0
339,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role